Great, cheap stalling tool for Paladin. Alright for Priest.
Quote From BrandonThis will see play in every control priest decks, even ress priest. Ress priest will most likely not even play this minion, they just have it so they can counter their only weakness, OTK. Also in wild: Mindrender Illucia + Brann Bronzebeard is pretty much a better King Togwaggle. I guess even King Togwaggle got powercreeped, and togwaggle druid was a strong deck before this, so i don't see why this style of priest deck wont be powerfull. Just play brann + this and have a deck of bad cards like Wisp.
This will see play in every control priest decks, even ress priest. Ress priest will most likely not even play this minion, they just have it so they can counter their only weakness, OTK. Also in wild: Mindrender Illucia + Brann Bronzebeard is pretty much a better King Togwaggle. I guess even King Togwaggle got powercreeped, and togwaggle druid was a strong deck before this, so i don't see why this style of priest deck wont be powerfull. Just play brann + this and have a deck of bad cards like Wisp.
It's definitely an alternative to standard King Togwaggle Priest, but there are heavy differences. While this new combo has less counterplay, it uses cards that Cost (3) or less, and Togg Priest prefers to run Hemet, Jungle Hunter to thin out the deck faster. This means Mindrender Illucia + Brann Bronzebeard is slower, and every turn, the value of swapping decks starts to dimmish.
But I like this card overall. Obviously not fun on the other side of the spectrum, but this gives you a ton of possibilities to truly shape the game in your hands.
This concept has been in custom HS community for YEARS, and Blizzard has finally done it. This is slightly different to the copied card, but serves a similar purpose of being a Hero Power-related 1-drop. And that is a huge change in the conversation.
Shudderwock can now play this to use Heart of Vir'naal AND Shudderwock on the same turn. As a big fan of that legendary, this is my must craft once I get the Quest.
This also allows OTK Paladin (the Paladin DK OTK) to actually OTK without Emperor Thaurissan. Auctionmaster Beardo -> Tour Guide -> (HP -> 0-Cost Libram of Wisdom) x4
5/5 in Wild, 3/5 in Standard, as they have less room to abuse the discounted Hero Power.
Umm... a decent card. Solid body to defend you, summons a good minion on average. Not a bad card, but my concern is where this can be slotted into. Highlander Hunter? Maybe? Deathrattle Hunter is something interesting, but in Standard, it's probably going to be hard for that deck to relive the 2018 days. It's certainly closer due to Shan'do Wildclaw and Mok'Nathal Lion, but there's no Carnivorous Cube and as big of a payoff. And there's obviously no Deathstalker Rexxar, althought this card is definitely a nice addition to DK, as Taunts are valuable.
Yup, Blizzard is desperately trying to make Jungle Giants work. This card is BONKERS in that deck. Not only does it curve well, but it's great after Barnabus the Stomper due to drawing cards. And also some nice synergy with both Menagerie Wanderer and Shan'do Wildclaw.
The only problem is that Druid in Wild is mostly focused on oh so infamous Jade Idol or reaching absurd amounts of Armor. I don't think Quest Druid will overtake both archetypes, but it certainly adds fuel.
In Standard, it's gonna be hard to slot this into any current Druid deck, but it's tempting due to card draw. This could be alright in Spell Druid to give you fuel, but the problem is that you'd rather play Glowfly Swarm on turn 5 instead of this, and it's a minion possible to discard through Fungal Fortunes, though that hasn't been much of a problem. And I don't know how this new Guardian Animals Druid will fare, because I don't know, I hate that I don't know, and I hate that human factor of not knowing.
Paladin finally has a reason to run Scarlet Purifier.
Jokes aside, this is probably gonna end up more in Warrior decks, because they have an easier time benefitting from the Health reduction even without triggering the Deathrattle. Just Whirlwind or Bladestorm are enough to give you a massive board wipe and leave a 3/1. Paladin in Standard will have a tougher time doing similar things, although they still have Consecration.
In Standard, Warrior will still most likely lean towards Tempo, and even then I can see this being played there alongside Risky Skipper. This shows how much Warrior can make of the Battlecry. Still dunno what Tempo Warrior could remove to add in Barov, but he looks promising there to reset the board state. Or in general.
5/5 for Warrior, 3/5 for Paladin
This lloks fun in Quest Warlock. Not only can you copy Plot Twist, you can also copy some of your removal/healing. And if your opponent plays some decent spells, you can take them and stall out for longer. These spells will also delay fatigue, letting you use your upgraded Hero Power more often and having Plot Twist screw you less often by having reduced chance of drawing your combo piece.
