The hardest part of deckbuilding for me is that there are just so many cards, I always feel like i'm leaving important things out, and usually do, and then I can't seem to figure out what I need to cut. As a result, I end up playing the same decks over and over if they at least kinda work.
I was hearing some complaints, when the latest nerfs were announced, that Shaman need to be hit. I rolled my eyes, thinking the class had just spent a year or so in the toilet, and as soon as they have any success, people need to cry for nerfs. I hadn't really played it much lately, since my previous control shaman deck that I found fun got rotated out of existence.
Then I received the Fire Festival quest to play ten (10!!!) games as a shaman, so I figured, ok, the elemental thing seems ok, i'll throw a bunch in a deck with some spells and see how it goes. So I did that, without consulting the sites - my deck has no weapons, but I managed to squeeze in Instructor Fireheart, Al'Akir the Windlord, and Bru'kan, because I like legendaries. I also put in that elemental that summons a minion off of your highest cost spell, but only put in one high cost spell (Tidal Wave), which I usually draw before the elemental, haha. Janky, for sure.
Played my 10 games. Went 10-0. Maybe people were right. . .
I do most of my autoconceding in LoR, as I think nearly all HS games are winnable if you draw well enough. I will concede pretty early though if I have a bad start against a bad matchup.
I would like this to be good in some way, because I like demon-based warlock stuff, but it's hard to imagine, with what's currently available, getting excited about any of these. It's better than I first thought though - I initially thought you'd have to pay 5 for that 2nd rank, but the mana cost freeze at 2 makes it ok. If we have something that buffs demons as they are summoned or something, 3 Imps for 2 mana could become valueable.
Nice simple card, use it when you're behind, use to lower the cost of your hand, use for anything that cares about casting a lot of spells, and if that "healing into damage" thing comes back, then you can try to finish with it when you're ahead. All good!
I like this just for its newness. . . +3 damage for lightning based spells, and maybe water or wind or earth spells as well. Its utility will of course depend on what spells are in the rotation, and I would imagine that as such, cheap face spells will probably begin and end with Lightning Bolt.
As it is, though, I already enjoy playing control shaman with a bunch of board clears, and this guy could help replace Hagatha's Scheme, at least a little bit.
Ok, when I read this one, I imagine the frenzy effect sends a copy of the card, with a buff, into your deck, which would mean a 3/4 with frenzy that then shuffles a copy of itself into the deck with frenzy, and so on. This being part of an expansion, along with info that all classes will have some access to card draw, means that this guy could end up being seen a LOT. That bit about "permanent" +2/+1 makes me wonder. . . when that 3/4 gets hit and shuffles, is it adding that 2/1 to a 3/4, giving you a 5/5 with frenzy in your deck? That seems kinda bananas, i would assume it's shuffling a 1.0 Sunscale in there, giving you bunches of 3/4 raptors.
Of course, if all this thing does is shuffle a 3/4 raptor with no frenzy, then it's just an ok to good 1 drop.
Looks like a good one, 7 damage removal minimum that will usually leave a 6/7 taunt behind on a class that can ramp up to it? Sure! Similar in a way to Crowd Roaster, stickier, but the damage can be thwarted by a taunt. I think it'll see a lot of use, not as a meta-busting card, but an always useful utility piece.
I have fond memories of this card from my early days on this game, back when it was a bit harder to remove big minions outside of a few cards. One of the cards that made me love warlocks, actually. I'd love to believe that there will be a meta someday that will have room for this guy, but it's hard to see it. I guess the extra 1 health makes it less of a low roll if it pops up from a random generation, but only slightly.
Feels like an ok card - gonna be tricky getting much value out of it, will depend on having enough cards in hand that you can pop a couple of cheap holy spells on it before it gets removed, and cards that require that much set up (or good fortune) I wouldn't expect to see in many top end type decks.
Just when I was finally starting to get into Runeterra a bit, this Shurima stuff dropped, and now I just auto-concede half the games I play. Looks like it's back to full-time HS and Magic.
So far my favorite move with it is getting rid of a Libram buffed whatever that a paladin left out there - no more minion, no more librams.
I can never feel guilty when I'm enjoying myself, because I know soon I'm going to run into a string of Face Hunters and Soul DHs, and all of that enjoyment is gonna go right out the window. All that over the top garbage, the harassment and insulting of developers, the spamming, the obnoxious assholery - I'd hate to be associated with anyone like that.
Whether it's pay to win or not, all that ever happens to me is getting run over by snowballing decks. I have failed to find that great in any way so far, lol
Expeditions are like the Arena I guess? I haven't tried them yet, but lord, i hate me some Arena, and I don't exactly love Runeterra these days, so it sounds like a match made in hell, haha.
People can do what they want to do, of course, but if there's anything more ridiculous in life than someone making an all-or-nothing decision about a free game on the internet, and then feeling like they have write out a big lengthy explanation of it for strangers, I can hardly imagine what it is.
If the game isn't to your liking right now, don't play. Then come back if you feel like it. Then stop again if it still sucks for you. None of this requires a Sermon on the Mount, or one last big swing at the people who DO enjoy the game to tell them why they're wrong, and that their game sucks.
Seriously, everyone - rein in the egos. I get that this is a forum, and opinions, and feelings, blah blah, but come on. Get a fucking grip.
I've always been skeptical of the "random" in Hearthstone, as we already know they've weighted that random a number of time. . . whether it's with discover, or random minion/spell generation, I've always wondered how it was programmed. The idea of multi-step things like Step One : Rarity, step two, Class, Step Three : Card has occurred to me, considering the frequency of certain cards over time (back in the day, i haven't followed as closely lately). Certainly that ups your chances of pulling Legendaries from certain cards, if you only have to clear a 1 in 4 bar on step one.
That whole pen and paper thing is nonsense, but since it's allowed in the game, it's not cheating.
Infinite value? Infernal value? Paperweight?
What I'm excited for is the turn 1 nuts hand of Frazzled Freshman, 2x Power Word: Shield, and Inner Fire. Forget Flesh Giant, get hyped for the freshman 15. . . er, 8.