WhatAChampHonorary Explorer 28556 PostsJoined 03/31/2019
Posted 4 years, 9 months ago
True, but at least this card goes back into your deck afterward so you can play it again later unlike Frost Nova. Great for stalling with combo/control decks until you can play your AOEs.
WhatAChampHonorary Explorer 28556 PostsJoined 03/31/2019
Posted 4 years, 9 months ago
I'm going to definitely try this out against my buddy day 1 of the xpac. I have pretty much every card and have had little use for them so I'm glad to see something so hilarious.
WhatAChampHonorary Explorer 28556 PostsJoined 03/31/2019
Posted 4 years, 9 months ago
I like the idea of this in combination with the spellstone in wild. This pushes a more midrange-based weapon warrior as opposed to the traditionally fast pirate warriors. I'll definitely be experimenting with it.
how is it broken with small summoned minions? What'S the point of turning a 1/1 into 1/7 unless you have infinite copies of Inner Fire those are completely ineffective. Priest doesn't have AoE buffs.
If we got an AoE Innerfire I would agree, but right now this is really just a degenerate combo enabler or a bland gimmick with no real practical applications
In wild, there's two cards that swap all minions' attack and health. Can't remember if they're still around in standard. One was a neutral demon and the other was a spell ([Hearthstone Card (Confusion) Not Found] maybe?). Still not a great combo but could allow for this.
Blizzard literally unable to come up with any viable Priest gameplay outside of Inner Fire.
Even if they HoF'd Stonetusk Boar with the expansion there's still Bluegill for a guaranteed 28-damage combo
Maybe they'll finally gut Divine Spirit which is the main reason we're in this mess.
Either way, this is basically the fallback wincondition for Priest for the next 3 months if no other deck works....to the point where it might even end up as overpowered and be nerfed because the only counter to a hypercycle 36-damage combo is Aggro or Warrior
Exact same combo with Stormwind Knight has been around since day one. Use PW:S, two DS and the IF and you're at 28 damage for 10 mana. Same number of cards required even. I really don't think this card will be game breaking for OTKs since nobody uses the OTK I just listed.
WhatAChampHonorary Explorer 28556 PostsJoined 03/31/2019
Posted 4 years, 9 months ago
Time for some Gahz'rilla shenanigans in wild. Drop this and you'll hit either your Tundra Rhino or Gahz. Arcane Shot/Thing that summons the mastiff/elven archer and GG with a 48 damage face hit.
WhatAChampHonorary Explorer 28556 PostsJoined 03/31/2019
Posted 4 years, 9 months ago
I wonder if they'll turn Redemption into "When your minion will die from an attack, give it reborn before it dies". It's the same mechanic but the wording would be a little bit of a stretch IMO.
WhatAChampHonorary Explorer 28556 PostsJoined 03/31/2019
Posted 4 years, 10 months ago
I'm curious as to how this quest reward will work with Crystal Power. Does it allow you to target two separately or does it make you deal damage to and then heal the same minion? Will Branching Paths get all three?
Getting rid of Vanish is pretty surprising. Unless there's something gamebreaking with it in the next expansion, it seems like it kind of came out of nowhere.
Maybe it's from Pogo Rogue? It lets you pop them back into your hand while clearing the opponent's board
WhatAChampHonorary Explorer 28556 PostsJoined 03/31/2019
Posted 4 years, 10 months ago
Haven't played a Reno deck in forever but I've been enjoying Lucentbark shenanigans in standard. Interested in giving this a shot. Thoughts on Wrath, Jade Blossom or Feral Rage to help out the early game?
I like the synergy with the warrior quest and my theorycrafting didn't come up with a ton of 6 drops to use in that setup. Might be worth the slot...
Big Spell Mage synergy. I like it! Perhaps this will go in my wild Big Spells Reno.
Love this for my injured heal priest in wild. Add in Injured Kvaldir and you can rip through the quest super quickly.
Super interesting for silence priest. Wild's version of it now has more options than it can even include.
True, but at least this card goes back into your deck afterward so you can play it again later unlike Frost Nova. Great for stalling with combo/control decks until you can play your AOEs.
I'm going to definitely try this out against my buddy day 1 of the xpac. I have pretty much every card and have had little use for them so I'm glad to see something so hilarious.
I like the idea of this in combination with the spellstone in wild. This pushes a more midrange-based weapon warrior as opposed to the traditionally fast pirate warriors. I'll definitely be experimenting with it.
In wild, there's two cards that swap all minions' attack and health. Can't remember if they're still around in standard. One was a neutral demon and the other was a spell ([Hearthstone Card (Confusion) Not Found] maybe?). Still not a great combo but could allow for this.
Exact same combo with Stormwind Knight has been around since day one. Use PW:S, two DS and the IF and you're at 28 damage for 10 mana. Same number of cards required even. I really don't think this card will be game breaking for OTKs since nobody uses the OTK I just listed.
Dane's big rogue will love this. Sneed's, Vanguard, Sylv, Illusionist all get big tempo swings from this.
Time for some Gahz'rilla shenanigans in wild. Drop this and you'll hit either your Tundra Rhino or Gahz. Arcane Shot/Thing that summons the mastiff/elven archer and GG with a 48 damage face hit.
I wonder if they'll turn Redemption into "When your minion will die from an attack, give it reborn before it dies". It's the same mechanic but the wording would be a little bit of a stretch IMO.
I'm curious as to how this quest reward will work with Crystal Power. Does it allow you to target two separately or does it make you deal damage to and then heal the same minion? Will Branching Paths get all three?
Maybe it's from Pogo Rogue? It lets you pop them back into your hand while clearing the opponent's board
Haven't played a Reno deck in forever but I've been enjoying Lucentbark shenanigans in standard. Interested in giving this a shot. Thoughts on Wrath, Jade Blossom or Feral Rage to help out the early game?
Can't wait to throw this in warrior. Double Bring it On, Execute, Dead Man's Hand, Gather Your Party, etc. Too bad Big Warrior is rotating to wild.