Ancestral Spirit for your whole board seems real strong, you just have to make sure your opponent doesn't clear your whole board twice before you use your silly evolve shenanigans
Seems strong in a control deck, but you'll have to be careful about the spells you play, since overload will throw off when this guy's effect will go off
you wanna use it on a full board but you can also use it on say that 4 mana pirate that equips destroyed weapons for a 5 mana weapon that has a swing and a 5 mana minion or more
This is stronger than it looks, the additional attack and the immunity means Rogues will be trading favorably and develop the board better than their enemies
I'm also looking forward to Rogue secrets coming back, I've complained time and again that Rogues only having 3 secrets was lame.
This guy's potentially dangerous as he's another activator for the Bazaar burglary quest, only specifically adding secrets to your hand that will really throw off your opponent
That's a fair point but there's not a lot of collectible imps in standard when this is available, they'll mostly be tokens.
there's like, Flame Imp, Blood Imp, Jumbo imp and Imprisoned scrap imp that will be collectible.
The other demons this will be able to generate should be mid to high value, even more so because of the +2/+2
Without a way to discount it's cost this spell probably won't see play.
granted the buff can be applied to ANY minion but you'll want a totem for the duplication.
makes me think if Blizzard is hinting at a potentially LEGENDARY totem minion...
This is just a better firelands portal, the overload cost is barely relevant
It's solid stats make it playable, even with Shamans elemental tools rotating out.
of course there aren't a lot of spells you can play on turn 2 that won't overload you and make you too overloaded to play on curve
Oh hey this guy has a neat effect, and will want you to set up your board for the best outcome, like defender of argus or Dire wolf alpha
Ancestral Spirit for your whole board seems real strong, you just have to make sure your opponent doesn't clear your whole board twice before you use your silly evolve shenanigans
This is a potentially very dangerous card. the Crushing Fist saw tons of play, and this doesn't have the draw back of overload, just a spell tempo.
However, you'll want to make sure you're not too overloaded to play this spell, since most of Shaman's other spells have that overload cost on them
Seems strong in a control deck, but you'll have to be careful about the spells you play, since overload will throw off when this guy's effect will go off
the stats on her base for are okay, the spell damage +1 makes her look real good with cards like Lightning storm
her prime form is a nice card draw engine, and discounting spells by 2 or 3 means you'll have more flexibility with them.
But I'm wondering if you run Vashj with cheap spells or expensive spells?
Looks like a strong arena card, I'm hoping it's effect just keeps going off if it keeps killing minions, so it becomes a board clear on a body.
Otherwise it's a slightly better Godfrey since it doesn't damage your own minions either
Haha! I love this card!
you wanna use it on a full board but you can also use it on say that 4 mana pirate that equips destroyed weapons for a 5 mana weapon that has a swing and a 5 mana minion or more
Worgen Infiltrator finally got power creeped, 3 damage means it'll trade up early game
heck it's even good as an arena minion
This is a good card, most opponents will be running spells so it's gauranteed 2 mana draw 2.
unless you go up against those aggressive decks that have no spells in them...then it's a 2 mana do nothing
This card's going to be a champ in the arena.
good stats for cost that just makes good stats for cost with stealth
It's a 1 mana sap with a condition, that's super easy to pull off if you have that other rogue legendary.
This is stronger than it looks, the additional attack and the immunity means Rogues will be trading favorably and develop the board better than their enemies
it's also better that it doesn't require your opponent to attack one of your minions, they just need to plop one down.
With it being poisonous they'll need to remove it or suffer from wasting a turn, essentially
This is a strong card, but you'll have to be careful how you play it.
For example, if you intend to have your opponent attack a minion with taunt it might not have taunt anymore.
Same with deathrattles.
Drawing 2 cards is strong, especially without having to pull off any combo effects.
the only question is how many stealthed minions will Rogue be running to make this work on curve?
I'm also looking forward to Rogue secrets coming back, I've complained time and again that Rogues only having 3 secrets was lame.
This guy's potentially dangerous as he's another activator for the Bazaar burglary quest, only specifically adding secrets to your hand that will really throw off your opponent