Again, i doubt that this card is competetive. Sure it is in theory infinite value but in practice it is just too slow and unreliable to be any competetive
While i don't know if this card is good, i dislike how this card promotes warmother/ aurelion sol decks that proven to be only good for annoying casual players while being unable to compete at top levels. Riot might think that players like aurelion sol and want it to be competitive what i personally doubt
Now this is quite a casual card. Nobody can afford to run a card like this that put you behind 7 mana for an effect that can be completely useless. It is cool, but pointless from a competetive perspective
Tk is a very strong combo killer i would think and will do wonders when played inside of targon that not only can heal/buff his health etremely well but also hush him in case he is about to die. Overall I think he will have a great impact on the meta unless we should return to a bannerman'ish meta for a reason that i can't think of...
New Bilgwater ( and one Shadow Isles ) cards revealed looks like we are getting Tahm Kench tomorrow.
I really dislike the random aspect about the slaughter dock and i really would support the idea that it summons a seamonster with a cost equal to you maximum mana (but not more than 8) since it really must feel terrible if your opponent pulls a Terror of the Tides on turn 6 while it for sure feels bad for you to pull just a vanilla 7/7. Removing the rng element would certainly not hurt it's concept
As long as Riot doesn't buff control too much or releases cheap aggro oriented landmarks they won't matter a lot in the meta and just stay outside of tier 1. However I think that the fact they have very narrow answers will make landmarks frustrating for the casual players who don't end the game as early as possible (kinda same case as aurelion sol)
The Petty Officer nerf will tone down aggro a fair bit also you can expect midrange strategies around Lee Sin and Taric become more common and kick (pun intended) aggro out of top tier. Will it still play a role ? Proably but it won't be S tier anymore for sure
You guys are so funny. If you spent the same amount of time thinking about card balance as you do tearing one another down you'd have fixed the game by now.
Okay then... let's start with the bizness:
Sejuani: "level up effect: If the opponent's nexus takes damage during your attack, frostbite all enemies"
Riptide Rex: "Plunder: Cast 4 Cannon Barrages at TARGET units" (Powerlevel down but decision making up)
The Leviathan: eighter: Health from 8 to 5 or "damage enemy nexus 2 times by 1" as the start of the round effect
Aurelion Sol 20 attack level up -> 25 attack level up
Stygian Onlooker: Combo: ... i mean Nightfall: gain +1 attack and fearsome until end of turn.
In most games Sejuani usually levels up around turn 8-9 which i think its fair.
If a player gets to hit the nexus without missing a single turn from the start, its possible to level Sejuani as soon as she hits the board on T6. But thats really hard to pull off. Its very easy to miss 2 or 3 turns since dealing damage to the nexus on your oponnent's turn relies mostly on cards from the hand. Not to mention the gameplan is full of subotimal plays in order to level Gangplank/Sejuani ASAP. Lastly, there is always the added risk to brick when both champions are not draw.
I doubt that GP Sejuani will continue to run 3 Copies of GP because Sejuani is the by far stronger Part of both and it is imo by no means necessary to have GP in play for the deck. With less copies of GP you can then play a more agressive, level Sejuani earlier (turn 6-7), tutor it more reliably with Bjerg and win more reliably and then you don't have any of the issues you listed as justification for her strength anymore...
Can we at least agree that maybe Sejuani should be harder to level up?
Considering that, like Ezreal, she levels up off the board and she's utterly backbreaking once she gets there, I think adding 1 or 2 rounds to her requirement would not be out of line.
I would like you to know that Sejuani is a perfectly balanced card.
I would also like you to know that Sejuani/Glangplank is most definitely NOT my favorite deck, and that the statement above is NOT biased.
Sejuani is a perfectly balanced card? Thats an interesting oppinion i gotta say..
sarcasm
/ˈsɑːkaz(ə)m/
noun
the use of irony to mock or convey contempt.
Oh, and everyone has known Sejuani is one of the strongest champs in the game for months now. Hate to break it to you but you're not special, bud.
