Also it's high time we rotated Divine Spirit/Inner Fire. "You didn't clear the board every single turn" shouldn't mean "You died to a 5/5 while at full heath."
Agree with this bit, this is the real reason Priest always gets shite cards
No none of the hero powers were affecting it, it was wing one where it is pretty basic. I am sure you are right about 2 copies though if you have literally just done it. 4 copies though didn't do 8 damage a turn to the queen wogtaggle and she held them all for about 8 turns.
Will pay more attention next time so I can confirm one way or another
So yea I have done a few runs now where this has been the best treasure choice, sometimes twice.
From reading the card you would expect the enemy hero to take 2 damage per turn per copy, except this never happens.
No matter how many copies they have in hand they still only take 2 damage per turn. Is this correct? can someone explain this interaction to me and why it works this way and not the way the logic dictates on reading the cards
I have screen shots but not sure how to upload them on here :/
Damn Khadgar ruining my perfect Paladin run just because I didn't get to my free Call the Bells in time. His "RnG" is bonkers and mine is shite every time but they claim that they cannot influence such things. Buuuuullshit
OP, why do you hate Curse, if you don't mind my asking? I'd never even heard of them prior to the HearthPwn fiasco, but I'm always on board for hating on evil corporationey corporations.
I am here for you guys and the community WE built together, need anything let me know. Are we cool to resurrect games threads and stuff from Hearthpwn?
As titled, took this way for granted on the other site.
This being looked into or can we put it on the cards so to speak XD
I am old school so 1 is the best obviously but I really liked sun and moons designs a lot, some of those new ones are really awesome
Agree with this bit, this is the real reason Priest always gets shite cards
Took this a different way to expected lol but it's good in a token deck for sure
Next up, Make a rival for King Mukla ( if you can find better art use that)
Soooo if everyone could stop having their "the nuts" game against me, that'd be great, thaaaaaaaanks
Conjurer's Calling and Power of Creation are disgusting cards
Good to know sinti.
Yea I have the same thoughts on this treasure too.
Yep going really well so far and look forward to more updates soon and some extra qol stuff like notifications ect
You can get it in Dalaran Heist pretty regularly so don't craft it
And somehow it's still the best option sometimes lol
No none of the hero powers were affecting it, it was wing one where it is pretty basic. I am sure you are right about 2 copies though if you have literally just done it. 4 copies though didn't do 8 damage a turn to the queen wogtaggle and she held them all for about 8 turns.
Will pay more attention next time so I can confirm one way or another
I did not check with 2 copies doing 4 damage but can confirm 4 copies definitely does not do 8 damage per turn.
So yea I have done a few runs now where this has been the best treasure choice, sometimes twice.
From reading the card you would expect the enemy hero to take 2 damage per turn per copy, except this never happens.
No matter how many copies they have in hand they still only take 2 damage per turn. Is this correct? can someone explain this interaction to me and why it works this way and not the way the logic dictates on reading the cards
I have screen shots but not sure how to upload them on here :/
Damn Khadgar ruining my perfect Paladin run just because I didn't get to my free Call the Bells in time. His "RnG" is bonkers and mine is shite every time but they claim that they cannot influence such things. Buuuuullshit
Yea me too, whats the coup?
I am here for you guys and the community WE built together, need anything let me know. Are we cool to resurrect games threads and stuff from Hearthpwn?
Seeing the forum so empty is bizarre. Won't take us long to get back to normal though.