Most likely it just has to take exact lethal damage from any source or it’s resummoned. A more reasonable question is how do “Destroy” effects interact with this effect? You don’t overkill the minion when destroying it with Execute, or Shadow Word: Pain. But you also don’t kill it with exact damage.
Feel like because you must kill it with an Honorable Kill situation a destroy effect just brings it back, but we’ll have to wait and see in a few weeks.
You forgot to say “if the meta is slow enough to get to turn 7.” Personally I’d love a world where Frostlich Jaina can make a comeback in Mage. For as annoying as she used to be, not even having the option to play cards like her with hyper aggro metas is more annoying.
Well even if what I'm remembering is correct it may not be set in stone, which would be pretty fun honestly. Perhaps they will update it over time. But my guess is they won't. It's not exactly a card that sees a lot of play (if any) in Wild.
Pretty sure they said something during Scholomance’s expansion cycle that it would get updates while in Standard but likely would not once in Wild.
Can’t remember if they had a distinct plan but if they don’t update it the new boards after AV will probably just be “Battlecry: Discover a card from (set).” with (set) being whatever set that board is from.
Maybe also in some combo warlock decks for the draw?
I am always trying to make Maly Warlock decks work in Wild. Immediately started thinking about it again after seeing this card!
I they put out a warlock spell or a 5 mana minion that draws your lowest cost minion, I can more reliably play [Hearthstone Card (VandarStormpike) Not Found] to help reduce Maly’s cost, maybe another cost reduction on some damage spells through Thaurissan, Lorekeeper to draw OG Maly and Draw a bunch of Spells Maly to get the combo off. But… in Wild?! Sooo slow!
However! This Hero card could help delay, the Rifts give me board presence (when I draw them), and could be combo’d with other stuff, even if resurrecting 3/3’s isn’t too strong.
But yeah, it may not (probably won’t) work. We’ll see what else gets printed and I’ll try it when the set launches.
I am eager to see what you'll cook up in your laboratories!
Laboratories?! What do I look like, Dekkster?!?! Also, thanks for the vote of confidence! Almost feels like you actually expect me to build a good deck! :)
All the Wild players that dusted their Moorabi are going to feel really stupid when Freeze Shaman becomes king of the meta now! Not me tho! I got my icy boi just waiting to team up with Misha’s frozen cousin.
Did Forbidden Ancient ever see play? Not trolling, I'm legit asking because I don't ever remember seeing it in play ever. I have hope for the Ice Lord though as it does have not only more stats per mana but the potential to gain the keywords is also a huge plus in comparison to Ancient.
And it looks like it’s bugged already! It says gain +1/+1 but goes from a 2/2 weapon to a 3/1 weapon in the example video. Maybe they recently updated it to add a durability and the video was made when it just gained attack
Feel like this expansion is a perfect time to add a little “faction” icon on all minions that would have a faction. Then you could have “Give all your Alliance minions X” as an effect. Then add those icons to Mercs too so people can stop wondering what faction each character is in, if any.
It might not seem like a big deal, but the physical TCG had these factions as well and either buffs, auras, or other effects that had synergies with certain factions. It would open up some design space and push the AvH fantasy more if implemented. Maybe they’ll surprise us with something like this when reveals start in 30 mins
When Tickatus was first released I had a Control Lock in Wild that included him to finish out games and burn away combo pieces. It was really good as there was a lot more Shadowreaper Anduin decks at the time. Got me to Legend that month in Wild actually.
But as mentioned, right now he's too slow for the meta in both formats.
I posted an update in the guide last night. I haven't been grinding hard as I'm pretty busy this month. But I went to Platinum 5 with a 9-10 record and now hit Diamond 10 with a record of 15-13. So it went 6-3 from P5 to D10.
Tenwu isn't the most important card honestly. Occasionally I use him to bounce something like the Octo-bot back to get a second discount in a turn, but I also often use him to bounce Hooktusk back. When I do that I usually play her the next turn, so having the 1 mana effect isn't as important. Tenwu could be replaced with Youthful Brewmaster to be honest. The effect is mostly useful if I am doing a complex turn with Scabbs and Field Contact to be able to draw a lot of cards. But yeah... outside of that 1 mana discount on replaying Octo-bot or not using the effect bouncing Hooktusk means Brewmaster is just as effective.