Sure thing, but how many serious Sejuani nerf discussions we had since rising tides? 2? Given how problematic this card is i think overall that the Community slep big way on Sejuani's powerlevel.
Ps: seems like many forum members are a little sensible to sarcasm and tend to dislike less nice formulated comments
Can we at least agree that maybe Sejuani should be harder to level up?
Considering that, like Ezreal, she levels up off the board and she's utterly backbreaking once she gets there, I think adding 1 or 2 rounds to her requirement would not be out of line.
I would like you to know that Sejuani is a perfectly balanced card.
I would also like you to know that Sejuani/Glangplank is most definitely NOT my favorite deck, and that the statement above is NOT biased.
Sejuani is a perfectly balanced card? Thats an interesting oppinion i gotta say..
Edit: my bad it was obviously meant ironically. Just forget about this comment...
So the community found out that Sejuani could be a problem, 4 months after i started rolling with Sejuani nexus burn without any worthy opponent aside of dragon demacia coming up for 3 months...
I am proud of you guys to get the memo.
A bit late but i don't mind you causing a nerf of Sejuani now since i got my place in master already ^^
While at the subject, does anyone else think Relentless Pursuit could use a small nerf? Maybe is just me, but i feel this card got really strong with all the scout and support support (lol) added to the game.
I don't mind Relentless Pursuit too much. It lets aggro punish slow decks and gives aggro an edge against them what is okay.
If you deny them enough tempo or have enough tempo youself, the card does nothing and that is a concept of a card that is imo healthy but I also see how it is very polarized
Yordle Grifter is brought in line with bannerman but otherwise bilgewater is untouched.
How do we feel about this, out of anything that was going to get nerfed I wasn't thinking Demacia of all things
Kind of a strange patch overall but I will let you guys decide.
I think the patch did nothing for the meta. That mf scouts and Lulu got nerfed which are annoying but not too powerful decks makes not really sense to me.
That they buffed Lee Sin so massively is proably going to be a problem soon enough but we will see...
The big newcomer, demacia dragons weren't touched yet and we can expect that one to get popular.
Overall i find this patch very random and i doubt it will change a lot about the meta aside from making taric lee much more popular
Adding more cards to the celestial list would only increase the casino factor of the mechanic further.
While it is a way to nerf for example Solari Priestess to add mediocre 4-6 cost celestials, it would only make the mechanic more unreliable and weaker but not more fun.
So i would not suggest to add more celestial, just to make the mechanic not even more a gamble than it already is.
I know Spacey Sketcher is OP as every targon deck ever uses it almost, but i have no idea how to use it. In this particular deck, what do you discard? And what do you aim to invoke? The snake? Double stun for an attack turn?
As always it depends on your deck, matchup your situation...
For example a great Evergreen to fetch for is the 0 mana 2/1 challenger but it is not always right to pull it.
About the what to discard question. That card that you are eighter unable to use for very long or that you simply don't need right now.
In the end you need experience to make the right decisions with the sketcher and no guide can solve something as complex as situational decisions
In the end : practice makes perfect, or being draven
Okay those are both kinda the same List and I played couple of matches against it: i lost 1 out 5 matches or sth like that. The moment it gets rolling i already have their nexus burning or at least sejuani ready to level up and end these dragon player's career. Its maybe not just a gimmic but not strong enough to keep me back :)
So do you guys propose to nerf Aurelion Sol for the more casual players? I mean it makes sense on the one hand to improve casual's game experience while skilled players would not really mind it but on the other hand... aurelion teaches players how to properly play LoR and if you refuse to learn you might deserve to get stomped by a leveled up aurelion.
It the end Aurelion is not a fun concept but a fair concept and we should not complain too much about such concepts existing because they will from time to time come up. For now i would keep aurelion as he is and let the casuals learn their lesson ...
