IIRC, Crystology used to draw Immortal Prelate, independent on what buffs the latter one already received. However this is not true anymore. Can someone confirm if this was introduced or if I'm remembering wrongly?
Ancients, they are sentient as the treants but are older, more intelligent and considered by night-elves to be godlike or demigods, making them a pillar of their society/religion.
Treants, on the other hand are primitive forms of the Ancients, smaller, weaker, and not as intelligent.
Apart from that, there isn't much lore in respect of the Ancients/Treants, but most likely they are like Ents and Huorns from Tolkien's mythology.
Perfect and liketwise the most disappointing answer... :/ (Was hoping for a possibility to 'fix' my problem)
I've never played WoW past the Lyadrin Driop, so I don't have any knowledge about the lore. But it seems to me that Treants essentially are meant to be living trees. As are Ancients.
It just seems odd that these aren't effected by treant buffs. Especially as this might be the tipping point for Lucentbark Druid or Treant Druid to be viable... :/
[Salty Part] WHY THE HELL IS TREESPEAKER A TRANSFORM EFFECT???????? [/Salty Part]
Absolutely worthless in Wild: 2-3 secrets up, doesn't even consider Flare. (Which would be the GO TO CARD in these Match-Ups!). Instead I'm always getting SI:7 Infiltrator, which frankly speaking is ok when playing against 1 (ONE) secret, but 2+x???
I've been laddering (ranks 10-3) with Control Shaman for 3 seasons. Usually the game was VERY favoured against warrior but the introduction of Armagedillo and Tomb Warden toggled the matchup. :/
The deck still seems to be favoured against Druid (Quest), Rogue (apart from hard aggro), Priest (all of them) and Quest Shaman, to name the meta decks.
My current iteration looks as follows, and I'm quite contend with it. BUT I'D LOVE TO HEAR SUGGESTIONS FOR IMPROVEMENTS!
Just because cards are bad in general doesn't mean they can't interact to become viable. Hare might be bad, but with Spirit it is able to triple buff. I've easily taken down oponentswith a 5/7 tortoise for 3, etc.
EDIT: One of the main problems is Control Warrior, but frankly speaking there aren't many zoo options to improve that matchup, so I chose to ignore it.
Pity timers are (at least for non-goldens) confirmed to be set-specific. So you could for example open 39 packs of all available expansions without getting any legendary and that's still within some confidence interval.
I (and most others) am conviced this also applies to golden cards, where it is already established to a sufficient degree that the pity timers are:
HOWEVER as the pity timer for golden legs is supposedly 400 packs at least, the data set is VERY small. (Most people don't open 400 packs of one set and if they do, they usually don't stretch the distance of two golden legs that far).
That's why me opening 39x packs last expansion was quite an outlier and pretty nice data-wise
Absolutely ignores deathrattles early on. Played against a Expired Merchant turn 2, played Zephrys on 3 and wished for silence, however I got Powerword:Shield, Mortal Coil and another card.
I feel that he overvalues the max mana you have left and doesn't consider deathrattle effects for the mid to long game. (Could've been a VERY different game)
As far as I know there is no sufficient data for the golden legendary pity timer (PT).
I actually got to 39x packs last expansion in between golden legendaries, so the much cited '400 packs PT' seems to hold, but I'm now (unwillingly) on my quest to test the PT:
349 Uldum packs opened, no golden legendary (got all commons and rares, most epics and would be missing like 5-6 legs hadn't I crafted 3)
IF I DO HIT like 380, I'll post again, but until then: What was the longest opening streak without a golden leg for you?
IIRC, Crystology used to draw Immortal Prelate, independent on what buffs the latter one already received. However this is not true anymore. Can someone confirm if this was introduced or if I'm remembering wrongly?
Perfect and liketwise the most disappointing answer... :/ (Was hoping for a possibility to 'fix' my problem)
Thanks for the Lore! :)
Perfectly fine with that answer on a Hearthstone basis, but lorewise (and personally speaking) I'd hoped for a 'better' answer.
I've never played WoW past the Lyadrin Driop, so I don't have any knowledge about the lore. But it seems to me that Treants essentially are meant to be living trees. As are Ancients.
So my question is: Is there any reason lorewise that cards like Ancient of Lore, Ancient of War, Forbidden Ancient, Ironwood Golem, the spawn from Hidden Oasis, Lucentbark, Splintergraft and Goru the Mightree are not considered as treants? (maybe even Volcanic Lumberer)
It just seems odd that these aren't effected by treant buffs. Especially as this might be the tipping point for Lucentbark Druid or Treant Druid to be viable... :/
[Salty Part] WHY THE HELL IS TREESPEAKER A TRANSFORM EFFECT???????? [/Salty Part]
Most likely due to daylight savings. (Expect the quest to appear at 1am)
Absolutely worthless in Wild: 2-3 secrets up, doesn't even consider Flare. (Which would be the GO TO CARD in these Match-Ups!). Instead I'm always getting SI:7 Infiltrator, which frankly speaking is ok when playing against 1 (ONE) secret, but 2+x???
