What I like about this expansion, and looking for decks in new expansion.

Submitted 4 years, 9 months ago by

Hello all,

I think you know what is this going to be about.

I wanted to say that this expansion is good, as it drives me more than being exciting.

I don't know where to start, but this expansion has more playable cards than many expansions, and I love it a lot as Journey to Un'goro expansion, and... this isn't even a beginning of standard cycle!

I'm looking forward to playing ALL classes since I mainly play very few classes. This will be my first time to try out many interesting and potential decks throughout all classes. So I really don't care if the meta will crush me, there are just too many good and fun cards when you comparing it to other expansion.

Each class has received at least 2 GREAT cards. This means none classes are being treated like an awful way like Moorabi on shaman or something like that. Of course, some quests are bad, but that's because there is another way to play than just playing quests from other cards.

And about the current state of Hearthstone, maybe there are some issues right now, like reprint cards or the meta is being the same. But if you look at the new expansion, it offers you many great and tech cards, and the nine new quests mean another new nine long journey!

This expansion is just damn so good, that I might even vote as the best expansion after Old gods and Un'goro expansions. I'm not here telling you to buy it or whatever your thoughts are, I just think it's awesome. And if that's not enough for you, let me tell you something: This is a sign that the Blizzard is improving the game or card designs, and in the next expansion, they will get healthier and better because of the powerlevel, more good cards = more playable cards.

I don't want to give more expression, I'm just gonna say it is undeniably GOOD expansion. Hopefully, my feelings aren't sensitive over new cards.


Here are my thoughts on each class (In hearthstone order style):

Druid:
Really cool archetype they have received from a new quest, Really great cards overall. The only thing that made me excited for druid class is the Elise the Enlightened.

Hunter:
The quest will probably be the new core card for Hunter since it will empower his minions and go with charge minions. What makes me excited is to try new great utility card like Hunter's Pack, two epic Hunter cards and more. These things look great.

Mage:
This class has finally received some strong cards based on secrets and more heavy spells support, and it looks really fun this time. I'm excited to try all the cards except the D[Hearthstone Card (une Sculptor) Not Found], Reno, and the quest.

Paladin:
I think we are aware that they always push paladin in a different direction, while they received weird archetype as always. Paladin has received an actual great single target removal spell: Subdue. I'm excited to try Sir Finley, and maybe I'll try to make reborn and deathrattle work together in wild format. I can't disenchant anything since I love this expansion.

Priest:
Everyone talks about a priest being a meme-y class with silly midrange spells. Well, looks like its not a joke anymore. Because priest has received a great alternative maelstrom and alternative frostbolt (Can't target minion though, because of prophet velen.). That may not push the different archetype, but it certainly will help priest a lot for now or for the future. And there are other cards like Wretched Reclaimer seems playable at best. I'm not a priest player, so don't think I'm always right.

Rogue:
Well, looks like the two legendaries will be another reason to play the rogue again. I generally like rogue a lot. The other cards have a cool new mechanics like [Hearthstone Card (Shadows of Death) Not Found] and Whirlkick Master. Can't wait to play it.

Shaman:
My favorite class has received a huge push for aggro overload decks. I appreciate that, and good control spells like Plague of Murlocs. However, I'm getting bored of a class now and I'm hoping to play all other classes.

Warlock:
I think they are pushing certain warlock archetypes. And I don't like warlock anyway, but I'll try nonetheless. The only thing that interests me is the Sinister Deal and probably Expired Merchant.

Warrior:
This class has received a very cool quest, I think it even quite fit in aggressive Warrior even it removes their turn 1 play, I don't know if aggressive warrior exists in wild format. But after you completed the quest, you get an instantly new hero power, no delay for buying ordinary 5 mana quest spell to gain a hero power, so you can summon 4/3 and refresh again... That doesn't seem like a joke for an aggro warrior. Otherwise, I'm not a perfect reviewer since I don't play warrior much. Also interested in Bloodsworn Mercenary, I don't think copying the damaged minion would do a great job, but additional 3/3 body accessed in early game sounds like a great deal to me.


But before I created this thread, I don't want only to give myself words about expansion. I'm looking forward to getting help from you all, I want to get to play each class and trying to play them all. So,

I wanted to know what decks you have for new cards, I play both standard and wild format. If you have a deck for some or all classes, share it here. But don't make a trash deck please, as long as it has a possible way to win the game.

