I'm having a hard time coming up with what to do with this card.
on the outside it appears to be a combo enabler with say...malygos but then you'd need to discount malygos enough to utilize this and a spell for finish or stabalize...
at a glance this card doesn't seem all that great, but thinking back on token druid lists this spell may have a home since most of the token generation from druid comes from spells.
If you generate more than 3 glowflies this becomes a better Force of Nature, although they'll miss the treant tribal tag.
This guy will be an absolute CHAMP in arena, a 7 mana 7/7 with rush will kill almost anything and triggers it's effect which guarantees a turn 8 play.
The same reasons I mentioned in arena apply in standard, but with an embiggen deck this guy will be HUGE who will also add another big guy to your hand so you don't run out of resources to threaten your opponent with
his base form is pretty strong - spider tank with taunt would see play no matter what.
His Prime form makes him viable in decks that run embiggen since he's an already large lad who makes other large lads.
with untapped potential he becomes a 10 mana minion with 27/27 worth of stats with taunt and rush. It would be very hard to contend with without a strong board clear
There's going to be a decklist that lets you discount this lady, and then you go off with big spells like Starfire, starfall and hidden oasis to clear and stabilize the board.
Heck in wild you can use Aviana, Kun, Malygos and Ysiel to use Swipes, Starfire and moon fire for an OTK
It's a solid 2 drop - Shaman's 2 drop that added another elemental saw plenty of play when Elementals were strong, and even if BIG DEMON DEMON HUNTER isn't a thing card generation is always viable. Will see play
Man o MAN if this was a Warlock card I'd be happy.
and for an aggressive class this is really strong, it's not Khartut Defender strong but it at least restores that health you've been using when you use your face to attack enemy minions.
10 damage isn't anything to laugh at, and you're opponents going to scramble to set up his board to protect himself otherwise they'll take a pyroblast to the face on turn 7.
the strong attack with rush means you'll clear something gauranteed, the high defense and taunt means you and whatever else is on the board stays safe.
the discount is HUGE and is going to be needed for any combo druid lists in standard with Boomsday rotating out.
shame about his statline, tho... just terrible
I can't see this seeing any play.
Wildgrowth isn't seeing any play because of breath of dreams being so cheap and drawing a card.
This is just not as flexible Nurture for 2 mana less and no upside at 10 mana...
a free mana spell will always see play if you need to cycle something.
even then it's 2 mana cost isn't terrible
This is just the book of specters but opposite.
Is a spell only druid viable? perhaps, but it'd have to be an untapped potential deck....
I'm having a hard time coming up with what to do with this card.
on the outside it appears to be a combo enabler with say...malygos but then you'd need to discount malygos enough to utilize this and a spell for finish or stabalize...
at a glance this card doesn't seem all that great, but thinking back on token druid lists this spell may have a home since most of the token generation from druid comes from spells.
If you generate more than 3 glowflies this becomes a better Force of Nature, although they'll miss the treant tribal tag.
probably my favorite epic of this set.
This guy will be an absolute CHAMP in arena, a 7 mana 7/7 with rush will kill almost anything and triggers it's effect which guarantees a turn 8 play.
The same reasons I mentioned in arena apply in standard, but with an embiggen deck this guy will be HUGE who will also add another big guy to your hand so you don't run out of resources to threaten your opponent with
his base form is pretty strong - spider tank with taunt would see play no matter what.
His Prime form makes him viable in decks that run embiggen since he's an already large lad who makes other large lads.
with untapped potential he becomes a 10 mana minion with 27/27 worth of stats with taunt and rush. It would be very hard to contend with without a strong board clear
There's going to be a decklist that lets you discount this lady, and then you go off with big spells like Starfire, starfall and hidden oasis to clear and stabilize the board.
Heck in wild you can use Aviana, Kun, Malygos and Ysiel to use Swipes, Starfire and moon fire for an OTK
It's a strong top deck minion, but it needs outcast or it's just a worse Kobold Librarian, Worgen Infiltrator or that 2/1 troll healer
Without outcast this card is terrible.
With outcast it becomes a better Research Project, since you're opponent doesn't draw cards either
This is just a stronger one-shot warpath.
But it feels like a warrior card. might be an auto include against other aggro or token decks.
It's a solid 2 drop - Shaman's 2 drop that added another elemental saw plenty of play when Elementals were strong, and even if BIG DEMON DEMON HUNTER isn't a thing card generation is always viable. Will see play
Man o MAN if this was a Warlock card I'd be happy.
and for an aggressive class this is really strong, it's not Khartut Defender strong but it at least restores that health you've been using when you use your face to attack enemy minions.
She's not bad, but she's kinda slow.
You'd best hope that your opponent doesn't have an answer for whatever demon she summons from your hand
He's Cute, and on top of that he's really strong if discovered or generated by any class that can use a weapon or attack.
5 mana draw 3 would not see play without the outcast effect.
cards like Sprint and Arcane Intellect only see play when better alternatives aren't available.
That said because of Outcast this card will allow for large swing turns if this card is played on curve
This guy's a large lad who's a 2 turn Doomsayer.
10 damage isn't anything to laugh at, and you're opponents going to scramble to set up his board to protect himself otherwise they'll take a pyroblast to the face on turn 7.
It's not terrible stat wise. And at the end of your turn it casts two arcane missile equivalents.
She's a little slow for an aggro deck tho. Maybe in a control or mid-range deck she'll see play
This is a strong minion in and out of the arena.
the strong attack with rush means you'll clear something gauranteed, the high defense and taunt means you and whatever else is on the board stays safe.
Possibly DH's best single target removal