After getting this one from Blazing Invocation, I'm pretty sure my vote goes for this one (especially as it's epic):
EDIT: How do you display golden cards in OOC? XD
I've been laddering (ranks 10-3) with Control Shaman for 3 seasons. Usually the game was VERY favoured against warrior but the introduction of Armagedillo and Tomb Warden toggled the matchup. :/
The deck still seems to be favoured against Druid (Quest), Rogue (apart from hard aggro), Priest (all of them) and Quest Shaman, to name the meta decks.
My current iteration looks as follows, and I'm quite contend with it. BUT I'D LOVE TO HEAR SUGGESTIONS FOR IMPROVEMENTS!
Why no Highlander all the way through? - Because Earthshock and Hex are just so good against Priest, Paladin and Warrior!
See edit in first post (don't know if this is the reason but it is interesting to know nontheless IF this is supposed to be a game mechanic)
I'm sorry for the confusion (as is Blizzard I suppose ^^), it didn't trigger.
Plus (as far as I know) ,it was never explicitely stated that these effects proc like secrets do (only on your turn)
It's about the condition WHO casts the spell. US specifically states that it is your opponent. Hence, Pyro should proc.
However this is in line with other inconsistencies like Yogg causing you overload etc.
Pretty sure they don't really care about phrasing at this point...
EDIT: Apparently Wild Pyromancer reads 'cast', whereasUnseen Saboteur reads 'play'. Personally, I never thought there was a differnce
#NOTASALTTHREAD (I won)
I was playing a tweaked Control Shaman against the new fashion style priest (Heal/OTK etc).
I played Unseen Saboteur against him, when he had a 3/1 Wild Pyromancer in play.
Notea that the former says that you force YOUR OPPPONENT to play a spell, whereas WP says 'After YOU PLAY' a spell (...)
I know that this interaction is 1) rather rare 2) as intended (I assume)
BUT:
The wording is not correctly reflecting the outcome and if I'd been a new player I would be confused. So please change, I guess? XD
Pack #355 gave me golden King Phaoris, so let's hope this was the last time I had to wait that long...
Just because cards are bad in general doesn't mean they can't interact to become viable. Hare might be bad, but with Spirit it is able to triple buff. I've easily taken down oponentswith a 5/7 tortoise for 3, etc.
I've started building a Beast Zoolock deck around History Buff, Untamed Beastmaster and for the meme of it: Hir'eek, the Bat.
Faring well with it in Casual, but I'm looking for ideas to improve it in ladder matches (rank 5 and up).
Feel free to test and comment! :)
EDIT: One of the main problems is Control Warrior, but frankly speaking there aren't many zoo options to improve that matchup, so I chose to ignore it.
Pity timers are (at least for non-goldens) confirmed to be set-specific. So you could for example open 39 packs of all available expansions without getting any legendary and that's still within some confidence interval.
I (and most others) am conviced this also applies to golden cards, where it is already established to a sufficient degree that the pity timers are:
Golden Common: 26,
Golden Rare: 30,
Golden Epic: 158
Source: Reddit
HOWEVER as the pity timer for golden legs is supposedly 400 packs at least, the data set is VERY small. (Most people don't open 400 packs of one set and if they do, they usually don't stretch the distance of two golden legs that far).
That's why me opening 39x packs last expansion was quite an outlier and pretty nice data-wise
Absolutely ignores deathrattles early on. Played against a Expired Merchant turn 2, played Zephrys on 3 and wished for silence, however I got Powerword:Shield, Mortal Coil and another card.
I feel that he overvalues the max mana you have left and doesn't consider deathrattle effects for the mid to long game. (Could've been a VERY different game)
As far as I know there is no sufficient data for the golden legendary pity timer (PT).
I actually got to 39x packs last expansion in between golden legendaries, so the much cited '400 packs PT' seems to hold, but I'm now (unwillingly) on my quest to test the PT:
349 Uldum packs opened, no golden legendary (got all commons and rares, most epics and would be missing like 5-6 legs hadn't I crafted 3)
IF I DO HIT like 380, I'll post again, but until then: What was the longest opening streak without a golden leg for you?
So what excatly is the point in playing Tortollan Pilgrim? Certainly not consisteny with Luna's Pocket Galaxy?