Obviously vulnerable to disruption effects and Soul Mirror, but it puts some mental pressure on the opponent to play carefully, or your opponent's Elekk will get fed.
Also imagine this in non-pure Libram Paladin. Getting even more Librams will feel nutty. Well, every class can theoretically use this card and get a lot of value, but it's probably niche enough that it won't become the next Zilliax. I dare to dream, though.
Blizzard is desperately trying to give Jungle Giants some support. This just screams to me that this card wants to be in that deck, because it will pull you out some pretty cheap, 5-Attack Beasts to progress your Quest fast, and then to summon larger ones post-Barnabus the Stomper. In Standard, though? It's gonna be painful to make this work. Maybe with Survival of the Fittest?
Wild can make better use of this. Standard will leave this in dust.
2/5 in Standard, 3/5 in Wild
Oof. I think Blizz is walking on thin ice with this one. I think there's a good reason why the game hasn't seen a 1-mana minion with Spell Damage just yet, because it allows for combo shenanigans. This may reinvigorate old Freeze Mage in Wild, as these two replace the 4 mana 2/2, but due to their dominance with other variants, I doubt they would think of that.
This can definitely help Tempo Mage thanks to great early stats and Spell Damage to clear more stuff, but I doubt Tempo Mage will recover ever again after the nerf to Mana Wyrm. Highlander will have a hard time fitting in this fella. Cyclone Mage may be it's better home.
Intruiging. Even in the worst case secnario, this can give you one card, but I don't think this is a must include in midrange and control decks, as some may think. The body is nice, but the cost itself heavily reduces the potential stuff you can do, or just get more useful cards. You can obivously get junk - cheap, but the real challenge is incorporating the given stuff on the fly. On average, you'll get decent stuff.
On the other hand, this is a big fu to Plot Twist and Glide. You have this guy, and the opponent risks giving you value. Heck, this can easily cancel out a lot of Warlock stuff, including their Hero Power.
I don't exactly know which decks would run him yet. My mind thinks of trying to cheat him out, so stuff like Druid and Big Paladin. If I think more about it, this may not be as bad in Spell Druid, especially after the next rotation. The class can easily cheat out Alabaster as early as turn 5, and they also give him more protection through Ironbark and Bogbeam. The reward is great value, and if any of the cards received are spells, that can easily fuel Glowfly Swarm.
As I said under the DH Legendary card, hand advantage is not as impactful in Hearthstone, but this one can be continuous, so it can give you more information. Still not as big of an advantage, but you can definitely use some of the stuff stolen.
But gl surviving until that, which you probably should, but always be careful.
This is so good for Big Paladin, and while that archetype is not doing hot, this card definitely helps that archetype. Duel! is especially nutty, completely nullifying the opponent's minion AND being able to attack the second target. Even with Nozdormu the Timeless, this can be played much earlier, having more impact.
Outside of that though, it does seem a bit weaker, but still decent as a way to deal with one minion. Still, you'd want that guy in Big Pally.
As a big fan of Da Undatakah and N'Zoth, the Corruptor, this card is probably gonna be net on my shelf. I frankly think this one is gonna be great for a lot of Deathrattle decks, but of all sorts, on the contrast of the other afromentioned cards. You don't exactly need to play this in a big Deathrattle deck - you can play a more aggressive deck with cheaper Deathrattles and play this on curve on the similar manner of Silver Hand Knight. There aren't as many cheap aggro decks that use Deathrattles, but you can certainly slap him into tons of decks, even in ones not exactly focused on the whole Deathrattle synergy.
Also a great card for Highlander decks. Most of them have some sort of a value-oriented Deathrattle minion like Astromancer Solariam or Zixor, Apex Hunter. This can give you even more value. I can imagine some dirty stuff with shuffling more copies of Kargath Prime for Big Warrior.
Let's not forget some truly Wild stuff like getting more copies of Immortal Prelate, getting a small Hadronox, creating a small Anub'arak etc.
Even without any Deathrattles, this can serve in token decks as a way to generate 3 minions. Can be nice with Acornbearer to generate even more tokens.
5/5 (as a fan of Deathrattle synergies)
This starts to get sweaty, but I'm not raging, and well I shouldn't. This is a sort of combo disruption. It can definitely cause some middle finger moments, but because it's Discover, it's harder to get the card you want to shuffle into their deck. It's similarly statted to Madame Lazul, with +1 in every stat and a slightly different effect of causing disruption instead of getting a copy of the card.
I still remember a Reddit post about card advantage in HS and why it's not as important. Nice, but not meta defining. If gathering intel was huge, Lazul and Chameleos would've been metawarping. But because of how combat resolves in HS, hand knowledge is less impactful.
