Quote From SykomykeI think versions that run Tickatus/Y'shaarj or other corrupt cards aren't horrible but just not as viable right now. (Deck has too little ways to corrupt Tickatus)
I think versions that run Tickatus/Y'shaarj or other corrupt cards aren't horrible but just not as viable right now. (Deck has too little ways to corrupt Tickatus)
I've actually found the Tickatus Control variant to be by far the strongest of the available options; I've been working my way up the ladder with it almost exclusively after having been away for awhile, and have met virtually no resistance. The thing that it's easy to overlook is that Rustwix is himself an enabler of Tickatus, since his one card turns into 3 primes that will all cost more than 6. (I've actually been running Free Admission in my version, since it lets you pull two minions relatively cheaply. If it's late and you haven't seen a 7+, you're guaranteed to hit something for 3 mana, but in a pinch, you can always throw down an uncorrupted Strongman.)
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and the soul shard package feels slightly inferior.
You could think of it as partial justification just for running Malicia, another Tickatus enabler, but I've also found it to be really helpful padding against other Control decks. If you want to get to Tickatus and friends quickly, you're often tapping enough to warrant the healing. But it definitely feels most potent if you match against any other Warlock. Heaven forbid you face another Control (or, more likely, Galakrond) Warlock running Tickatus... getting Soul Fragments shredded doesn't feel nearly so bad.
I think the point that AngryShuckie is making is about the PROBABILITY that a card shows up in the options, not whether it’s DISPLAYED more than once.
If you shuffle raptors with Queen Carnassa and have 5 other minions in the deck, the question isn’t whether Stitched Tracker will give you 3 raptors to pick from; its whether or not one of the Discover options is more likely to be a raptor because there are multiple copies in the deck.
Quote From OneManArmyNo more exclusivity? Well, no more money from me Blizzard. I ain’t pre-ordering sh*t from now on since I can just wait for few years and get it for the actual price.
No more exclusivity? Well, no more money from me Blizzard. I ain’t pre-ordering sh*t from now on since I can just wait for few years and get it for the actual price.
If you’re willing to wait literal YEARS for the aesthetic reward to come back around, I’m pretty sure that you’re a devoted enough player that you’re not going to be content with just F2P packs. They’ll get your money one way or the other.
I’ve had some fun with the Deathrattle off meta deck posted here on the front page recently.
Teron Gorefiend also continues to exist.
Do people actually stockpile cards in hand in order to not be victim to Lazul? That doesn't seem like "playing around it." That seems like simply playing the way your deck is constructed to be played. (If you happen to have a large hand size, great. Or if you're running a combo-based deck where any single card alone is bad (/raises hand), fine. But I can't claim that the fact that my deck is "Lazul proof" is a "way to play around Lazul.") That's why the concept here is broken.
Unless, as YPN noted, you just happen to have a lot of bad things in your hand, you're actively giving your opponent a peek into the things you decided to run, and provided they have more than 3 firing brain cells, allows them to remove -- not copy, per Lazul, but remove -- whichever chess piece feels most vital. You can defeat Lazul by having a strategy that happens to frustrate her intent. This card lets your opponent defuse that strategy.
I think the better explanation than the other reply about Spectral Sight is that Demon Hunters are unique in being the only class whose interrupt skill feeds their resource generation. In groups, it's theoretically prudent to "leave interrupts" to your DH since it benefits them in a way that it doesn't anyone else.
So yes, breaking up their opponent's play is kind of on brand.
Most of the comments here have seemingly been directed at slow classes that are traditionally trying to build big hands. If you're a Warlock or a Priest, the optimists say, you can just "anticipate" Glide by playing out your hand before it swells to too tempting of a size for your opponent.
Setting aside whether or not that's a reasonable argument -- it isn't -- I also fear that one of the biggest problems this creates is allowing the DH to respond reactively to any effect that generates value in hand. Rogue's major legendary mechanics are all hand manipulation -- Toggwaggle's wand draws 0-cost cards, Galakrond draws 1-cost ones now, Hanar lets you pull secrets like Counterspell that don't exist for your class, even (the mostly unplayed, except by me) Anka the Buried converts your Deathrattle cards to 1-cost versions. With Glide in the meta, every single one of those actions is invalidated. The moment any of those cards hits the board, the DH should get Glide ready, because all your discounted or buffed cards now get dumped back into the deck naked, without any of their modifications.
Rogue Galakrond in effect becomes 7 mana, gain 5 armor. Togwaggle becomes a highly conditional 5/5. The only way to not "spoil" those turns is to play out every discounted card the turn it's drawn, but in most cases, that's actually impossible. This of course doesn't mean that the class is unplayable. There are obviously other match ups. But against any Demon Hunter opponent, I can't even imagine what a plausible path to victory would look like, since Glide actively blunts the underlying win condition(s).
