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sebomatikus

Face Collector
Joined 03/31/2019 Achieve Points 495 Posts 66

sebomatikus's Comments

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 7 months ago

    Not entirely sold on this card. Maiev Shadowsong had a similar effect (one round less) tacked on a minion for 4 mana. And it didn't see much play after the initial days of the Ashes of Outland release if I remember correctly.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 7 months ago

    Normal Mercenaries bounty reward: Haha, no coins of the legendary for you!

    Trying to farm a specific bounty for the epic and/or rare coins associated: There you go, three times the legendary coins for the merc you've long maxed out.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 9 months ago

    So the Suspicious Usher got a friend. Wonder if we'll see more suspicious cards with this mechanic, discover a weapon for Warrior for example.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 9 months ago

    Good. Simply good. All these "2-mana deal 3 to a minion plus a little upside" cards (Frostbolt, Quick Shot, Penance) were and are pretty viable. And Rogue really likes discounting cards.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 9 months ago

    Felstalker with one more health. And theoretically, the card isn't even lost. Which will probably not matter with the common length of games but chances are a class like Demon Hunter can draw the shuffled card again.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 9 months ago

    Some of the preview art of to be revealed cards hint at further treant support. I kind of like the archetype so maybe it'll be enough to make it viable. Card is okay but not broken. Can go face and combines two 1-mana effects in a 2-mana card. So probably too fair for modern hearthstone.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 9 months ago

    Reminiscent of cards like Mecharoo, Possessed Villager, Spawnpool Forager, or a smaller Kindly Grandmother. They all saw play and so will this.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 9 months ago

    The horse kicking back as the deathrattle has a nice flavor. But as the previous poster wrote: no taunt, no rush. so I doubt it'll see play. And I don't really like the artwork.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 9 months ago

    So, we've got the mandatory [Hearthstone Card (Silverback Patriach) Not Found] power creep card of the set.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 9 months ago

    Even if it turns out not to be good, I absolutely love the flavour of Red Herring.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 10 months ago

    Thanks for sharing. Do you have any replacement suggestions for Floop's Glorious Gloop? It's the only card I don't own and while I see its potential - especially for a nice swing turn combined with Scale of Onyxia - I'm still hesitant about crafting it.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 10 months ago

    For the final fight, Captain Hooktusk-Patches the Pirate-Edwin, Defias Kingpin is by a large margin the superior choice.

    So true. I lost Eudora and Mr. Smite in my climb but those three finished the boss fight on their own. Hooktusk died in the end but that didn't matter because I was only facing the last remaining unit - Cutthroat Willie - then.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 10 months ago

    I once met them with the fire comp and Ragnaros having the infernal combustion treasure. He simply roasted them all away on turn two in a chain of repeated triggers. Good times.

    Otherwise agree. Say goodbye to your casters. And even fighters and protectors aren't safe which I had to learn today when I was trying the heroic Captain Shivers climb.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 10 months ago
    Quote From dapperdog

    I think I happen on a bug for Yshaarj's task 5, the one where you need to finish Ursula Windfury without her attacking once.

    Apparently if you finish up any fight then this one is completed automatically. Its obviously a bug. I think the trigger is if you finish off a fight without any of them attacking then this procts immediately.

    This bug will save you the need to have Elise in your team, because from what Ive seen there's really no other way to do this other than one-shotting Ursula from full, with attacks that are speed 4 or less in turn 1.

    I just tested this and can confirm that it worked for me. Thanks for saving me the hassle.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 10 months ago

    Seeing that you can finish it in normal, I just went with a whole team of pirates: Edwin (speed treasure), Eudora (battlecry: cannon treasure), Sneed (activated saw treasure), Mr. Smite (heavy anchor), Hooktusk (add health when attack treasure) and Cookie (appetizers). Since I've got most of them maxed and I got mostly pirate buff treasures, the final fight was over in round 2.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 10 months ago

    So, I finally did it and beat Popsicooler. Thanks for the support and advice, guys.

    In the end, it was absurdly simple. I got the "Attack until you die" treasure for Mutanus. So Murky gave Popsi taunt and I let Mutanus loose. Attacking into the trolley and Popsicooler first because of taunt, each attack increasing Mutanus' attack value because of Murky's Time to Krill equipment and dealing 40+ damage to Popsi while only getting hit back for 2 damage meant that at the end of round 1 I had: a suicided Mutanus, no trolley, no Popsi, Popsi's blue add down to 50 health and the green add rather healthy. From then on, it was easy pickings: Turn 2, the blue add was down and the green one alone was no match for the rest of my team.

     

    By the way: Task 10 then - first try on heroic with the fire comp + N'Zoth allowing me to complete the task and get the N'Zoth equipment at once.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 11 months ago

    New try, no luck. Picked up assassinate (the "good" one from an elite fight) and guess which unit it hits? You guessed right, the trolley.

    So, Popsicooler gains 50 attack and together with its adds, it kills Mutanus turn one. Turn two, Murky acts at Speed 8 with the divine shield, so too late to prevent the big swing from Popsi. But Murky (10 health) and Murk-Eye still live. Next turn, I actually kill Popsi but Murky and Murk-Eye go down. So Alex, Brightwing and Cookie take on the remaining adds. I manage to kill the green one but then it's only Alex against the blue one. Which of course means no chance to win anymore.

    I'm not giving up but my gosh, this is a frustrating task.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 11 months ago

    Alright, maybe I'll try again and see whether I can pick up something better than in my first run - where I only got +5/+5 on murlocs once, the rest was rubbish. My Mutanus and Murk-Eye are maxxed out, however Murky is far from being maxxed out.

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 11 months ago

    Okay, so I tried Murkeye/Murky/Mutanus against Popsicooler and got utterly wrecked. Turn 1 like Pezman said - Murky gives Popsicooler taunt and all greens attack. However, this is immediately countered by Popsicooler gaining health equal to cart's health. So basically a zero-sum thing. Next turn, Popsicooler one-shots Murkeye (deal damage equal to cart's health) and from then on, my damage output simply cannot do anything to ever endanger Popsicooler which is alternating between health gain and damage dealing (45 to all) turns.

    Is it all about the right treasures (+x/+x murlocs, windfury on Murkeye) and about getting lucky (Murkeye not being slowed and insta-killed in turn 2)?

  • sebomatikus's Avatar
    Face Collector 495 66 Posts Joined 03/31/2019
    Posted 1 year, 11 months ago

    Task 3 with nature comp is ridiculously easy. I picked up the Serpent's Bite Treasure which meant 6 triggers of Malfurion's Liferoot Staff per round -> Mi'da down in round 2.

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