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NebuchadnezzarHS

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Joined 06/14/2019 Achieve Points 2035 Posts 1402

NebuchadnezzarHS's Comments

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago
    Quote From anchorm4n

    The only good thing I have to say about the guy is that I have a golden copy of him :)

    lol, that indeed is the only positive thing about having him in golden ^_^ enjoy the big arcane dust refund!

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    Honestly, this card should simply not exist in it's current unhealthy form in the game. You are obligated to run this card in competitive XL decks and even regular sized decks often also run it because it's simply too good. I think a considerable amount of players (myself included) feel either relieved or bad after playing Theotar, the Mad Duke. There is just no real sense of accomplishment or enjoyment to be gained with this minion.

    Actually, I believe the general trend in Hearthstone is quite similar. In this (recurring) rock-paper-scissors meta, you either high or low roll into a favorable or non favorable deck/archetype. The outcome of the matchup was already pretty much decided in most cases. The skill level usually only matters when encountering a mirror match.

    Sorry, I digressed a bit at the end. 

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    Or at least make the quest only count progression for unique cards played. This should tone it's power down by a level or 2.

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago
    Quote From YourPrivateNightmare

    Theotar is just too cheap. You don't make a sacrifice by playing him, you just toss him out whenever you think you can get value out of him and you're not just dead on board.

    It's not even just a anti-win condition, he can just straight up ruin your curve and tempo just by being played on curve.

    For what he is able to do he should probably cost 5-mana. Right now there just isn't any downside to playing him, even if your opponent isn't playing a lategame strategy.

    @YourPrivateNightmare: I think you missed the word(s) opponent's in the second paragraph ^_^

    On-topic again, this time I do not think a mana cost nerf is sufficient. The card is too overpowered even at a higher mana cost. It straight up needs to be redesigned to become something completely different or at the very least become random, ditching the discover ability. Depending on how strong the design nerf might be, it could even keep it's current mana cost if it's balanced.

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago
    Quote From Crusader2010
    Quote From NebuchadnezzarHS

    No fix and no feedback yet. Has anyone else noticed these mobile issues? Scrolling even stops for quite a few seconds. What is causing this? These lag/freeze issues are very annoying.

    Can confirm this when opening the site on mobile. There is a delay of several seconds, after the main page shows up, during which I cannot click anything, for example

    And the thing is (at least for h0lysatan me) is that the click eventually does go through and misfires on the wrong article/link/etc. and then you have to go back and the whole issue restarts again. Especially if you do not want to wait for the whole page to completely load itself, which was not necessary before the big site update.

    I am beginning to sound like a broken record…

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    I think they are both problems, but the feelsbad is quite different. Sire Denathrius can be replaced by another win condition and that card would again be a problem on its own. However, with Theotar, the Mad Duke you can easily disrupt/remove your opponent's win condition for which they worked all game long on and that is just so annoying/punishing. All slow decks have to run this problem card just to either draw your opponent's win condition or hopefully get your own win condition back (before they play it) which is just stupid.

    The disruption cost is too low and the probability to pull it off is too high because it is tied to the discover ability which is overpowered.

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    I could not agree more!

    Theotar, the Mad Duke is another excellent example of how overpowered the discover ability truly is. This combined with opponent's hand disruption is just poor card design IMO. Often times it is not even random at all, because the hand size is small or contains duplicate cards.

    I believe Hearthstone would be a much healthier game overall if they changed the discover ability from choosing between 3 options to 2 instead. Heck, even keeping the 3 options but having 1 of them hidden somewhat similar to Vulpera Scoundrel would make it more balanced.

    These nerf suggestions are probably less exciting nor popular, but they do not outright kill the ability and still keep the original idea/spirit alive. 

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    No fix and no feedback yet. Has anyone else noticed these mobile issues? Scrolling even stops for quite a few seconds. What is causing this? These lag/freeze issues are very annoying.

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago
    Quote From h0lysatan

    If we're assuming here, then I'm gonna take the longshot in assuming, that we could get even more cards than the usual 135+35 cards per expansions. I mean, the choice is between adding more cards, or reducing the rest of card distributions so they fit 11 classes. And adding more cards makes more sense than the other choice.

    So, we're talking more packs to get necessary cards? But players stays with the same gold amount? There's no math here. A lot of people would end up with even less cards.

    I don't know about any of you. But I sure reject the idea of spending more money so we can get more cards, especially if later, they decide to add 4th expansion per year. The big pressure is on player, whether they actually forced to spend cash to be able to keep playing, or get left out with few cards they have in total. And mark that day as I'm leaving HS.

    EDIT. Sorry this has nothing to do with Reward track, but to get the mission going, I'm at lv.70. Not that great. But enough pace to keep to lv.200 by early December by just doing quests.

    During an AMA with Iksar a few months ago, he said that they are considering the idea of releasing 4 expansions each year whilst removing the minisets. Also, the rewards track length would get shortened to better suit the reduced amount of time available to complete it. Perhaps 100 levels less? 

    It probably means much more cards per expansion and less cards acquirable by spending gold (miniset gone). Thus, more card packs will be needed for collecting an entire expansion, making HS more expensive yet again, I assume. 

    My gut feeling is that our gold stashes will devalue more and more eventually with the new runestones BS currency. 

