Its true that this card might be worse because of Frenzy, but I believe Frenzy is really not all that impactful for the viability of this card.
If theres a Frenzy card on the board and you cant remove it instantly, its likely that dealing 1 dmg to it and activating its frenzy wont matter.
For starters, you wont want to wait until the perfect removal shows up, otherwise you would just stall your own board. Secondly, your own opponent will often try to trigger their frenzy in fear of getting their card removed. And lastly, if you are playing this, you will probably be going to remove the enemy minion anyway.
All that taken into consideration, this card is ok at best. Not sure if elemental decks will waste a slot in their decks for this.
Its unquestionable that most of Paladin spell will be Holy oriented, and as such, this card will surely see play.
On that note, I usually give higher ratings for Wild than Standard for most cards, since they can make use of a wider variety of synergies and past cards, but apparently I have been doing it wrong, because the ratings are always lower. I wonder why this is? Can anybody explain?
I can see how this can become really strong (assuming it stays alive with 4 health at turn 4/5) but goddamn, is it a boring legendary effect
I mean, I already found Malygos kind boring, but he was a thicc dragon boi and all, and an early card. This one is just Malygos 2.0 after Malygos is no longer Malygos
Man, wasted chance to finish the flavor text with "I double dare you!"
I think this might be one of the better Frenzy cards, of the bunch. It synergizes somewhat well with Saurfang too. (Which makes me remember that I questioned another Neutral Frenzy and forgot about its Saurfang synergy)
That one 5/4 dormant Hunter/DH card, which is similar to this, was quite played in a variety of decks, so I can see this also being played.
I mean, if a 5/4 played on curve that only actually came into play at turn 4 due to dormant and headbutted random things was played, why wouldnt a 5/5 (since it needs to lose health) that drops immediately on turn 5 wouldnt? (rethorical question)
Idk if it will go further than the testing phases tho
I thought this would be really good, since its a 5 mana 8/8, but then I noticed the "this turn" (I previously read it as "last turn")
This difficults things a bit. While Priest always has its HP, it just means its no longer a 5 8/8, but its a, at the very least, 7 8/8, which makes it a liiiitle bit worse. That said, Priest HAS ways to cheapen spells to 0, so its not unlikely to see it being played after a 0 mana spell.
Took down my rating from 4 to 3 though, due to the volatile nature of its condition
I think all cards for this "nuke my own deck" warlock are around the same rating, despite having varying powerlevels.
This will only matter in a game which reaches fatigue (be it through nuking yourself or drawing cards).
If you hurry it up by nuking your own deck and to take advantage of other similar cards, expect to hit this card quite a few times in the process, making it useless.
However, since this works similarly to Nomi, I will gamble that it will see play in decks that played out akin to Nomi decks, and as such I would rate it the same way I would rate Nomi. I think this might even be better than Nomi, in the sense that it keeps summoning stuff.
All that taken into consideration, were Nomi Warlock decks any good? I really dont know, since I never faced one.
I think this is better than some people give it credit for. The condition for the dupe to happen is really easy to make happen in Warrior, and it comes directly after Sword Eater in the curve. Even without buffs, its already a good card, and both it and Sword Eater synergize with Feat of Strength.
The only condition it needs to clear is beating the competition for the 5 mana slot and overall deck slot.
Fun card, can really screw around with an opponent without proper removal and give you quite some armor!....... in the land of dreams, because 9 out of 10 times this will take 1 damage and either stand around doing nothing or die miserable afterwards.
All that said, why would someone even waste a slot with this? Doesnt even synergize with Saurfang.
After reading all the effects... yeah its really not that good for its drawback.
It will probably see play though, and I hope to be wrong, because I love Kazakus
Way too slow for most decks
Mistcaller keeps crying after each expansion
Probably better in Wild than Standard.
I wonder if Rez decks would pick this over the 5/12 one
This is quite literally Grim Patron.
Its as good as Grim Patron.
Dont expect to see it after the experimentation phase.
Its true that this card might be worse because of Frenzy, but I believe Frenzy is really not all that impactful for the viability of this card.
If theres a Frenzy card on the board and you cant remove it instantly, its likely that dealing 1 dmg to it and activating its frenzy wont matter.