Dragons are a cool gimmic for less serious play and i am really fine with them existing the only competetive viable dragons are Aurelion SolScreeching Dragon, Fused Firebrand and The Infinite Mindsplitter and in general its cool to have bulky midrange cards i am not sure if shyvana can make dragons viable (i mean i am 99% sure her levelup has to do with fury triggers) but lets see... for now noxus reigns over Runeterra and we shall see if they turn out as a worthy opponent
Again, i doubt that this card is competetive. Sure it is in theory infinite value but in practice it is just too slow and unreliable to be any competetive
While i don't know if this card is good, i dislike how this card promotes warmother/ aurelion sol decks that proven to be only good for annoying casual players while being unable to compete at top levels. Riot might think that players like aurelion sol and want it to be competitive what i personally doubt
Now this is quite a casual card. Nobody can afford to run a card like this that put you behind 7 mana for an effect that can be completely useless. It is cool, but pointless from a competetive perspective
Tk is a very strong combo killer i would think and will do wonders when played inside of targon that not only can heal/buff his health etremely well but also hush him in case he is about to die. Overall I think he will have a great impact on the meta unless we should return to a bannerman'ish meta for a reason that i can't think of...
I really dislike the random aspect about the slaughter dock and i really would support the idea that it summons a seamonster with a cost equal to you maximum mana (but not more than 8) since it really must feel terrible if your opponent pulls a Terror of the Tides on turn 6 while it for sure feels bad for you to pull just a vanilla 7/7. Removing the rng element would certainly not hurt it's concept
As long as Riot doesn't buff control too much or releases cheap aggro oriented landmarks they won't matter a lot in the meta and just stay outside of tier 1. However I think that the fact they have very narrow answers will make landmarks frustrating for the casual players who don't end the game as early as possible (kinda same case as aurelion sol)
Piltover: Caitlynn
Noxus: Sett
Targon: Soraka
The Petty Officer nerf will tone down aggro a fair bit also you can expect midrange strategies around Lee Sin and Taric become more common and kick (pun intended) aggro out of top tier. Will it still play a role ? Proably but it won't be S tier anymore for sure
Okay then... let's start with the bizness:
Sejuani: "level up effect: If the opponent's nexus takes damage during your attack, frostbite all enemies"
Riptide Rex: "Plunder: Cast 4 Cannon Barrages at TARGET units" (Powerlevel down but decision making up)
The Leviathan: eighter: Health from 8 to 5 or "damage enemy nexus 2 times by 1" as the start of the round effect
Aurelion Sol 20 attack level up -> 25 attack level up
Stygian Onlooker: Combo: ... i mean Nightfall: gain +1 attack and fearsome until end of turn.
They Who Endure: 7->6 mana, loses overwhelm.
Twisted Fate rework: base card equal to now, level up: Whenever you play a card with cost of 2: pick a card.
Decisive Maneuver: No longer Resolves if the target leaves the battlefield before
Ravenous Butcher: 0mana-> 1 mana 3/2-> 3/3
Solari Soldier and Jagged Butcher: 2/2 -> 2/1
Claws of the Dragon: 3/2 -> 2/2
Eye of the Dragon: 1/3 -> 1/2
Greenglade Duo: 2/1 -> 1/1
Hush: every additional copy of hush costs now 1 more mana per cast
Imperial Demolitionist: 2/3 -> 2/2
Make it Rain: deal 1 to the enemy nexus and 1 to target unit
Troll Chant: 2 mana -> 3 mana but gives 3 health now instead of 2
Stalking Shadows: 2mana-> 3 mana
Petty Officer: now eighter spawns a barrel or gives allies +1 attack this round
Ancient Crocolith rework: 4mana -> 5 mana statline: 7/7 -> 3/3 overwhelm new effect: "kill 2 allies and grant me their stats"
Citybreaker: 0/5 -> 2/4
Duskrider: change Keyword from fearsome to overwhelm
Fused Firebrand: 5/5 -> 5/4
Razorscale Hunter: 5 mana -> 4 mana 4/4 ->3/3
Screeching Dragon 5 mana -> 6mana 4/5 -> 5/5
Genevieve Elmheart : 5/5 -> 4/5
Inviolus Vox :6 mana 5/6 -> 5 mana 5/5
Progress Day!: 8mana -> 7 mana
Grandfather Rumul: Play: grant all other allies +3 health
Is that enough? ;)
I doubt that GP Sejuani will continue to run 3 Copies of GP because Sejuani is the by far stronger Part of both and it is imo by no means necessary to have GP in play for the deck. With less copies of GP you can then play a more agressive, level Sejuani earlier (turn 6-7), tutor it more reliably with Bjerg and win more reliably and then you don't have any of the issues you listed as justification for her strength anymore...