I do take the OP’s point, however, that the dual class choices have reflected the “safest” possible lowest common denominator between the two classes, rather than something that might push both classes towards a new or joint identity.
Rogue legendaries have traditionally had novel mechanics, even if they didn’t always work. This is the first expansion in a long while where I don’t feel compelled to insta-craft either of the available options.
Convincing Infiltrator, Mindflayer Kaahrj, Reliquary of Souls. The latter two are obviously more niche, but the former is more of a headache.
This is dead on. The deck does not make sense without Hanar, and Kronx is probably fine to craft because he’s neutral. But this entire slate of Rogue legendaries are safe to craft if you plan to play the class at all.
Quote From YourPrivateNightmareSo uh...does anyone else have the issue that the cards are still unchanged in their collection, but when you click on them it says the were nerfed and you can get a full refund?
So uh...does anyone else have the issue that the cards are still unchanged in their collection, but when you click on them it says the were nerfed and you can get a full refund?
For the record, this was in the original announcement. When you PLAY the cards they'll show up with their new costs in green or red to signify the difference, but they will remain the same in your collection. I know that I was personally concerned that I'd somehow queue into an "unpatched" version against unnerfed decks, so dipped into Casual on my own DH and yep, there it was.
I upvoted this because I’m personally jazzed to play rogue again.
Quote From frosthearthAlso, what rogue draw do you speak of? Card generation sure, but their current card draw pool isn't something that couldn't be replaced by some of the new cards. Sprint is too expensive, shiv and fan of knives are too weak and cards like stowaway or candle breath are deck-specific. Greyheart sage requires a specific deck too, but not many rogue cards can draw 2 for 2 mana like dirty tricks. It may be suboptimal as the card draw is delayed, but I can't think of why any of the cards mentioned above would be better in the general case.
Also, what rogue draw do you speak of? Card generation sure, but their current card draw pool isn't something that couldn't be replaced by some of the new cards. Sprint is too expensive, shiv and fan of knives are too weak and cards like stowaway or candle breath are deck-specific. Greyheart sage requires a specific deck too, but not many rogue cards can draw 2 for 2 mana like dirty tricks. It may be suboptimal as the card draw is delayed, but I can't think of why any of the cards mentioned above would be better in the general case.
Frosty covered the first part. I too had to think about the the card draw perspective and realized that he meant Galakrond and Toggwaggle.
True, running those two I have on occasion come up against a full hand, because the only low drops I can play are targeted (Sap, Backstab) on an empty board or card generating themselves (damn you inconvenient Dranconic Lackey!) But both of those are fairly late game scenarios. Not sure that I agree with the broader opinion.
Is there a weird wrinkle here with respect to Standard vs. Wild? Played to Rank 1 in Standard last month (three wins short, grrr....), and came in this season at 10x multiplier. Clicked over to Wild, which I have never in my life played -- and have a 6x multiplier. I guess the question is... how? Do they have Standard performance "predict" a Wild MMR as well?
Content aside: some of these new portrait choices seem... bizarre? I like the Diamond league being represented by the League of Explorers and EVIL. But, like, why is Eviscerate -- a spell, not a minion -- even an icon? Why is Alexstraza after C'Thun? Why is Zul'jin, a hero card, in the same category as Doomsayer and Big Game Hunter?
This way madness lies.
What was the Clever Disguise bug? I randomly decided to start playing Quest Rogue at Rank 5 — with bizarre levels of success — but didn’t immediately notice anything.
I’ve tried 5 times and lost each. The thing that most of my co-players also haven’t realized is that there’s value in leaving most of the minions on the board rather than trying to chip away like 2 damage. His “targets up to 3 enemies ability” just goes face that much more often if he’s playing against an empty board.
Beyond holding Loremaster Cho and Millhouse for a big late turn when ideally the Mage has Pyroblast, having the Mage play Brann with other bigger minions around also helps you milk the most out of the effect, including from Tournament Vendors.
I frankly cannot remember whether Mech Paladin or Murloc Paladin was the most annoying at peak usage.
But Flik would only target them if they were already on the board, so it’s kind of a moot point. Unless the opponent has a way of “hiding” the original 3, their deaths by Flik would trigger the effect, copies or no copies.
With that in mind, I’m kind of more interested in the defensive responses to this. Opponent plays Magtheridon. Rogue Shadowsteps a Warden. Magtheridon sleeps forever. There’s also a kind of cool interaction where you could play Maiev to imprison a warden, thereby preventing its death temporarily.
Quote From TheDreamerAlso Im very against the “perfect card” phrase on the card... the card is a scam.
Also Im very against the “perfect card” phrase on the card... the card is a scam.
The card text says “wish for” the perfect card, and his summoning audio is “your wish is my suggestion” instead of the more familiar “your wish is my command.” This isn’t false advertising. (Perhaps what you’re feeling is buyer’s remorse?