Mimiron's Head?
Submitted 4 years, 10 months ago by
uhuglue
I've been thinking of crafting the thing to play around with, put it in a couple of differed cheap mech decks... I've seen OTK quest mage with it in some video, anyone have experience playing this guy?
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I've been thinking of crafting the thing to play around with, put it in a couple of differed cheap mech decks... I've seen OTK quest mage with it in some video, anyone have experience playing this guy?
One of my favorite moments from playing Hearthstone was the one time I got the VOLTRON thing to happen with Mimiron's Head. I'm pretty sure the priest I was playing COULD have possibly derailed it, but he was losing anyway, and I'm guessing he just wanted to see it also, haha.
I got it from a Cybertech Chip that didn't start in my deck against a big priest while in fatigue and with almost no resource left. An unforgettable moment.
https://hsreplay.net/replay/38itWUWNfsPfXcPfV23pr7
Since mechs are quite popular right now with SN1P-SN4P , v07tr0n could work as a surprise meme-kill.
ARES summons Erymanthian Huffer.
ARES declares attack with Huffer .
Adonis' hp reached 0. ARES wins!
Wild is too powerful for that gimmick card to work, you could try to play it in quest mage.. but there are better, easier to set up mage OTKs.
if you have 1600 spare dust go ahead.
You can get it in Dalaran Heist pretty regularly so don't craft it
With so many Mechs around now you can try to stick a couple on board, but on Wild (since there are tons of powerfull removal) it's pretty hard to make them survive a whole turn. Anyway, for the memes, is always a good card that works pretty good with Quest Mage because you can get the extra turn to make it working without your opponent reacting.
"For what profit is it to a man if he gains the world, and loses his own soul?"
It's a fun meme deck, but it's not worthwhile in the long run. The fact that you have to sacrifice 5 cards (2 Target Dummys, Mimiron's Head, Open the Waygate and Molten Reflection) for the OTK, and even more to fulfill the quest means you don't have much space left for control or stall cards. Furthermore, it's Wild, with over 800 spells, there's going to be a lot of variance, and most of it isn't very good.
Wild is just far too powerful for such a deck to work.
???
I've actually been playing this a bit today, and it is really inconsistent. I guess it comes down to what your goal is. Is it fun? Heck yes. You just have to be willing to lose a few games. Ranking up? Not too likely.
My version uses Mana Cyclone and a bunch of cheap stuff, plus of course 2 ice blocks. Ran into hand size issues quite frequently. What sucks even more is that even if you pull it off, the reward itself is only 16 dmg. As GameTheory345 said, you want a molten reflection to double it up (crazed alchemist also works). Of course, you've also got full mana the turn Vo7tron spawns, so maybe your rando spell generation gave you a fireball or something.
Good luck!
"Be excellent to each other." -Bill and Ted
I've played it in both Quest Mage and in otk rogue combo (Using Annoy-o-trons & Conceal). The mage version is a bit of an inferior Quest Mage OTK (requiring slightly more pieces & weak against taunt walls), but it can hold its own against many control decks. The rogue deck is a fun meme that makes your opponent feel amazed or just bad about themselves when they do lose to it.
It's a funny card but nowhere near powerful enough to be anything other than a meme. There are much easier ways to set up much scarier minions nowadays. If your goal is to make highlight reel videos then by all means craft it, just don't expect it to be good. :/