Just tried the deck and had two great games with it, thx for sharing.
Game 1: Got a Lyra, the Sunshard. Her + all the cheap spells in the deck = many, many charges on the Spectral Cutlass.
Game 2: Was able to stabilize against a Pirate Warrior around Turn 5. And then my burgled Akali, the Rhino which buffed Doctor Krastinov to 9/9 sealed my poor opponent's fate.
Hey Hearthstone, I'm Silver #10. Why do you insist on matching me with other players with legendary cardbacks who play nothing but Reno Priest and Darkglare Warlock? And why do they draw like the nuts?
Also: Playing Darkglare into Explosive Runes gives you the 2 Mana Refresh. Bet my opponent knew that when they played into the trap in round 4 with 4 mana available and could immediately play the other Darkglare they had in their hand with the refresh.
I mostly have no problem with that. Some legendaries and their effects simply don't pan out, they don't justify being a unique effect. Sometimes it's bit sad to see a card you really liked lose its relevance but that's just a personal feeling with no significance for the game.
Why the fuck are there so many Big Priests in casual?!
The fact that half of them run Activate the Obelisk makes me all the angrier. Just when you think you're actually going to play against someone who's mentally competent enough to make a fun and interesting homebrew deck, NOPE IT'S JUST MORE AUTO-PILOT WHEELCHAIR PRIEST!
At least go play your broken shit on ladder and stop ruining my attempts to have fun and experiment every other game!
Seriously, how bad are these guys with these decks? I almost exclusively play janky decks in wild casual, my winrate is probably round 40% tops. Today, I still met 2 Big Priests, a Mech Hunter and an Odd Paladin. Seems as if matchmaking is pretty hard - not enough players in wild, I suppose.
Windfury Harpy cries in a corner.
Just got a bit of what they call "Streamer Luck" - decided to open a few more Scholomance Packs until I reach a legendary and stop unpacking.
Pack 1: two legendaries.
Pack 2: yet another legendary.
Woohoo!!!
Just tried the deck and had two great games with it, thx for sharing.
Game 1: Got a Lyra, the Sunshard. Her + all the cheap spells in the deck = many, many charges on the Spectral Cutlass.
Game 2: Was able to stabilize against a Pirate Warrior around Turn 5. And then my burgled Akali, the Rhino which buffed Doctor Krastinov to 9/9 sealed my poor opponent's fate.
Strange. I've already downloaded the original update. Yet it's downloading over 1 GB of data right now, not just a small 160 MB fix???
Hey Hearthstone, I'm Silver #10. Why do you insist on matching me with other players with legendary cardbacks who play nothing but Reno Priest and Darkglare Warlock? And why do they draw like the nuts?
Also: Playing Darkglare into Explosive Runes gives you the 2 Mana Refresh. Bet my opponent knew that when they played into the trap in round 4 with 4 mana available and could immediately play the other Darkglare they had in their hand with the refresh.
Nice collection, but no real contenders against past champions like Snowflipper Penguin or Murloc Tinyfin.
There's an error in the decklist - Acolyte of Pain x3. So the deck is one card short.
Three Secret Mages in a row in wild casual. One with 1,000 wins portrait and legend cardback. What is wrong with these people?
Thanks for effing me over 4 times in a row in this week's brawl.
No, I didn't want to play against a Mill Rogue who draws perfectly. What made you think so, Hearthstone?
Opponent at 10 life, has lethal on board. I'm at 3 Life, no minion on board.
Yogg gives me Ironforge Portal into Ogre Magi into Mind Blast for six damage and then I get Bite for lethal. Thanks, Mr. Yogg.
The first season card back I earned and still my default for all Warlock decks.
I mostly have no problem with that. Some legendaries and their effects simply don't pan out, they don't justify being a unique effect. Sometimes it's bit sad to see a card you really liked lose its relevance but that's just a personal feeling with no significance for the game.
[Hearthstone Card (Zephrys) Not Found] has offered me SI:7 Infiltrator several times against mages with secrets up, but never Flare.
Played at 10 mana against a board consisting of a Voidlord, 3 Voidwalkers and Tirion Fordring, I was offered Brawl, Mind Control and Ancient of War. I really hoped for Twisting Nether as guaranteed clear for my remaining 8 mana.
Seriously, how bad are these guys with these decks? I almost exclusively play janky decks in wild casual, my winrate is probably round 40% tops. Today, I still met 2 Big Priests, a Mech Hunter and an Odd Paladin. Seems as if matchmaking is pretty hard - not enough players in wild, I suppose.
PS: I at least beat one of the Big Priests.
I support this. What would be even better - a direct link to the oldest unread posting in the thread (since your last visit to the forum).
Corrupt the Waters - nice.
Golden Hack the System from pre-order - blergh.
Full Ack. I've been messing around with Quest Reno Shaman and Quest Reno Priest in Wild (the new Quests) and Zephrys has saved me so many times. Underbelly Angler buffed with Rockpool Hunter? Hungry Crab says hello! Backstab to kill that pesky Sorcerer's Apprentice - well, thank you.
Why does every Shaman have lucky Evolves against me today?
Game 1: Evolve into [Hearthstone Card (Bolf Rammshield) Not Found] -> no lethal anymore.
Game 2: Evolve into 2 rush minions -> no lethal anymore.
Game 3: Evolve into a mech, slap Zilliax on it -> no lethal anymore.
I think I'm doing something wrong. Played 4 games, went 0-4.
Cubelock and Big Rogue stabilized (at 2 and 5 life respectively!) and I had no reach to finish them off.
Odd Paladin and Mech Hunter got the board faster and better than I did and let me never come back.
Generally run out of gas quickly, only drew Subject 9 once, never drew Tarim, Zilliax nor Mysterious Challenger.