Sure thing, but how many serious Sejuani nerf discussions we had since rising tides? 2? Given how problematic this card is i think overall that the Community slep big way on Sejuani's powerlevel.
Ps: seems like many forum members are a little sensible to sarcasm and tend to dislike less nice formulated comments
For those I gotta say: get some grid,kid
Sejuani is a perfectly balanced card? Thats an interesting oppinion i gotta say..
Edit: my bad it was obviously meant ironically. Just forget about this comment...
So the community found out that Sejuani could be a problem, 4 months after i started rolling with Sejuani nexus burn without any worthy opponent aside of dragon demacia coming up for 3 months...
I am proud of you guys to get the memo.
A bit late but i don't mind you causing a nerf of Sejuani now since i got my place in master already ^^
I don't mind Relentless Pursuit too much. It lets aggro punish slow decks and gives aggro an edge against them what is okay.
If you deny them enough tempo or have enough tempo youself, the card does nothing and that is a concept of a card that is imo healthy but I also see how it is very polarized
I think the patch did nothing for the meta. That mf scouts and Lulu got nerfed which are annoying but not too powerful decks makes not really sense to me.
That they buffed Lee Sin so massively is proably going to be a problem soon enough but we will see...
The big newcomer, demacia dragons weren't touched yet and we can expect that one to get popular.
Overall i find this patch very random and i doubt it will change a lot about the meta aside from making taric lee much more popular
Adding more cards to the celestial list would only increase the casino factor of the mechanic further.
While it is a way to nerf for example Solari Priestess to add mediocre 4-6 cost celestials, it would only make the mechanic more unreliable and weaker but not more fun.
So i would not suggest to add more celestial, just to make the mechanic not even more a gamble than it already is.
As always it depends on your deck, matchup your situation...
For example a great Evergreen to fetch for is the 0 mana 2/1 challenger but it is not always right to pull it.
About the what to discard question. That card that you are eighter unable to use for very long or that you simply don't need right now.
In the end you need experience to make the right decisions with the sketcher and no guide can solve something as complex as situational decisions
In the end : practice makes perfect, or being draven
Okay those are both kinda the same List and I played couple of matches against it: i lost 1 out 5 matches or sth like that. The moment it gets rolling i already have their nexus burning or at least sejuani ready to level up and end these dragon player's career. Its maybe not just a gimmic but not strong enough to keep me back :)
So do you guys propose to nerf Aurelion Sol for the more casual players? I mean it makes sense on the one hand to improve casual's game experience while skilled players would not really mind it but on the other hand... aurelion teaches players how to properly play LoR and if you refuse to learn you might deserve to get stomped by a leveled up aurelion.
It the end Aurelion is not a fun concept but a fair concept and we should not complain too much about such concepts existing because they will from time to time come up. For now i would keep aurelion as he is and let the casuals learn their lesson ...
Dragons are a cool gimmic for less serious play and i am really fine with them existing the only competetive viable dragons are Aurelion Sol Screeching Dragon, Fused Firebrand and The Infinite Mindsplitter and in general its cool to have bulky midrange cards i am not sure if shyvana can make dragons viable (i mean i am 99% sure her levelup has to do with fury triggers) but lets see... for now noxus reigns over Runeterra and we shall see if they turn out as a worthy opponent