Turned out to be a strange hybrid thing that incorporated Deck of Lunacy. That one turned out to be my first win of the year :P
Happy New Year everybody! Let's get it started! My first three games played this year were against :
(1) Questline Warlock (2) Questline Warrior (3) Questline Mage
Hahahaha - here's to new beginnings! Cheers!
I wonder how deep the player pool is myself sometimes :) I've mostly stopped now, and that was in large part because when i DID play, i would get matched, over and over, with SI/Nox bots. Not the most fun way to pass the time.
Hi guys - I completed this thing some time ago, and the Illidan Book of Heroes, but I don't seem to have the achievements, though I do have the little crown thing over their heads. Is there a quick way to get the achievement credit, or will i just have to do them again?
My only real wish is that whatever happens with this expansion, it's enough to kill off the popularity of these awful questlines that have just about sucked away my enjoyment of playing, especially the Mage and Warrior variants. I will definitely get Dreadlich Tamsin because I love most warlock shenanigans (outside of The Demon Seed), but really, all of the mercenary Hero cards seem like fun cards to have, and reasonably powerful. I also hope to find a Demon Hunter deck I really enjoy playing, which I've struggled with since the DH was introduced.
I really don't think it's possible for me to have fun with these questlines so prominent. I can play some Battlegrounds, but playing the actual game just feels awful most of the time, and I usually end up conceding early on if they play a questline and get off to any kind of decent start. It's juts not fun at all for me, in any way, and I find myself angry at the other player, and at the makers of the game for ruining one of my few hobbies.
It would really be nice if the world had a few less people who take delight in raining all over other people's parades - I'm not overly familiar with the style of game Mercenaries is going to be, but I'm looking forward to playing it, I can't imagine it will be that difficult to pick up. Like FortyDust, my favorite aspect of these kind of games is the fun of unlocking and collecting things, so I just hope the content is deep enough to keep us engaged for the long haul :)
It's fine to be frustrated and annoyed at the game - people just like to put others down, that's all :) And that diversity? it's aggro or combo that's only beatable by aggro. Not really so diverse.
In a meta where most of my games are against awful to play against decks, I find it hard to want to be nice to anyone. I think my current attitude toward the game is best described as "hate-playing", where I have no real fun and just grimly try to finish a few quests.
I really wish I could get back all the money I've wasted on this game, and especially this expansion. Thanks Team5, for just straight up killing all of my enjoyment with your lazy, untested garbage quest. I swear, they must have played one game with it against an aggro hunter that drew the nuts and just decided it was too slow to see play. Sigh, fuck this shit, man, I need to learn to like a different game.
Is it too early to already want a separate, no-quest ladder? I can't believe how fast I have come to hate this expansion, due to every single game I play involving a quest, and the fact that these quests essentially complete themselves with plain draw RNG. All you do is watch your warrior/hunter/warlock/mage opponent throw their crap down every turn, and hope your bullshit RNG is better than their bullshit RNG, and that's the game. This is, to me, going to be the least interactive, least interesting meta that has ever existed in this game, and I'm already getting sick of it, and I actually feel ashamed when I play that stupid pirate warrior. Please give me hope that the team will step in quickly and make some of these slightly more challenging to complete.
That Warlock quest is pretty gross if they draw the early stuff quickly. Flame Imp, Darkglare, Raise Dead, and that neutral hyena that damages you. . . you just roll thru those steps like it's nothing. Haha, all of these quests seem like they could get kind of annoying, I really hope none of them become too powerful, it will make the ladder awful. I'm already kinda dreading Turn 1 in a lot of games, lol
One of those mini-Yogg type cards, a nice late game burst of damage and healing that could swing a game in your direction. Just needs a deck that veers away from the traditional weapons and minions go face thing, seems like it could be a fun card to play.
Of all the cards that have ever been printed that made me think "WTF". . . this has to be the WTFiest. Take what was a 4 mana card, reduce that cost by 3, and make it tradeable, just in case you don't have anything you want to silence. Eliminate all buffs and librams and deathrattles. . . can't get over it. . . just wow.
I think your definition of sabotage needs some reworking. Although, if you think you're the center of the universe, then I suppose anything that isn't exactly to your liking is tantamount to treason or something.
For me, I don't need to have 230some cards released 4 per day, which would end up taking nearly 2 months, and would actually find that pretty annoying. In fact, I wouldn't mind at all if they only showed half the pool before release, and canceled all those "theorycraft" streams that go a long way to killing off general creativity in the early days.
The hardest part of deckbuilding for me is that there are just so many cards, I always feel like i'm leaving important things out, and usually do, and then I can't seem to figure out what I need to cut. As a result, I end up playing the same decks over and over if they at least kinda work.
I was hearing some complaints, when the latest nerfs were announced, that Shaman need to be hit. I rolled my eyes, thinking the class had just spent a year or so in the toilet, and as soon as they have any success, people need to cry for nerfs. I hadn't really played it much lately, since my previous control shaman deck that I found fun got rotated out of existence.
Then I received the Fire Festival quest to play ten (10!!!) games as a shaman, so I figured, ok, the elemental thing seems ok, i'll throw a bunch in a deck with some spells and see how it goes. So I did that, without consulting the sites - my deck has no weapons, but I managed to squeeze in Instructor Fireheart, Al'Akir the Windlord, and Bru'kan, because I like legendaries. I also put in that elemental that summons a minion off of your highest cost spell, but only put in one high cost spell (Tidal Wave), which I usually draw before the elemental, haha. Janky, for sure.
Played my 10 games. Went 10-0. Maybe people were right. . .
I do most of my autoconceding in LoR, as I think nearly all HS games are winnable if you draw well enough. I will concede pretty early though if I have a bad start against a bad matchup.
I would like this to be good in some way, because I like demon-based warlock stuff, but it's hard to imagine, with what's currently available, getting excited about any of these. It's better than I first thought though - I initially thought you'd have to pay 5 for that 2nd rank, but the mana cost freeze at 2 makes it ok. If we have something that buffs demons as they are summoned or something, 3 Imps for 2 mana could become valueable.
Nice simple card, use it when you're behind, use to lower the cost of your hand, use for anything that cares about casting a lot of spells, and if that "healing into damage" thing comes back, then you can try to finish with it when you're ahead. All good!