We've got a fresh round of Hearthstone Developer Insights for the Year of the Pegasus' upcoming core set!

Quote From Aleco

Thread for the some of the design insights/philosophies behind the recent core set updates:

Our #1 goal for this year's core set was to celebrate 10 awesome years of Hearthstone. In order to do this, we really tried to push our boundaries by reaching for some of the most iconic cards in Hearthstone history - including ones from the Hall of Fame!

How did we pick which cards from the past to come back?

The short answer here is that we tried a TON of stuff, and kept what we felt the game could handle. Cards like Leeroy Jenkins and Fiery War Axe were performing well in testing without breaking the game, while others…

like Coldlight Oracle and 1-mana Cold Blood were dominating in playtests. We really tried to test almost every card from the Hall of Fame (not Ice Block though, sorry not sorry) to see which ones worked and which ones didn't in the modern game.

DK and runes: We downshifted the rune requirements on a TON of cards, leaving just one BBB, FFF, and UUU spell in standard. Our general feeling was that the rune system was too restrictive, and we wanted to open up more room for deckbuilding within the class.

Our hope is that players will now feel like there are meaningful choices and concessions being made when picking between various rune combinations, as opposed to feeling forced towards specific combinations.

Druid and ramp: Coming into the Year of the Pegasus, our philosophy on ramp in standard is changing a bit. We think Druid should be able to ramp with a restriction on 2 (Splish-Splash Whelp), and ramp with some kind of small upside on 3.

Since Wild Growth is just ramp on 3 with no upside, it was a natural candidate for rotation/adjustment. Nourish has established itself as a card that is usually lackluster when played on its own, yet very strong when its Choose One effects are combined (cont).

We didn't love how the card was positioned, so we tried out a few changes (such as making it give empty mana crystals) but none of these changes landed well in testing. Instead of trying to force a change to the card that we didn't like, we decided to rotate it out of Standard.

Wrath of Air Totem back? Yup! We want to celebrate Hearthstone's history with this core set, and Wrath of Air Totem felt like a part of that history worth celebrating. If players love it we can keep it in the game long-term, and if they don't we can rotate it when appropriate.


On Shadowstep

Quote From Aleco

Thanks for the update: any thoughts on why Shadowstep remains?

Love it or hate it, it’s hard to deny that it’s one of the most iconic cards in hearthstone history! Not saying it will never rotate from core set, but this did not feel like the year to do it.


Paladin's Extra Cards

Quote From Aleco

How about on Pally still having +2 cards in core? Will other classes get +2 new cards?

I don’t think it’s a big deal if classes have slightly different numbers of core cards. We might even add/remove a few cards to core throughout the year if need be!


That Annoying Priest Guy

Quote From Aleco

Sorry for being the annoying Priest guy, but some q's on the new core set:
1. What is the intended direction for 2024? It feels odd to remove Benedictus, but keep Ascendant and add Chirurgeon.
2. Why was Catrina kept given its lack of use and support in 2023?

We have to make core sets while keeping in mind the sets that will be released throughout the year, as well as a number of other constraints like discover pools. I know thats not the most satisfying answer, but it’s the most I can really say :/


What do you think about this round of developer insights? Let us know in the comments below!