I will tell you this too, that I don't feel I'm running into a ton of Pirate Warriors or Questline Hunters right now. I'm not sure why, other than maybe they've climbed high enough fast enough that they are outside my MMR currently, but that doesn't really make sense because my past seasons' performances should carry into this season's MMR... I don't know. But faster decks are obviously the biggest weakness, and you could adjust to fit whatever you are being matched up with the most. Potion of Illusion is honestly the weakest link in the deck but has occasional uses. Could replace with an Eater of Secrets, Cloak of Shadows, or an Evasion depending on your needs. Scabbs, while useful, could probably be replaced as well if you have needs for life gain, defense, or a board clear. Even a Mutanus the Devourer to eat QL rewards. You might be able to get down earlier than 7 with the discounts.
The Brooms work really well against faster decks with a big board presence like Pirate Warrior. Get your draw turn going with Field Contact and other battlecry minions, Broom to trade off and even to proc the Octo-bot trading into something with 3 or less attack. Against slower decks this one can really shine! I've even beaten a couple Druids with big armor gains because of how many Smites I shuffled and getting Hooktusk bounced back to hand for two or more big burst turns.
If you play Garrote Rogue (which uses pretty much the same draw and discount package) and you understand how to pilot that deck well, you should likely be able to figure this one out no problem. But just be advised that the faster decks can be a problem.
As mentioned in the updated (and in depth) guide, I haven’t done much climbing yet this season. However, I’m doing alright with the Hooktusk Smite combo deck. Up to Platinum 5, and honestly I only really shoot for Diamond so I’m happy with how it’s doing!
I can't remember... maybe 12/12... around that range. But he had a 1/1 and a 1/2 with him, and of course no Conceal so trade, trade, missiles. EZ game.
Right now though, I'm working on Hooktusking an army of Smites in Wild.
Someone tried something like this in Standard when I was playing Hero Power Mage. Just building as big of an Edwin as they could. But they only had him and two tiny minions on board. A couple trades and a Devolving Missiles with Eddie as the only target drew out the Concede.
Most likely it just has to take exact lethal damage from any source or it’s resummoned. A more reasonable question is how do “Destroy” effects interact with this effect? You don’t overkill the minion when destroying it with Execute, or Shadow Word: Pain. But you also don’t kill it with exact damage.
Feel like because you must kill it with an Honorable Kill situation a destroy effect just brings it back, but we’ll have to wait and see in a few weeks.
Will be interesting to see if this cards ends up being good or BA-A-A-A-A-Ad!
You forgot to say “if the meta is slow enough to get to turn 7.” Personally I’d love a world where Frostlich Jaina can make a comeback in Mage. For as annoying as she used to be, not even having the option to play cards like her with hyper aggro metas is more annoying.
Mark’s reveal video intro prediction:
Mark: “Deck intro time! And this time… It’s not a deck at all! It’s just one card that I’m going to reveal to you, right now!”
Well even if what I'm remembering is correct it may not be set in stone, which would be pretty fun honestly. Perhaps they will update it over time. But my guess is they won't. It's not exactly a card that sees a lot of play (if any) in Wild.
All my Freeze Shaman jokes and maybe, MAYBE, it could be a decent meme deck with one more decent freeze card/synergy after this one.
Pretty sure they said something during Scholomance’s expansion cycle that it would get updates while in Standard but likely would not once in Wild.
Can’t remember if they had a distinct plan but if they don’t update it the new boards after AV will probably just be “Battlecry: Discover a card from (set).” with (set) being whatever set that board is from.
I mean how could I NOT be interested in cooking up a Moorabi list?! I doubt I'll have it day 1 though.
I am always trying to make Maly Warlock decks work in Wild. Immediately started thinking about it again after seeing this card!
I they put out a warlock spell or a 5 mana minion that draws your lowest cost minion, I can more reliably play [Hearthstone Card (VandarStormpike) Not Found] to help reduce Maly’s cost, maybe another cost reduction on some damage spells through Thaurissan, Lorekeeper to draw OG Maly and Draw a bunch of Spells Maly to get the combo off. But… in Wild?! Sooo slow!
However! This Hero card could help delay, the Rifts give me board presence (when I draw them), and could be combo’d with other stuff, even if resurrecting 3/3’s isn’t too strong.
But yeah, it may not (probably won’t) work. We’ll see what else gets printed and I’ll try it when the set launches.
