great card! i love they printed counter cards to dragons as well as the strong dragon support in the same set.4 mana 4/4 isn't even too bad for a tech card
might be strong, might even be very strong. i don't know yet. definitely a strong turn 4 play, kinda like faceless 4 mana 7/7. the -2 atk is good, might even do more dmg with the spellpower though
probably a goo car with token generation in shamans nowadays. sparks are real. helps to control the board and at 1 mana it easily fits into most turns. the overload 1 is also helpful
really strong pirate as it is a 1 and 2-drop with tribe synergy BUT i don't think pirate rogue has enough support really. neutrals are fine but compared to warrior rogue drew the short stick here
not as good as it sounds imo. too situational probably. sitting in hand to maybe generate value... probably i'm wwrong and it's busted but i don't see it yet
great card! i love they printed counter cards to dragons as well as the strong dragon support in the same set.4 mana 4/4 isn't even too bad for a tech card
hm. hard to assess.costsyour enemy 1 mana at somepoint in the game. might be ok in constructed but probably a better arena card
this sounds like a really useless card. maye switching galakrond heropowers is a possible application?
very solid card in every murloc oriented deck
very good pirate 1 drop..generating cards is generally good in tempo/aggro
whirlwind for 3? wow. that's why i'm still sceptical about galakrond even with strong support cards
proably one of the better invoke cards. nothing special but hey
reminds me of ships cannon
gonna be insane in pirate warrior especially at 5hp
reminds me of betrayal and supercollider . might be good, but at 3 mana it probbably isn't.
good card especially with thalnos. depends on how many 1 hp minions are played though
might be the cheap boardclear hand warlock needs, might be bad. probably both
strong 1-drop. are there good 2 mana overload 1 cards though?
i'll pass on this one. freeze in shaman didn't work for quite some expansions and this doesn't help
might be strong, might even be very strong. i don't know yet. definitely a strong turn 4 play, kinda like faceless 4 mana 7/7. the -2 atk is good, might even do more dmg with the spellpower though
probably a goo car with token generation in shamans nowadays. sparks are real. helps to control the board and at 1 mana it easily fits into most turns. the overload 1 is also helpful
very good invoke as you will probably need to put less inferior cards into your shaman galakrond deck. bad curve with dragons pack though
this is just good. would have loved if it kept the flavour of the original card with overload though. gala support cards are off the chains
one of the better galakronds a it has immediate impact on the boardstate. looks fine to me
really strong pirate as it is a 1 and 2-drop with tribe synergy BUT i don't think pirate rogue has enough support really. neutrals are fine but compared to warrior rogue drew the short stick here
not as good as it sounds imo. too situational probably. sitting in hand to maybe generate value... probably i'm wwrong and it's busted but i don't see it yet