And let's not forget DH is driven by tempo. This can give you some through disruption, but it's unreliable this way. You want consistency.
Also, Glide into this to make your opponent have 4 cards next turn? xd
Hard to evaluate. This can either be broken or not as bad. You can get refill, but if your hand has good cards, you may not be as tempted to play this. And while it is a pretty great way to reduce options for greedier decks, don't forget drawing is rng, and your opponent can draw poorly just as often as they could draw better thanks to this card.
It will obviously feel frustrating when you get unlucky, as it is natural for humankind to feel worse when something doesn't go their way. But this may be important in the future to disrupt certain decks. And don't forget not every DH will run this card on your ladder nor will you meet DH every match, although Illidan remains a popular class.
And also some potential for Augmented Elekk Demon Hunter in Wild, tho Odd DH will reign supreme among the class.
This can either be good or just flop. Playing this on curve does allow to stof taunt your opponent, but it reduces the potential consistency of the Spellburst effect. And not many classes can wipe a lot of boards on turn 10 alongside Kel AND benefit from him. The only that come to my mind are him + Soul Mirror or - surprisingly - Starfall in Quest Druid. Sometimes Rolling Fireball. Playing him on curve is a mild play and you could've done better, but the Cost makes it hard to use the effect in one turn.
However, I assume he summons plain copies of them, so if you finish off high-health minions, you can summon big lads.
I wonder how Kel would work with Puzzle Box.
Also, maybe in Wild with Deathspeaker to actually ensure Kel sticks when the spell ends? Obviously harder to find fitting spells to have the ensurance policy effect work, but Wild is used to stuff like Emperor Thaurissan.
Oh, and a fun interaction with BEEEES!!!! Kill one unit, summon it and all the dead bees.
Overall, a good card, but extremely niche. He's handcuffed by his Cost and how Spellburst works. He can definitely screw up stuff like DH and Spell Druid later on, though.
Imprisoned Satyr -> hits Malygos -> Swipe -> this card -> another Swipe -> 2x Moonfire = 30 damage OTK
You just can't ingore how much potential stuff you can do with this.
Look! Shaman got a new counter to King Togwaggle! Much better at that than Krag'wa, the Frog.
All Wild stuff aside, this can give you a copy of a spell. Seems solid for Control Shaman, and becomes a budget, but more common Electra Stormsurge for spells that cost (4) or less. Grabbing something like another Witch's Brew or Earthquake is great value. My only concern is that this is in Shaman, and they are not doing so hot after the aftermath of Galakrond nerfs. Maybe Dekkster's Burn Shaman can help out the class, aswell as Control Shaman. Both archetypes can use this card.
Literally screams Highlander Hunter for me. It helps you create a finishing blow with Dinotamer Brann by copying a King Krush. In a more board oriented game, this can also copy Zixor, Apex Predator OR buff Zixor Prime. Also not a beast itself, so you can still tutor important Beasts with Scavenger's Ingenuity.
Will be hard for Druid to find a place for this card. It seems better in Jungle Giants Druid to copy a big lad for a cheap cost. Maybe in decks that utilize Winged Guardian or Marsh Hydra? That could create for a solid late game defense line or a proactive board clear and value generation. MAYBE to buff a Crystal Stag, but Heal Druid is meme status, so no.
5/5 in Hunter, 3/5 in Druid
Hmn... contrary to what people suggest of taking this card towards a Burgle package, I see it having more potential in Galakrond Rogue actually. It could take the spot of Pharaoh Cat as the 1-Cost unit in the deck. The archetype may get ripped due to nerfs to Galakrond, the Nightmare himself, but cards like these can help the archetype due to access to tools Rogues normally can't afford consistently. Mage spells are nothing to scuff at.
Hard to think of any Mage deck that would run this card. Maybe Tempo, but that archetype isn't as hot as Highlander. In Highlander, there is a bit of hurdle to trigger the Combo effect, but having some more spells is nothing of ashameful.
Not really that good as people seem to make it out to be. It's deck dependant, as not many minions can benefit as much from additional Rush, but in decks that can sacrifice a card slot for this, it can rpove useful. Something like Siamat with Divine Shield and Windfury. Also Shudderwock is nutty with this card, as every copy will be actually useful to reset board states. But in standard, it will be hard to find a place for this card. At least it is somewhat useful by itself.
I just don't think it can be warranted a deck slot, at least in Standard. As I mentioned, this will probably be a staple for Shudderwock decks. Maybe also in Hadronox Druid. And MAYBE with Immortal Prelate to actually turn these infinite value girls into decent plays.
4/5 in Wild, 3/5 in Standard