We know this how? This is not how the mechanic works on any other card. Shuffling Pogo Hopper, for instance, shuffles the 1/1, not whatever version happened to be on the board at the moment. The only exception is the Paladin 2 drop, which prints the fact that it IS an exception on the card itself.
i think this card will go pretty well with Tak Nozwhisker
Seem like made for each other
And yet here’s the annoying thing: playing both at the same time, just like Academic Espionage, costs 11 mana. So you either need The Coin or Preparation to combo anything worthwhile, or watch Tak just get wiped out the turn before you play Shadow of Death.
Rather than Rise of Mechs, where a bunch of class cards from a single expansion get a boost, now that we have an established precedent for buffs, perhaps Blizzard should now go back and adjust a bunch of legendaries that didn’t quite work out as originally implemented. Would making Tak cost 5 and lowering his baseline stats really be that out of line? (As one of the few people who has ever played the card, I have literally never seen his 6/6 body survive into the next turn; he could be a 3/3 for all it really matters.)
Thanks for this! Do we have confirmation that Da Undatakah counts as a Deathrattle minion for the purposes of Anka? The Deathrattle tag shouldn’t stick until after his Battlecry activates.
Imagine how many mountain giants this can chew through and still be conjured into something new.
Sea Giants. Mountain costs 12, which is why the Conjurer’s pool is so small — the only 12 drops are Mountain Giant and Grave Horror. 10 is a little more saturated, but the point still stands.
Just realized that this makes Plague of Madness make more sense in context. It doesn’t really matter if you give your opponent a poison if most of your minions are there because of the effect they’ll have when they die.
Question. What is your ideal mulligan draw here against Aggro or Midrange? My quick sense is that you’ve maybe overinvested in the Deathrattle mechanic through Shadowy Figure/Mechanical Whelp/Weaponized Piñata at the expense both of things that will help you in the early game and sustain your long term win condition. Do you really want to drop Bwonsamdi even on Turn 7 to pull 1 cost versions of things that need to die to trigger their real mechanic again? I’m not familiar enough with Priest to know what could fill those early turns, but even swapping out some of the clunkier cards for pure control (Forbidden Words) might speed things up.
50 is not that old. They could work well into their 70s .
Check the ages of senior management at any studio founded at a comparable period of time. Or where the founders of those companies are now. Off the top of my head? Will Wright, Maxis, 59: in game design, not in business operations. Tim Schafer, LucasArts, 51: in game design, not in business operations.
The fact that they’re younger than the minimum age to draw Social Security doesn’t mean they’re young. 50 IS old to be engaged in day-to-day operations of a company 30 years after you founded it.
To avoid the purely salty take, I’ll share a win that benefited me last night that nevertheless illustrates some of the absurdity of the situation.
Playing Cyclone Mage vs. Mech Paladin. He has massive mechs on the board that I’ve frozen for 4 consecutive turns. I have ONE health, a Sea Giant, and Stargazer Luna on the board. Conjurer’s Calling on the Sea Giant gives me Mechathuun. Burning a one-cost spell triggers Luna, drawing Zilliax. Magnetize Zillax to Mechathuun = 13/12 taunt lifesteal. I heal back to 14, he has no choice but to attack the Mechazilliax twice, so I’m back to 30 the next turn. He loses.
It was exhilarating to win this way, but intellectually, I can still say that I should have lost. Both sides of the battle here are almost equally absurd. The bizarre qualities of Magnetize give me an unbeatable titan on one turn. Meanwhile, because he’s built his entire deck around doing THE EXACT SAME THING, he has no options for removal other than magnetizing more mechs onto other mechs.
The chief offender here is obviously Hunter, but when both players are hunting for win conditions purely by dropping mechs on existing mechs, it renders the game super sterile.
I’ve noticed — for whatever reason — that a lot of the new expansion discussion here tends to skew towards Wild. But it seems a little much to think that Blizzard would build an entire concept around cards that the Standard player base can’t use, or that won’t see their way into competition.
Especially mid-year, after so many cards have cycled out of Standard, it seems much more likely that Blizzard will want to create some kind of internal coherence to the class archetypes. (Hence their whole thing about class identity.) If there aren’t current cards that would make the quest “worthwhile,” I think we can presuppose that they’ll print SOME new ones. But I guarantee the designers were more concerned with what would create a viable alternative to Token Druid than they were about resurrecting Malfurion the Pestilent.
Yep. The first one.
We know this how? This is not how the mechanic works on any other card. Shuffling Pogo Hopper, for instance, shuffles the 1/1, not whatever version happened to be on the board at the moment. The only exception is the Paladin 2 drop, which prints the fact that it IS an exception on the card itself.
