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TheOdinson

Joined 06/04/2019 Achieve Points 515 Posts 153

TheOdinson's Comments

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    The effect on this isn't that important, but a solid 5/10 with minor upside is fine if there is a midrange/control style deck looking for that. 

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I think people are missing how impactful increasing the cost of every minion in your deck by 1, let alone 2 is. On top of that, building your deck solely around this card, and then not drawing it also seems like a nightmare. People keep talking about Token Druid, like they don't know how that deck works. This card is awful in token druid, it only buffs one part of a minion that generates tokens, so its not like it gives you tons of extra stats, it gives you a little bit, also it only buffs minions, and many of the best Token cards in druid aren't minions, meaning this has no effect. If you switch to some form of druid that is just trying to slam cheap minions that is fine, but its not got the same pressure potential that Token Druid along side Savage Roar puts up. This cards effect is certainly powerful, but its impact isn't immediate at all, and it does have a real draw back. Prince Keleseth was an actual body that then also generated raw tempo, this does give you more value per minion but it does affect the tempo and has no direct impact, so even if its free, its still got no impact the turn its played most of the time. The fact this can only make minions cost 10 maximum is nice at least so it doesn't ever make something unplayable. 

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This set definitely has a lot of weird cards that are kind of fun but mostly just weird. This does give you some kind of anti-Bomb tech but otherwise IDK what this card is for at all. Maybe will be interesting to get in some Tavern Brawls at times when you can turn a bunch of awful random neutral cards into class cards. At least its a card.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I never can understand why this niche counter cards get such high ratings? Is it because people are happy to finally see them come out? This card is fine, but unless the meta has a lot of armor heavy decks this just won't be a card you put in decks, even dragon decks, I feel like this is filler. It is true everyone will be able to discover this and that does make a difference, its a great check card for wild, but honest, this is a 2-3 star card most of the time, not a 4 star card.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This just seems good. Reasonable cost, great upside, just exactly what you are looking for in Dragon Paladin. I wish this effect didn't seem repeated in so many of the classes to just overly force it being good though. 

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This is a solid card. The stats aren't great and all the effects are small, but for the net value its not bad. Its always nice to get any amount of bonus armor on an incremental value card. 

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    The value comes from how good a classes 1-cost spells are. Which even if they are on average pretty good, still means you need to recoup some good tempo and value from those cards. This is about 2 mana behind on tempo, so you're only getting exactly what you pay for, but if you really want that, or you really need an extra dragon I guess it could work, but generally speaking I think this will ride the sidelines.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I feel like most of the people in this thread don't even understand this card. A few do, but most people seem to think its some weird combo card. That card is purely a tempo card with a bit of upside. It say you chose an enemy minion and then the deathrattle summons you a copy of it. That's it. Its 3 mana 3/3, Deathrattle: Summon a copy of your opponents best minion. That's a perfectly good card, in fact its really good tempo, against aggro or control its got options. This card is just really really good and everyone is trying to figure out how its broken or compares to a bunch of cards it has nothing to do with. Get it together guys. I know the contest is here and everyone wants an entry, but at least read the card and understand what the words say and do before you make a post....

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This one is fine. I mean its a bit clunky in what it does, like Sylvanas. Because this is a deathrattle and not a battlecry you have to figure out how to activate it right away or the right situation for it. That said, its an interesting Dragon and Deathrattle for priest, so it likely sees play but isn't an insane key card for them.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This weapon would be way more interesting in a class that isn't Hunter, considering they already have Eagle Horn Bow. That said, its really cool either way, and will probably make it into basically every Hunter deck with even just a few Dragons. Much like Eagle Horn, you don't need to get infinite durability out of this, especially since you have 2 in your deck, but getting 1-3 extra swing will be enough to make it very efficient for its cost.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I think that people are missing how awesome this can be in Priest and potentially Paladin. The fact that this can go off over and over if it lives from the 5 damage is way more interesting than anything Doomsayer does. Getting more than 2 ticks is much less likely, but its possible, in fact its possible to create a crazy explosion machine that clears the board for itself over and over again. Really cool card.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I feel like as long as you aren't playing this in an Aggro deck its probably not that bad, and if you're playing some crazy control deck with lots of expensive stuff this has a lot more highroll potential, which is fun. 

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    As good as this effect can be, the fact that it requires as much additional effort as it does makes it less good than most people think. It is extremely powerful at doing what it does, as long as your opponent isn't playing Bombs.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This card is definitely powerful and makes all the Dragon decks better, however it is worth noting it only reduces the costs in deck, not hand. That does mean a lot in terms of how much value you can get out of it.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    Yeah for sure this is underestimated, at least in the current Standard. There are a lot less misses with this as a random 5 mana 5/5 version of something. In fact there are a lot of mediocre 7-10 cost legendaries that have awesome effects but just cost too much for what they are. Some other people have also noticed this, and that is what makes this card better than a number of the other transforming cards, and that is the pool of cards is transforming from. Yes, there are misses, but because the cost of this is always set, and not variable, and the stats are always set, and not variable, the only thing you need is 5 mana and decent outcome, and you have your value. Other shifting cards costs and effects swung, this only the bonus changes, the cost and stats stay the same giving it much more impact.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This card I'm sure is going to create some very disparate opinions. The card itself just as is on the surface is pretty bad. Its a 5/11 for 6 that is especially weak to AoE. There are other factors to consider though. Its a Dragon, its a Battlecry minion, and how game states generally play out. The Dragon part only matters somewhat, but it might be just good enough in the Dragon decks to see play. The Battlecry part matters even more, because of the quest and because of Shudderwok. Lastly we have the way games actually play out. If you're not just dead when you play this, its basically a 5/5 and 2 0/3 Taunt minions, because if you're opponent can't/doesn't deal with those eggs its going to get really out of hand. When you combine all those things, I think that card is better than it looks. Maybe not as completely game breaking as some of the other cards we've seen, but Shaman isn't a weak class atm either.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I don't feel like Mage needed a card like this, I almost would have preferred a more midrange style spell, but that's not what we got. This is obviously powerful and if you can figure out how to play Dragons and Mana Cyclone together this is going to be very strong in that style deck.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    Wow, this seems gross. There are already a bunch of very powerful expensive spells in Mage and a deck around that. The one factor people aren't thinking about when it comes to this is the fact that you have to have enough dragons to make it reliably active, which means you have to cut back on the number of big spells you're running in general. We haven't seen a bunch of cheap dragons so its still a bunch of midrange and late game stuff, and your deck needs enough early game to survive.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    Its kind of nice to see a neutral hoser for the Highlander decks, as it could end up being very necessary, but I also feel like there aren't any sort of counter cards for the Galakrond stuff, so it could end up being very balanced that there aren't equal checks for all classes.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    You don't really want to play 5 mana 5/5s, but when you can get a free 5 damage and it works along side the Shaman quest this is pretty spicy. Its still a bit expensive and because you have to have overloaded mana crystals its not as easy to find the right opportunity to play this in the midgame, but its still going to be one of the more common minions I think we'll see in shaman decks once Evolve rotates back out.

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