EDIT: Oops, can someone move this to deck building thread? Thanks.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Hello all,

    I think you know what is this going to be about.

    I wanted to say that this expansion is good, as it drives me more than being exciting.

    I don't know where to start, but this expansion has more playable cards than many expansions, and I love it a lot as Journey to Un'goro expansion, and... this isn't even a beginning of standard cycle!

    I'm looking forward to playing ALL classes since I mainly play very few classes. This will be my first time to try out many interesting and potential decks throughout all classes. So I really don't care if the meta will crush me, there are just too many good and fun cards when you comparing it to other expansion.

    Each class has received at least 2 GREAT cards. This means none classes are being treated like an awful way like Moorabi on shaman or something like that. Of course, some quests are bad, but that's because there is another way to play than just playing quests from other cards.

    And about the current state of Hearthstone, maybe there are some issues right now, like reprint cards or the meta is being the same. But if you look at the new expansion, it offers you many great and tech cards, and the nine new quests mean another new nine long journey!

    This expansion is just damn so good, that I might even vote as the best expansion after Old gods and Un'goro expansions. I'm not here telling you to buy it or whatever your thoughts are, I just think it's awesome. And if that's not enough for you, let me tell you something: This is a sign that the Blizzard is improving the game or card designs, and in the next expansion, they will get healthier and better because of the powerlevel, more good cards = more playable cards.

    I don't want to give more expression, I'm just gonna say it is undeniably GOOD expansion. Hopefully, my feelings aren't sensitive over new cards.


    Here are my thoughts on each class (In hearthstone order style):

    Druid:
    Really cool archetype they have received from a new quest, Really great cards overall. The only thing that made me excited for druid class is the Elise the Enlightened.

    Hunter:
    The quest will probably be the new core card for Hunter since it will empower his minions and go with charge minions. What makes me excited is to try new great utility card like Hunter's Pack, two epic Hunter cards and more. These things look great.

    Mage:
    This class has finally received some strong cards based on secrets and more heavy spells support, and it looks really fun this time. I'm excited to try all the cards except the D[Hearthstone Card (une Sculptor) Not Found], Reno, and the quest.

    Paladin:
    I think we are aware that they always push paladin in a different direction, while they received weird archetype as always. Paladin has received an actual great single target removal spell: Subdue. I'm excited to try Sir Finley, and maybe I'll try to make reborn and deathrattle work together in wild format. I can't disenchant anything since I love this expansion.

    Priest:
    Everyone talks about a priest being a meme-y class with silly midrange spells. Well, looks like its not a joke anymore. Because priest has received a great alternative maelstrom and alternative frostbolt (Can't target minion though, because of prophet velen.). That may not push the different archetype, but it certainly will help priest a lot for now or for the future. And there are other cards like Wretched Reclaimer seems playable at best. I'm not a priest player, so don't think I'm always right.

    Rogue:
    Well, looks like the two legendaries will be another reason to play the rogue again. I generally like rogue a lot. The other cards have a cool new mechanics like [Hearthstone Card (Shadows of Death) Not Found] and Whirlkick Master. Can't wait to play it.

    Shaman:
    My favorite class has received a huge push for aggro overload decks. I appreciate that, and good control spells like Plague of Murlocs. However, I'm getting bored of a class now and I'm hoping to play all other classes.

    Warlock:
    I think they are pushing certain warlock archetypes. And I don't like warlock anyway, but I'll try nonetheless. The only thing that interests me is the Sinister Deal and probably Expired Merchant.

    Warrior:
    This class has received a very cool quest, I think it even quite fit in aggressive Warrior even it removes their turn 1 play, I don't know if aggressive warrior exists in wild format. But after you completed the quest, you get an instantly new hero power, no delay for buying ordinary 5 mana quest spell to gain a hero power, so you can summon 4/3 and refresh again... That doesn't seem like a joke for an aggro warrior. Otherwise, I'm not a perfect reviewer since I don't play warrior much. Also interested in Bloodsworn Mercenary, I don't think copying the damaged minion would do a great job, but additional 3/3 body accessed in early game sounds like a great deal to me.


    But before I created this thread, I don't want only to give myself words about expansion. I'm looking forward to getting help from you all, I want to get to play each class and trying to play them all. So,

    I wanted to know what decks you have for new cards, I play both standard and wild format. If you have a deck for some or all classes, share it here. But don't make a trash deck please, as long as it has a possible way to win the game.

    EDIT: Oops, can someone move this to deck building thread? Thanks.

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