I'm more inclined to agree with Sinti's rating, though Magtheridon seems very awkward and Sporeling probably requires an aggro deck to be good. We know from previous arena cards that mirror effects usually suck. Libram of Justice on the other hand looks like an obvious 5* card to me, the ability to remove anything out of nowhere is extremely powerful for Paladin. I'm a bit unsure about Blackjack Stunner. Obviously an extremely OP removal tool if the effect triggers, but I don't think it will be consistent enough to be worth a pick. Maybe with 4 secrets it could be good? I'll definitely be picking this card a couple times to see how it plays out.
Oh god no, this has to be a joke. Why revert the best feature (in theory) to arena? It just needed some fine tuning by having a decent algorithm for correct bucketing in place. Instead this change will make drafting so bland and obvious again, great job Team 5...
Not sure if I'm going to enjoy this meta tbh. Too many busted cards and board flips out of nowhere. It will take a while for me to properly adjust I think.
6.5-6.8 wins on average is already very good, hard to say at that point what you're doing wrong without providing specifics like drafts or gameplay. It might not be a meta that is entirely suited to your playstyle. If you've made it to 10:0 four times in a row it just seems like an unlucky streak though.
Yep, I craft a lot of golden cards simply because I don't have much use for dust as an arena player. 70+ golden legendaries, most of them crafted. It would be nice if there was an option to gift dust to players on the FL.
I don't agree on your assessment of Siegebreaker and Gift of the Wild, but other than that I have the same impression of the new classic cards as you. Siegebreaker is comparable to a Violet Warden or Bog Creeper, so probably somewhere between a 2-3?
Gift of the Wild is nowhere near Silver Sword in power level, as you can invest the mana upfront and then build up your board with SS in the following turns. With GotW you'll need a board and at least three minions to be worth the high cost, so it's clearly a win more card. Why would I pick this when I can close out games much cheaper with Blessing of the Ancients or Savage Roar? Honestly I wouldn't even give this a 3 rating.
Yikes, Pala seems to be pretty OP as expected. Did 4 Pala runs, 3 of them went to 12. It's an extremely aggressive meta right now and trading is bad/inefficient most of the time with the amount of tokens and generally annoying minions in play. Removal is much worse atm and board clears easy to play around, so control doesn't seem to work reliably. Anything above 6/7 mana is too high of a penalty when drawn early.
I'm using this list (Priest): AAEBAZ/HAh4J0AL2AqQDugSABeAF7QWQB/gMuQ2LD6AQ1xPDFocXqKsChrECoLcCg7sC2LsCnb0Cn70Cz8cCws4CkNMCw+oC8eoCoIADvZkDAAA
Malchezaar is a must-include ;) I struggle against fast decks obviously, but it's doing a little bit better than I expected at R20 lol. There isn't much of a strategy other than trying to hit your curve and survive the first few turns though. Oakheart helps pulling bad legendaries from the deck, Geddon and Mogor provide some sort of defense/stall.
Hero Power Upgrade as a Hunter is useless for a 30 legendary deck, it's probably better to include any sort of decent statted 1-5 mana minion like Elise, Feugen, Loatheb etc. Jepetto isn't bad, legendaries often have strong Battlecries or Deathrattles after all.
I'm more inclined to agree with Sinti's rating, though Magtheridon seems very awkward and Sporeling probably requires an aggro deck to be good. We know from previous arena cards that mirror effects usually suck. Libram of Justice on the other hand looks like an obvious 5* card to me, the ability to remove anything out of nowhere is extremely powerful for Paladin. I'm a bit unsure about Blackjack Stunner. Obviously an extremely OP removal tool if the effect triggers, but I don't think it will be consistent enough to be worth a pick. Maybe with 4 secrets it could be good? I'll definitely be picking this card a couple times to see how it plays out.
Oh god no, this has to be a joke. Why revert the best feature (in theory) to arena? It just needed some fine tuning by having a decent algorithm for correct bucketing in place. Instead this change will make drafting so bland and obvious again, great job Team 5...
Not sure if I'm going to enjoy this meta tbh. Too many busted cards and board flips out of nowhere. It will take a while for me to properly adjust I think.
I'll definitely craft a golden Zephyris, great addition for a 35 legendary card deck.
6.5-6.8 wins on average is already very good, hard to say at that point what you're doing wrong without providing specifics like drafts or gameplay. It might not be a meta that is entirely suited to your playstyle. If you've made it to 10:0 four times in a row it just seems like an unlucky streak though.
Yep, I craft a lot of golden cards simply because I don't have much use for dust as an arena player. 70+ golden legendaries, most of them crafted. It would be nice if there was an option to gift dust to players on the FL.
I don't agree on your assessment of Siegebreaker and Gift of the Wild, but other than that I have the same impression of the new classic cards as you. Siegebreaker is comparable to a Violet Warden or Bog Creeper, so probably somewhere between a 2-3?
Gift of the Wild is nowhere near Silver Sword in power level, as you can invest the mana upfront and then build up your board with SS in the following turns. With GotW you'll need a board and at least three minions to be worth the high cost, so it's clearly a win more card. Why would I pick this when I can close out games much cheaper with Blessing of the Ancients or Savage Roar? Honestly I wouldn't even give this a 3 rating.
Yikes, Pala seems to be pretty OP as expected. Did 4 Pala runs, 3 of them went to 12. It's an extremely aggressive meta right now and trading is bad/inefficient most of the time with the amount of tokens and generally annoying minions in play. Removal is much worse atm and board clears easy to play around, so control doesn't seem to work reliably. Anything above 6/7 mana is too high of a penalty when drawn early.
I'm using this list (Priest): AAEBAZ/HAh4J0AL2AqQDugSABeAF7QWQB/gMuQ2LD6AQ1xPDFocXqKsChrECoLcCg7sC2LsCnb0Cn70Cz8cCws4CkNMCw+oC8eoCoIADvZkDAAA
Malchezaar is a must-include ;) I struggle against fast decks obviously, but it's doing a little bit better than I expected at R20 lol. There isn't much of a strategy other than trying to hit your curve and survive the first few turns though. Oakheart helps pulling bad legendaries from the deck, Geddon and Mogor provide some sort of defense/stall.
Hero Power Upgrade as a Hunter is useless for a 30 legendary deck, it's probably better to include any sort of decent statted 1-5 mana minion like Elise, Feugen, Loatheb etc. Jepetto isn't bad, legendaries often have strong Battlecries or Deathrattles after all.
Cool new site, I like it! I don't have time to comment on the cards, so I'll just post my ratings here for comparison: