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TheOdinson

Joined 06/04/2019 Achieve Points 515 Posts 153

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  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    The only thing holding this back is that its an 8 cost minion. Its super powerful and takes the game over really fast, but its not doing that before the late game. This does give warlock that extra umph in the late game, having a single threat against other control decks that wins the game by itself, plus it has a relevant minion type meaning it could show up in all kinds of decks. 

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This card is actually bad because its a 2 drop. You don't want to play this on turn 2 and then start drawing nothing but random legendaries. Because its just a 2/3 the chance of this surviving on later turns is low, so getting lots of value out of it goes down even more. The fact that this only transforms the cards you draw also means its harder to get value off of it right away. On the while, I think this card is very fun/interesting, but many of the other cards with similar effects that we've seen do a better job of this sort of thing. 

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    In standard this is going to need a lot of help, but in Wild this probably makes Pirate Warrior a deck to worry about. Considering that you can draw this with decent consistency, and then it generates value and synergy all in one card.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This is good enough to just see play in Priest, regardless of Dragon related effects. With the Dragon its definitely better some portion of the time, not hitting your board, but Priest is a class that also sometimes wants to deal a small amount of damage to all its minions so it can then heal those minions and draw a bunch of cards, and so I see this slotting into combo style priest deck as well, without Dragons at all. Just a solid card all around.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I don't get how the average rating for this is so high. I'm not saying the card is bad for what it does, but what it does is so very specific you can't just play it in every deck. In fact you can't just play it in any old meta. Its super specific, and unlike a card like Harrison Jones, which can be combo'd with a card like Weapons Project or Plague of Madness this card can't, and has a worse base statline. Yes, it finally solves that Kingsbane problem in wild, but that doesn't make this TECH card a nearly 4 star card.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This is just a 3/4 beast with an occasional ability. That is fine. I think the potential upsides from a few of the hunter cards is good enough that this can see additional play, but it doesn't have to be some crazy combo card. I think everyone is kind of harsh on completely playable cards. 

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    Well, this card seems awesome. Its a Town Crier that draws itself, works are decent removal in a class lacking removal, has a beast tag, and just seems great. The only reason this doesn't see play is if Dragon Hunter becomes the only deck and doesn't have room for this.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This for sure gives you a reason to play the LoE classes and maybe even a reason to try building some of the E.V.I.L. classes as Dragon Highlander decks. This is a cool card with a powerful effect. Just want we want from our bit late game drops. This is going to be one of those defining cards from the expansion in the best kind of way.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    Given the current styles of Mage we know this already has a home. Is making a bunch of 5/5 what you want to do? Probably. Is it generally save to play this on turn 3 on an empty board and expect to to live? Probably. That means you can easily start snowballing this. The elemental tag doesn't do much in standard, but does do a lot in wild potentially. I can see this being one of the highest winrate when played cards that has a much worse when drawn winrate because there will be times you just never get to play it for value and you hold onto it and lose.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    2 mana 2/3 with relevant abilities always see play. Getting a re-buy on your classes legendary dragon or almost any of the currently revealed dragons from this set makes this pretty great, and having to play it for tempo doesn't feel so bad you'd never want to do it. Maybe not a 5 star card but a solid 4 star role player for almost every classes dragon deck.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    Yeah, this card is very good. The base isn't insane, but its perfectly playable. It gives warrior a good new Rush minion with upside. The Dragon tag is great, the effect bonus effect is great for board control or tempo in the midgame after you invoked twice. If you could ever have this fully active on turn 3 as Warrior its likely this would lead to Warrior being one of the best aggro classes this expansion. Hopefully that's not possible.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    One of the first truly awful looking cards. Like  many eggs, this will have its moments to shine, but this is still a pretty tough sell. Discover is much worse than it used to be, and they haven't revealed any new ways to activate this. I mean it could be fine in Quest Paladin, but IDK why you'd pick randomness over the consistency of Mechano-Egg, though after Boomsday rotates out it could help fill that deck with a good egg. Otherwise I don't see it being good enough to see play.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I think many people are either over estimating or under valuing this. This card does a number of good things and does them better than some of its counter parts. Yes, its slow, slower than Twilight Drake or Mountain Giant, however its stats are split into 2 bodies, and one of those naturally has Taunt, and while the Taunt can be silenced, the stats don't get wrecked like Twilight Drake, and that body has some potential Demon synergy. The big deal is that the Taunt is rolled in, so instead of playing a Twilight Drake and then giving it Taunt, you just have all that, plus you have the small body which you could bounce and replay for value, or you could use either half along side Shadow Flame and still have something left on the board. And yes, it gets buffed by the new legendary, but that's just extra garbage, that will never truly impact this cards playability.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I'm not sure this card is actually good, but at least it does something crazy, so it will be played by someone at some point. I talked about this a bit with the previous card draw card [Hearthstone Card (Veiled Worshiper) Not Found], Warlock doesn't generally want to draw a bunch of cards, that's what the hero power already does, and this is a LOT of cards, however the extra ability is very interesting and in Wild at least Mecha'thun is a thing and this seems awesome in that deck.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    Wow this card is awesome. The effect does kind of look like Vilespine Slayer, but its way different. Yes, against specific Legendary minions this is basically just Vilespine, but against non-legendary minions or tokens this is way crazier. This wipes out a whole board of Treants or all 3 parts of Doppleganster or just kills the second copy of something in your opponents hand or deck, it can punish cards like . Now, its is also true it can remove those resources from your deck, making mirrors even more interesting, or putting thought behind targeting commonly played neutral minions. But either way this card does some really powerful and interesting things at its costs, and its going to be ubiquitous in Rogue.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This being some sort of anti-rez tech or MC Tech combo card is a joke. Cards like this are rarely good unless its very fringe, and this one isn't winning any awards. Random 1 drops might generally be bad, but there will also be cases where this feels your opponent some awesome stuff. Yes, there are the 1 cost Spirits that have 0 attack and likely won't be good for your opponent at all, there are a bunch of middling things, but there are some pretty highroll things and you can easily blow yourself out against a lot of decks. Its true this makes Evolve better, but I don't think that card will still be around once this set comes out.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    This card is really cool and does things that I think most people are overlooking. Sometimes this is a 2 mana, your opponent must target your with their hero power every turn. And while its true hero powers are good value, they are bad tempo, and having to target your opponent to prevent them from getting a super efficient Taunt is pretty good as well. Sometimes your opponent is just going to have to let you have this, and while this might not seem like the best minion in the world, its just a 3/6 taunt, its not super aggressive, it is an insane 2 drop, and its is great for holding buffs. I think people are going to be surprised about how annoying this is to deal with. Yes, in games you're already losing board and behind its likely this never does anything, but generally if you're in that situation as Paladin you probably lost anyway.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    If you don't see how busted this card is you're blind. This isn't a control tool its just a good card. Playing aggro? Its a 6 mana 7/6 that lets you trade well or sets up a defensive/racing Explosive Trap or Unleash the Hounds. You just play this on curve and yes, your opponent can trade their board for it, but they also kind of have to, because it makes it too dangerous not to, since you can easily wipe them back. Its kind of like Sylvanas but way better if you're ahead on board. It lets you chump past Taunts and is a fine tempo minion with a very relevant typing. This seems totally insane to me.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    I kind of hate this card. I mean its good don't get me wrong, but it does something that I don't think the game needs. I mean its kind of like a C'Thun enabler but with a bunch of upside if you're already played your game winning card. I guess the second half of this might not be that important if you are thinking that the majority of the time once you resolve Galakrond you probably win. That said, its a crazy card that does something strong no matter how you play it. As having a second copy of Galakrond that also fits perfectly into your curve seems goofy.

  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 5 months ago

    The effect here is really interesting, but the timing of its release is a bit weird. When Boomsday Project rotates this will need way more stuff to have any impact in standard, though there is a lot of fun stuff going on with it in Wild at least. The cost is thankfully high so that its not totally abusive.

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