Love this card, and expect it to be quite good! The pool of Legendary Beasts from the past is sizeable, but will definitely include quite a few great hits.
In case anyone missed it, I'm pretty sure "Foam Marksman" is intended to refer to the word "nerf," so it will be hilarious if this card gets nerfed!
I guess this is pretty good with Watercolor Artist, and both would fit nicely in no-minion Mage, even if they don't have a no-minion effect. This can generate minions for the board, so that's good.
I love me some casino, so let's go! I suppose it's decent in a deck with minions, but really, you want to play this in no-minion Mage for sure! Going to be so fun when it casts Wheel of DEATH!!!. Then your deck has no minions for sure!
I expect this will be pretty good. Mage looks to be getting lots of good spell support. I wonder if your "no minion" Mage deck would want to risk running E.T.C., Band Manager with a few key minions in his band?
Trying to remember if Blizzard will be in Standard next cycle. I'm not sure what spells this will want to work with most, but it's a strong effect. There is a bit of unpredictability if you're playing The Galactic Projection Orb.
This card is awesome! Reminds me of The Primus's Blood rune ability, where you remove (or in this case, pause) a large threat and restore health (or in this case, armor). Then you get to do it again!
Looks really strong. Mage will always have strong cards to stall the game out until you can just blast this off for tons of damage, AOE, etc. I think it will be a neat deck-building challenge, too, since you may not want to dilute your spell pool at certain cost levels.
Nothing too crazy here, but a strong Discover effect and a nice cost reduction. I guess this might be a better way to cast a 1-mana spell to feed The Galactic Projection Orb.
The wording here is not entirely clear to me: does it hit one target 3 times, or does it choose 3 random targets. I think it's a really strong card either way. I'd hate to see a Shaman get their hands on this with Shudderblock.
Are we sure it would work? Spells in your graveyard usually revert to their original Cost.
I'm suggesting you would play your high-value spells at each successive mana cost, THEN play DJ Manastorm while you have The Galactic Projection Orb in hand, then next turn you could clear the board with some AOE or Reno, Lone Ranger, so that when you cast The Galactic Projection Orb, it only costs 0 or 1, and the board is empty so that all targeted spells will go face.
I'd be interested to know whether the Orb casts spells in ascending order, or randomly. This could determine how you plan out these turns.
This card is clearly intended to be used with Timewinder Zarimi, as you can build a decent board, then take your extra turn, buff everything, and smash the face.
This is a really interesting card, and I'm sure people who own Pip the Potent will love it, as your deck is going to contain lots of 1-drops, and some of those may become powerful Legendaries with this card, as long as you don't mind the stats. Things like Titans will still be pretty good as 1 mana 1/1s.
Ok, so this is like Psychic Scream, but instead of all the minions being shuffled in separately, they're all in the box, and your opponent gets them all at once. It's better for games where fatigue matters, as this will only delay your opponent's fatigue by one turn. It's worse if your opponent is able to put together any kind of combo with those minions.
This is a great card, but it's laughable that they release a strong card like this, recognize how strong it is, and limit it to once per game, meanwhile Raza the Resealed. Ok guys.
Love this card, and expect it to be quite good! The pool of Legendary Beasts from the past is sizeable, but will definitely include quite a few great hits.
In case anyone missed it, I'm pretty sure "Foam Marksman" is intended to refer to the word "nerf," so it will be hilarious if this card gets nerfed!
@Linkblade91 - So true, I forgot about the no face limit.
I guess this is pretty good with Watercolor Artist, and both would fit nicely in no-minion Mage, even if they don't have a no-minion effect. This can generate minions for the board, so that's good.
I love me some casino, so let's go! I suppose it's decent in a deck with minions, but really, you want to play this in no-minion Mage for sure! Going to be so fun when it casts Wheel of DEATH!!!. Then your deck has no minions for sure!
Looks real good! Those discounts will enable your The Galactic Projection Orb to recast some high-value spells in lower mana slots.
I expect this will be pretty good. Mage looks to be getting lots of good spell support. I wonder if your "no minion" Mage deck would want to risk running E.T.C., Band Manager with a few key minions in his band?
Trying to remember if Blizzard will be in Standard next cycle. I'm not sure what spells this will want to work with most, but it's a strong effect. There is a bit of unpredictability if you're playing The Galactic Projection Orb.
This card is awesome! Reminds me of The Primus's Blood rune ability, where you remove (or in this case, pause) a large threat and restore health (or in this case, armor). Then you get to do it again!
Looks really strong. Mage will always have strong cards to stall the game out until you can just blast this off for tons of damage, AOE, etc. I think it will be a neat deck-building challenge, too, since you may not want to dilute your spell pool at certain cost levels.
Nothing too crazy here, but a strong Discover effect and a nice cost reduction. I guess this might be a better way to cast a 1-mana spell to feed The Galactic Projection Orb.
The wording here is not entirely clear to me: does it hit one target 3 times, or does it choose 3 random targets. I think it's a really strong card either way. I'd hate to see a Shaman get their hands on this with Shudderblock.
I'm suggesting you would play your high-value spells at each successive mana cost, THEN play DJ Manastorm while you have The Galactic Projection Orb in hand, then next turn you could clear the board with some AOE or Reno, Lone Ranger, so that when you cast The Galactic Projection Orb, it only costs 0 or 1, and the board is empty so that all targeted spells will go face.
I'd be interested to know whether the Orb casts spells in ascending order, or randomly. This could determine how you plan out these turns.
Looks like people might actually start playing DJ Manastorm.
Since the minis are tokens generated by their originals, silencing them should not change their stats from 1/1.
This card is clearly intended to be used with Timewinder Zarimi, as you can build a decent board, then take your extra turn, buff everything, and smash the face.
Really nice card here, and very effective support for the new Raza Priest. I love it and hate it at the same time.
This is a really interesting card, and I'm sure people who own Pip the Potent will love it, as your deck is going to contain lots of 1-drops, and some of those may become powerful Legendaries with this card, as long as you don't mind the stats. Things like Titans will still be pretty good as 1 mana 1/1s.
Ok, so this is like Psychic Scream, but instead of all the minions being shuffled in separately, they're all in the box, and your opponent gets them all at once. It's better for games where fatigue matters, as this will only delay your opponent's fatigue by one turn. It's worse if your opponent is able to put together any kind of combo with those minions.
I'm personally quite pumped to play some Dragon Priest! This card is just awesome, and there are a bunch of others that support the archetype.
This is a great card, but it's laughable that they release a strong card like this, recognize how strong it is, and limit it to once per game, meanwhile Raza the Resealed. Ok guys.