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WhatAChamp

Honorary Explorer
Joined 03/31/2019 Achieve Points 285 Posts 56

WhatAChamp's Comments

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 7 months ago

    IMO the best deck for crazy survivability is the Linecracker druid. If you can use Floop's Glorious Gloop and two [Hearthstone Card (Bees!) Not Found] on the linecracker followed by Earthen Scales on it, you can get something like 2500 armor.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Favourite moment was getting Dinomancer cycles going with Expired Merchant and having opponents try to kill the dinos, only to realize they would keep respawning. Very satifying when it worked.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    I was inspired by this and made my own Yogg deck for standard, using Luna's Pocket Galaxy and Stargazer Luna with minimal spells to try to get more consistent draws from Galaxy and Tortollan. I'm actually positive with the deck so far but had a pretty big bummer of a loss when the puzzle box Pyroblasted me in the face with 8 minions on the board.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Typical Blizz. Nerf mana costs and assume that it fixes everything. Boom is still good albeit a bit slower and Barnes comes out one turn later in wild. Could they have been any less inventive given all of the nerf suggestions on every fan site? We're not going to see any fewer Big Priests in wild nor will we see any fewer Control Warriors in standard.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    I'm trying to build a somewhat viable Mogu Cultist deck in wild and wondering what the best way to go about this is. I've made a bit of a deck but have only managed to make the combo work one out of 5 games. So far my combo is burning out my deck with Myra's, next turn play Mogu Cultist + Shadow of Death x2, and the turn after play your second cultist once you draw the other 6 from your deck and play Drakkari Enchanter for 40 damage.

    My issue so far has been two things:

    1) Surviving until the combo can get off

    2) Drawing through the deck

    I've tried going with both a battlecry/combo draw setup and a Gadgetzan Auctioneer setup. So far the Gadgetzan has seemed to work better and since I've added it, I've had less need for Myra's. So, in terms of draw, I think I'm going this route. Outside of that, surviving has been difficult. I like using Antique Healbot for survival purposes but I'm trying to determine what to use for taunts or removal. Obviously Sap, Vanish, Shiv, Fan and Backstab but past that I've found myself having to make hard picks.

    I guess ideally I would love to know some successful lists that people have been running. I know there's some Tak builds where you copy 7 Mogus straight into your hand but I've been having a really hard time getting these conditions to align. Either way, any discussion would be appreciated!

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    You can use Rivendare after you've played a Dinomancer and then trade the dino and Dark Pact one of the two that resurrects. That way you have four dinos to work with. I actually run both and use eggs as well so that they're not dead cards in the matchups where I don't draw into my combo right away.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    While I get what you're saying about other minions being counterproductive, I disagree that this is the best way to build it. While this setup likely gets Dinomancers out earlier, adding some eggs and activators gives you an explosive early game that can often win or at least give you trading fodder until you get the dinos down. I just can't see your deck holding its own against aggro.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    While the aim is still the same, I think there’s better lists for finishing the warrior quest early. I went from rank 10-5 with no losses using a deck posted offsite. It’s slightly slower on quest completion but includes warpath, double brawl and double blood razor which are all super handy in dealing with the aggro decks that will outvalue your board. The small taunts are great but too many of them will you screw you over if you don’t draw Into the Fray. Also Upgrade seems like a terrible choice

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From Painkiller1724
    Quote From Avalon

    A question from a player who would like to get into Wild. Are Subject 9 and Zilliax any good in the format?

    As you can imagine from the question, I'm trying to think about my crafts in a long time perspective, so I'd like to hear some experience player's opinion.

    It depends in your objectives: Are you trying to climb HIGH ranks? If yes don't waste your dust, look for some super-aggro deck and enjoy the ride.

    If not, then you will certainly find many decks they will certainly fit!! This site is full of interesting decks, probably many with these cards you're looking forward to craft!!

    This is entirely untrue. My first and only legend was achieved with wild secret hunter which heavily relied on Subject 9. The archetype crushes aggro while being fairly aggressive itself. Even in standard, the card pulls its weight in Reno Hunter.

    Zilliax is a phenomenal craft in both formats

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Really like this one.

    In reply to Welcome Inn
  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    I don't think I've ever seen anyone run this one haha. Forgot it even existed

    In reply to Pizza Stone
  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    I would love to have this one...

    In reply to Dalaran Flame
  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    I like this one. Unfortunately I have no interest in playing warcraft III =(

    In reply to The Third War
  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    This card's actually pretty fun in big pally. I was disappointed to open it but it's been pretty impressive.

    In reply to Colossus of the Moon
  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Maybe I'm conceited but I always run it. It's a bit of a status symbol. I remember in the first few years being intimidated when I ran up against legend card back players.

    In reply to Legend
  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Interesting to see someone running the same deck as me. I know the concept isn't entirely new but I didn't expect to run into another person using the same concept this early in the expansion. I'd love to compare experiences with the decks.

    How do you feel about the lackey package? In place of lackeys, I put a few more egg activators (Void Terror, Sanguine Reveler) and Baron Rivendare as well as some buffers (Abusive + Archerus). I'd probably go with Librarian like you instead of the Abusives though as I sometimes find myself trying to dig for the combo. That being said, my hand is rarely large enough for Plot Twist to be useful, yet the majority of my wins come from big egg plays which offsets that.

    What's your justification for Plague of Flames? IMO with eggs it sucks to wipe your whole board and there seems to be more useful activators. Is it to counter Darkest Hour warlock swings and Big Priest rezzes? I'd love to know how useful you've found the card to be in your matchups. My preference is using Devilsaur Egg over Scarab for the more useful body since you have very few buffers to make use of the 1/1's, but I could see an argument for them if Plague of Flames ends up being key in most matchups.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Ahh that makes sense. And as for people caring about wild, those of us who hate Big Priest will love this combo.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Can someone explain how the infinite Naturalize combo is supposed to work? As far as I can tell, you need to constantly be copying one Floop, one Naturalize and three Innervates (your max hand size). If you then play more than three Innervates, you'll lose your combo, but you need five Innervates to Naturalize and Floop again. Eventually you'll run out of mana by doing this. I could see maybe 10-14 cards milled if you did it properly (which is still impressive), but not an infinite number.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Yeah it was more of a facetious comment than anything. I don't really expect the coding to be that sophisticated. That being said, it might offer transforms as a form of hard removal against Obsidian Statues as it would negate the deathrattle.

  • WhatAChamp's Avatar
    Honorary Explorer 285 56 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    The real question is if the card knows to give you Poly/Hex/Tinkmaster against Big Priest in wild.

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