Laboratories?! What do I look like, Dekkster?!?! Also, thanks for the vote of confidence! Almost feels like you actually expect me to build a good deck! :)
All the Wild players that dusted their Moorabi are going to feel really stupid when Freeze Shaman becomes king of the meta now! Not me tho! I got my icy boi just waiting to team up with Misha’s frozen cousin.
Did Forbidden Ancient ever see play? Not trolling, I'm legit asking because I don't ever remember seeing it in play ever. I have hope for the Ice Lord though as it does have not only more stats per mana but the potential to gain the keywords is also a huge plus in comparison to Ancient.
And it looks like it’s bugged already! It says gain +1/+1 but goes from a 2/2 weapon to a 3/1 weapon in the example video. Maybe they recently updated it to add a durability and the video was made when it just gained attack
Feel like this expansion is a perfect time to add a little “faction” icon on all minions that would have a faction. Then you could have “Give all your Alliance minions X” as an effect. Then add those icons to Mercs too so people can stop wondering what faction each character is in, if any.
It might not seem like a big deal, but the physical TCG had these factions as well and either buffs, auras, or other effects that had synergies with certain factions. It would open up some design space and push the AvH fantasy more if implemented. Maybe they’ll surprise us with something like this when reveals start in 30 mins
When Tickatus was first released I had a Control Lock in Wild that included him to finish out games and burn away combo pieces. It was really good as there was a lot more Shadowreaper Anduin decks at the time. Got me to Legend that month in Wild actually.
But as mentioned, right now he's too slow for the meta in both formats.
I posted an update in the guide last night. I haven't been grinding hard as I'm pretty busy this month. But I went to Platinum 5 with a 9-10 record and now hit Diamond 10 with a record of 15-13. So it went 6-3 from P5 to D10.
Tenwu isn't the most important card honestly. Occasionally I use him to bounce something like the Octo-bot back to get a second discount in a turn, but I also often use him to bounce Hooktusk back. When I do that I usually play her the next turn, so having the 1 mana effect isn't as important. Tenwu could be replaced with Youthful Brewmaster to be honest. The effect is mostly useful if I am doing a complex turn with Scabbs and Field Contact to be able to draw a lot of cards. But yeah... outside of that 1 mana discount on replaying Octo-bot or not using the effect bouncing Hooktusk means Brewmaster is just as effective.
I will tell you this too, that I don't feel I'm running into a ton of Pirate Warriors or Questline Hunters right now. I'm not sure why, other than maybe they've climbed high enough fast enough that they are outside my MMR currently, but that doesn't really make sense because my past seasons' performances should carry into this season's MMR... I don't know. But faster decks are obviously the biggest weakness, and you could adjust to fit whatever you are being matched up with the most. Potion of Illusion is honestly the weakest link in the deck but has occasional uses. Could replace with an Eater of Secrets, Cloak of Shadows, or an Evasion depending on your needs. Scabbs, while useful, could probably be replaced as well if you have needs for life gain, defense, or a board clear. Even a Mutanus the Devourer to eat QL rewards. You might be able to get down earlier than 7 with the discounts.
The Brooms work really well against faster decks with a big board presence like Pirate Warrior. Get your draw turn going with Field Contact and other battlecry minions, Broom to trade off and even to proc the Octo-bot trading into something with 3 or less attack. Against slower decks this one can really shine! I've even beaten a couple Druids with big armor gains because of how many Smites I shuffled and getting Hooktusk bounced back to hand for two or more big burst turns.
If you play Garrote Rogue (which uses pretty much the same draw and discount package) and you understand how to pilot that deck well, you should likely be able to figure this one out no problem. But just be advised that the faster decks can be a problem.
As mentioned in the updated (and in depth) guide, I haven’t done much climbing yet this season. However, I’m doing alright with the Hooktusk Smite combo deck. Up to Platinum 5, and honestly I only really shoot for Diamond so I’m happy with how it’s doing!
Thanks as always for the highlight!
This seems fun! Not the way I am Smiting people, but an interesting concept I hadn’t thought of! Might give it a try, put Patches back in Charrrge!
Here’s mine!
I can't remember... maybe 12/12... around that range. But he had a 1/1 and a 1/2 with him, and of course no Conceal so trade, trade, missiles. EZ game.
Right now though, I'm working on Hooktusking an army of Smites in Wild.
Someone tried something like this in Standard when I was playing Hero Power Mage. Just building as big of an Edwin as they could. But they only had him and two tiny minions on board. A couple trades and a Devolving Missiles with Eddie as the only target drew out the Concede.