And yet here’s the annoying thing: playing both at the same time, just like Academic Espionage, costs 11 mana. So you either need The Coin or Preparation to combo anything worthwhile, or watch Tak just get wiped out the turn before you play Shadow of Death.
Rather than Rise of Mechs, where a bunch of class cards from a single expansion get a boost, now that we have an established precedent for buffs, perhaps Blizzard should now go back and adjust a bunch of legendaries that didn’t quite work out as originally implemented. Would making Tak cost 5 and lowering his baseline stats really be that out of line? (As one of the few people who has ever played the card, I have literally never seen his 6/6 body survive into the next turn; he could be a 3/3 for all it really matters.)
Thanks for this! Do we have confirmation that Da Undatakah counts as a Deathrattle minion for the purposes of Anka? The Deathrattle tag shouldn’t stick until after his Battlecry activates.
Sea Giants. Mountain costs 12, which is why the Conjurer’s pool is so small — the only 12 drops are Mountain Giant and Grave Horror. 10 is a little more saturated, but the point still stands.
The same ZZZ cannot attack effect things have when they are first summoned. (AKA “summoning sickness.”)
Had the same thought
The huge dinosaur didn’t nuke the board the turn he was summoned.
Great point, and probably says something about the two classes I play (Rogue/Mage)
EVIL Totem was already announced.
Just realized that this makes Plague of Madness make more sense in context. It doesn’t really matter if you give your opponent a poison if most of your minions are there because of the effect they’ll have when they die.
Myra’s exists. It shouldn’t take that long.
Question. What is your ideal mulligan draw here against Aggro or Midrange? My quick sense is that you’ve maybe overinvested in the Deathrattle mechanic through Shadowy Figure/Mechanical Whelp/Weaponized Piñata at the expense both of things that will help you in the early game and sustain your long term win condition. Do you really want to drop Bwonsamdi even on Turn 7 to pull 1 cost versions of things that need to die to trigger their real mechanic again? I’m not familiar enough with Priest to know what could fill those early turns, but even swapping out some of the clunkier cards for pure control (Forbidden Words) might speed things up.
Check the ages of senior management at any studio founded at a comparable period of time. Or where the founders of those companies are now. Off the top of my head? Will Wright, Maxis, 59: in game design, not in business operations. Tim Schafer, LucasArts, 51: in game design, not in business operations.
The fact that they’re younger than the minimum age to draw Social Security doesn’t mean they’re young. 50 IS old to be engaged in day-to-day operations of a company 30 years after you founded it.
To avoid the purely salty take, I’ll share a win that benefited me last night that nevertheless illustrates some of the absurdity of the situation.
Playing Cyclone Mage vs. Mech Paladin. He has massive mechs on the board that I’ve frozen for 4 consecutive turns. I have ONE health, a Sea Giant, and Stargazer Luna on the board. Conjurer’s Calling on the Sea Giant gives me Mechathuun. Burning a one-cost spell triggers Luna, drawing Zilliax. Magnetize Zillax to Mechathuun = 13/12 taunt lifesteal. I heal back to 14, he has no choice but to attack the Mechazilliax twice, so I’m back to 30 the next turn. He loses.
It was exhilarating to win this way, but intellectually, I can still say that I should have lost. Both sides of the battle here are almost equally absurd. The bizarre qualities of Magnetize give me an unbeatable titan on one turn. Meanwhile, because he’s built his entire deck around doing THE EXACT SAME THING, he has no options for removal other than magnetizing more mechs onto other mechs.
The chief offender here is obviously Hunter, but when both players are hunting for win conditions purely by dropping mechs on existing mechs, it renders the game super sterile.
Easily on the first run, with a 24 minute completion time.
It costs 1. And no one is stopping you from removing their weapon on the same turn.
Especially when you get to the penultimate boss, whose entire Hero power is a passive mill of both decks.
[Impbalming] > [Supreme Archaeology] > [Tome of Origination] > [Arch-Villain Rafaam
I’ve noticed — for whatever reason — that a lot of the new expansion discussion here tends to skew towards Wild. But it seems a little much to think that Blizzard would build an entire concept around cards that the Standard player base can’t use, or that won’t see their way into competition.
Especially mid-year, after so many cards have cycled out of Standard, it seems much more likely that Blizzard will want to create some kind of internal coherence to the class archetypes. (Hence their whole thing about class identity.) If there aren’t current cards that would make the quest “worthwhile,” I think we can presuppose that they’ll print SOME new ones. But I guarantee the designers were more concerned with what would create a viable alternative to Token Druid than they were about resurrecting Malfurion the Pestilent.