    Anyways, this is all speculation for now. Let us all just enjoy the game while the fun lasts and experience which direction Blizzard is taking Hearthstone into. Not likely, but hopefully a positive one for us. Keeping fingers crossed🤞🏻

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago
    Quote From DragonDraena

    "Location template art" doesn't necessarily equate to a new class. Couldn't that reflect a new board for Battlegrounds or a new set of bounties in Mercenaries instead? 

    No, what I really meant was location card template for Death Knight class. I should have linked the reddit post in the first place to be more specific.

    My bad 😅

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago
    Quote From h0lysatan
    Quote From NebuchadnezzarHS
    ..before the upcoming Death Knight class gets introduced with the next expansion.

    Whaaa? How sure is this? I mean, the balance of 10 classes is a big BS, and we gonna get another?

    Forget about that terrible runestone for a second. Can we still refresh our memory for how overpowered they made new class back then, and then got backlashed with so many nerfs? Thats a nightmare for balance. And yeah, I don't support any new class at the moment.

    Apparently, a reliable source datamined some Death Knight location template art found in the latest patch. Introducing the DK class with the last expansion of the year is logical because then the overall card pool is at it's biggest (accompanied miniset aside). It would also somewhat be in line with the newest WoW Classic: Wrath of the Lich King expansion.

    Adding a new class will always be a shitshow, because it needs to be overpowered immediately to be able to compete with the existing classes using fewer cards. Nobody likes a dead on arrival experience, right? 

    Personally, I just do not look forward having to once again accumulate 1500 wins from scratch which is a very daunting task to say the least.

    Sidenote, I am at level 124 currently and reached legend in Wild using Big Priest

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    In contrast to last week, the 2 packs were immediately received. Job, well done! 

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    They already mentioned that there will be no way to earn runestones in game, which sucks of course.

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    Same thoughts here, this new runestones BS is the really scary stuff. In the near future they will probably link this new currency to the other game modes as well and that will just further devalue our gold stashes.

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago
    Quote From DragonDraena

    So the original goalpost was 500 wins, then 1000. Is Team 5 incrementing (1500) or doubling (2000) with the next goalpost. Feels like many of the achievements are doubling (do 30/60/90 damage with X card), so I think we might be looking at 2000. 

    I have 3 classes above 1500 already, Rogue, Mage, and Paladin. Paladin is at 1905 - somehow I didn't notice that I was a Paladin main? Not sure how I feel about that. 

    You are probably right, although the last example you used is not doubling but incremental instead 😇

    They have done both in the past, so either can happen. Even not changing anything could also be an outcome, because it would mean adding more free cosmetics. Giving out points while the previous milestones did not is not really an incentive and thus seems illogical. Perhaps it might finally be diamond hero portrait borders? We will see what happens, soon™. 

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago
    Quote From Ataturk

    By the way Nebuchadnezzar... are you still missing that achivements you post some month ago?

    As you can see down below, I have completed all of the gameplay achievements which include the previously mentioned ones. Most of the other achievement categories are also quite close to becoming 100% completed, except for game modes because I do not really play Arena, Battlegrounds nor Duels at all.

    By the way, I hope the new milestone will be set to 1500. If it becomes 2000 instead, I might get spooked and I will probably abandon the mission. To reach 2000 wins seems too overwhelming, even for a highly engaged player like me. 

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    It is actually reasonably doable to complete the bugged One of the Classic Blunders though it does require a bit of special setup as a workaround. Only advisable for the hardcore achievement hunters like myself out there, otherwise just wait patiently for the bugfix. 

    Currently, there is no simple way to trigger this achievement in constructed, because nobody is playing Warrior and thus you will not encounter any Suspicious Pirates. However, you can give this pirate to the opponent using Theotar, the Mad Duke and pray that it gets played eventually. The same can be done for Suspicious Alchemist and Suspicious Usher, but these can be encountered sometimes normally. 

    In my case, my opponent indeed played the given Suspicious Pirate and even equipped the secretly chosen weapon in the same turn. There was no way I would pick the chosen weapon, lol. Such a joyous feeling to finally complete this bugged achievement using a bit of ingenuity.

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    It has been awhile since my last update. I am still 710 wins away to have all 10 classes at 1500 or more wins. No easy task because the meta is currently not favoring most of my remaining classes left to complete.

    It would be very nice to achieve this feat before the upcoming introduction of the Death Knight class with the next expansion which is kinda sorta unofficially confirmed by a reliable source.

    Surely this time they will add another total wins milestone/tier to each class. Last time this happened was when the Demon Hunter class got introduced, if I remember correctly.

    Anyways, here are my current statistics:

    Peace and good luck to y'all 🤟🏻

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    I just hit level 101 and completed the cosmetic part of the rewards track.

    My mission now is to get 1500 wins with the remaining 5 classes for which I still need 710 wins in total. I would very much like to achieve this before the upcoming Death Knight class gets introduced with the next expansion.

    Anyways, how you doing? 😉

    EDIT: Off topic, that runestones BS is really scaring the crap out of me. Over time, it likely will devalue the existing gold currency and make HS cost even more real money. Worrying times 😬

  • NebuchadnezzarHS's Avatar
    Supporter 2035 1402 Posts Joined 06/14/2019
    Posted 1 year, 8 months ago

    2 packs have been delivered, finally.

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