Handbuff Paladin

Last updated 4 years, 11 months ago by
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I've been tinkering with this version of Handbuff Paladin for a long time and can't wait for the buffs to Crystology and Glowstone Technician.

I generally try to take the early game slow and wait to maximize my Handbuffs.  I also like to wait until I have at least of the Charge minions (Argent Horserider or Chillblade Champion) because they are usually our win condition.

Try to maintain board control while continuing to buff up your hand and then finish your opponent off with the buffed charge minions from hand.

Corpsetaker is insanely powerful in this deck and because of that, the only time I will play a Smuggler's Run and Grimestreet Outfitter on curve is if I can follow up with a buffed Corpsetaker on curve.

To help keep our hand at a good size, we make use of Crystology, Stonehill Defender, and Countess Ashmore.  The first two are great for increasing our hand size in the early game and Countess helps to keep you going in the mid to late game.  There are already 5 Lifesteal minions in the deck because of Corpsetaker, so you're pretty much guaranteed to get a draw there. For the Rush draw, we have Zilliax, Ghostly Charger, and Batterhead.  Lastly, for the Deathrattle draw, we only have one card, so Ashmore is guaranteed to tutor Val'anyr.

In addition, we also have Zola the Gorgon and Barista Lynchen to get more copies of our Handbuff minions.

 

Try to mulligan for Smuggler's Run, Grimestreet Outfitter, Crystology, Stonehill Defender, and Corpsetaker.

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