For starters, you wont want to wait until the perfect removal shows up, otherwise you would just stall your own board. Secondly, your own opponent will often try to trigger their frenzy in fear of getting their card removed. And lastly, if you are playing this, you will probably be going to remove the enemy minion anyway.
All that taken into consideration, this card is ok at best. Not sure if elemental decks will waste a slot in their decks for this.
Arena card, wont see play in constructed
I REALLY want these Watchpost cards to be good, I just love them. But unfortunately, I dont think these will go much further beyond experimentation.
Might be decent in arena.
Its unquestionable that most of Paladin spell will be Holy oriented, and as such, this card will surely see play.
On that note, I usually give higher ratings for Wild than Standard for most cards, since they can make use of a wider variety of synergies and past cards, but apparently I have been doing it wrong, because the ratings are always lower. I wonder why this is? Can anybody explain?
I can see how this can become really strong (assuming it stays alive with 4 health at turn 4/5) but goddamn, is it a boring legendary effect
I mean, I already found Malygos kind boring, but he was a thicc dragon boi and all, and an early card. This one is just Malygos 2.0 after Malygos is no longer Malygos
After watching the live games, I fervently believe that the community will be able to make this card better than it looks
Honestly, I personally dont think its worth it
Which, after looking at the ratings, might be why I suck at the game lmao
Pirate synergy, Draws a card, has Rush AND has good stats for the cost?
r/hearthstonecirclejerk must be at their happiest
Jokes aside, solid card, Im sure it'll see play, especially in pirate decks
Im gonna be honest, I saw this card a single time while playing ladder and never again
It looks good, but I havent yet added it in my decks
Man, wasted chance to finish the flavor text with "I double dare you!"
I think this might be one of the better Frenzy cards, of the bunch. It synergizes somewhat well with Saurfang too. (Which makes me remember that I questioned another Neutral Frenzy and forgot about its Saurfang synergy)
That one 5/4 dormant Hunter/DH card, which is similar to this, was quite played in a variety of decks, so I can see this also being played.
I mean, if a 5/4 played on curve that only actually came into play at turn 4 due to dormant and headbutted random things was played, why wouldnt a 5/5 (since it needs to lose health) that drops immediately on turn 5 wouldnt? (rethorical question)
Idk if it will go further than the testing phases tho
I thought this would be really good, since its a 5 mana 8/8, but then I noticed the "this turn" (I previously read it as "last turn")
This difficults things a bit. While Priest always has its HP, it just means its no longer a 5 8/8, but its a, at the very least, 7 8/8, which makes it a liiiitle bit worse. That said, Priest HAS ways to cheapen spells to 0, so its not unlikely to see it being played after a 0 mana spell.
Took down my rating from 4 to 3 though, due to the volatile nature of its condition
I think all cards for this "nuke my own deck" warlock are around the same rating, despite having varying powerlevels.
This will only matter in a game which reaches fatigue (be it through nuking yourself or drawing cards).
If you hurry it up by nuking your own deck and to take advantage of other similar cards, expect to hit this card quite a few times in the process, making it useless.
However, since this works similarly to Nomi, I will gamble that it will see play in decks that played out akin to Nomi decks, and as such I would rate it the same way I would rate Nomi. I think this might even be better than Nomi, in the sense that it keeps summoning stuff.
All that taken into consideration, were Nomi Warlock decks any good? I really dont know, since I never faced one.
Lastly, Lakkari Sacrifice powercreep?
I think this is better than some people give it credit for. The condition for the dupe to happen is really easy to make happen in Warrior, and it comes directly after Sword Eater in the curve. Even without buffs, its already a good card, and both it and Sword Eater synergize with Feat of Strength.
The only condition it needs to clear is beating the competition for the 5 mana slot and overall deck slot.
I mean, Hex with a 4/5 body... I dont think much else must be said, other than "If theres an Elemental Shaman deck, they'll play this"
Fun card, can really screw around with an opponent without proper removal and give you quite some armor!....... in the land of dreams, because 9 out of 10 times this will take 1 damage and either stand around doing nothing or die miserable afterwards.
All that said, why would someone even waste a slot with this? Doesnt even synergize with Saurfang.
A fun legendary to put into your secret Pally, for sure. After I got to know that they can be silenced though, I got quite disappointed.
Also, the only secret you can reliably expect to stay around for more than one turn is the new one that gives you a taunty horse.
Overall, interesting, but somewhat weak and vunerable.