They've really just gone all in on Battlecries for Shaman this expansion. This Location is a solid card, decent cost for a good tutor effect, plus the mana discount.
Really nice, single target buff for only 1 mana. You certainly won't lack for targets for this, especially since you can summon Annoy-o-Trons through various means.
I hate this card already. It's so painful waiting for a Paladin's Auras to wear off, and extending them is just going to drive me crazy. The fact that this hits ALL Auras, even ones you've already put into play, is just insane.
This is a solid card that every Paladin will probably play. Slightly understatted for the cost, but the double draw (plus tutoring) more than makes up for that.
I'm not sold on this one (lol). As an AOE buff, it's pretty mild for 4 mana. The health as opposed to attack is interesting though, as is the summon. Unlike most board buffs, which are used offensively, this one is defensive.
Lots of potential value here, reminiscent of Thunderbringer, who has won me a lot of games when an opponent spent their mana getting rid of him, and then had no answer for the minions he pulled. As a Deathrattle, this ability is a bit harder to use consistently, but there are times when that's exactly the ticket.
Really neat card, and will probably be pretty busted more often than not. I guess it's time to review the current pool of Legendaries to assess how many are good, bad, amazing. Obviously, they will all be free once you Ensmallen them.
This is the card that's going to kill you any time you lose to a Druid. They're going to discount their key Spell Damage minions, then jam them all for cheap and blast your face with 2 of these. It will be so fun.
Ok, ok, Spell Damage Druid is starting to look pretty good! Get a few Ensmallen discounts on this and a couple Chia Drakes and you're stacking up a lot of damage.
Ok, sort of a weird card. Obviously you have easy Spell Damage with Chia Drake, and I'm sure there will be other options. I wonder what spells you'll want to combo with.
I'm not totally sold on these "upgrade by Trading" cards because you can never know when you'll draw it again. That said, this one looks very promising, as it's cheap and a big refresh can be really impactful.
I really don't want another Jade Golem meta. The saving grace here is that, based on the wording, I expect the buffs can be silenced, unlike the previous Jade Golems. I anticipate a lot of super feelsbadman moments.
Pretty middling card here. With some spell damage, it could be pretty good. Better than Mirror Image, right?
They've really just gone all in on Battlecries for Shaman this expansion. This Location is a solid card, decent cost for a good tutor effect, plus the mana discount.
Pretty solid removal plus Lifesteal, I like it! Good callback to the original Volcano, too.
Really nice, single target buff for only 1 mana. You certainly won't lack for targets for this, especially since you can summon Annoy-o-Trons through various means.
I hate this card already. It's so painful waiting for a Paladin's Auras to wear off, and extending them is just going to drive me crazy. The fact that this hits ALL Auras, even ones you've already put into play, is just insane.
I think this is pretty good overall, but not amazing. 6 drops can be really hit or miss. Extending it with Cardboard Golem will be worthwhile.
This is a solid card that every Paladin will probably play. Slightly understatted for the cost, but the double draw (plus tutoring) more than makes up for that.
I'm not sold on this one (lol). As an AOE buff, it's pretty mild for 4 mana. The health as opposed to attack is interesting though, as is the summon. Unlike most board buffs, which are used offensively, this one is defensive.
Looks ok. Hand buffing will obviously be impactful, but the weapon itself is expensive.
Lots of potential value here, reminiscent of Thunderbringer, who has won me a lot of games when an opponent spent their mana getting rid of him, and then had no answer for the minions he pulled. As a Deathrattle, this ability is a bit harder to use consistently, but there are times when that's exactly the ticket.
Like other Wind-Up minions, this will need multiple trades to be good. If it had Taunt, that would be another story.
I love you guys.
Huh. For full mana, this is garbage. With the discount, it's quite good. Interesting stretch there.
Really neat card, and will probably be pretty busted more often than not. I guess it's time to review the current pool of Legendaries to assess how many are good, bad, amazing. Obviously, they will all be free once you Ensmallen them.
This is the card that's going to kill you any time you lose to a Druid. They're going to discount their key Spell Damage minions, then jam them all for cheap and blast your face with 2 of these. It will be so fun.
Ok, ok, Spell Damage Druid is starting to look pretty good! Get a few Ensmallen discounts on this and a couple Chia Drakes and you're stacking up a lot of damage.
This is good! Reliable Spell Damage you can play to the board, saving your mana for next turn. Or even just playing it, since it's only 1 mana.
Ok, sort of a weird card. Obviously you have easy Spell Damage with Chia Drake, and I'm sure there will be other options. I wonder what spells you'll want to combo with.
I'm not totally sold on these "upgrade by Trading" cards because you can never know when you'll draw it again. That said, this one looks very promising, as it's cheap and a big refresh can be really impactful.
I really don't want another Jade Golem meta. The saving grace here is that, based on the wording, I expect the buffs can be silenced, unlike the previous Jade Golems. I anticipate a lot of super feelsbadman moments.