SN1P-SN4PS Mechanical Army 9-0

Last updated 4 years, 10 months ago by
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So you want to crush your enemies while having huge amounts of fun?

This deck was made exactly for u.

Game plan

Its simple you want to start quickly and maintain decent board as fast as you can and the hold to it.

Muligan

Always keep Mecharoo (one is enough btw dont keep 2 :D ) , Whirliglider and Galvanizer (most of the times you shoul have mechs in hand)

Do not keep: Tracking and any 5+ cards

Specific Gameplans

Warrior: you want to go tall with this one cuz he has many board clears. And use well your Mechanical Whelp its super tough to deall with him.

Priest: This will be most likely rez so you want to go fast(like always) but this time it means even more he is unstopable in late game(most of the times. You will want to go tall.

Druid: stick with normal plan just keep board control. Go wide in this one

Hunter: Play carefuly and smart specialy if its mirror. Keep his board as clear as possible yet dont forget to smorc him a bit too. Go tall so you can do favorable trades

Otherwise you can go normaly and stick with classic muligan

 


If you need any more help ask me in the coments (replacments why did i chose some cards and that stuff).

This is the first guide i ever did so i hope its good :D thanks for your atention

 

 

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Comments

  • KapriStehno's Avatar
    30 2 Posts Joined 06/03/2019
    Posted 4 years, 10 months ago

    what do u think of 1 cybertech chip, i feel like you can run out of cards quickly and this can help

    also arent the buffed necromechanics good?

     

    0
    • WonderfulJinn's Avatar
      45 6 Posts Joined 05/31/2019
      Posted 4 years, 10 months ago

      i tried cybertech chipe and i found out that you kind of not need it :) but if you want to then i would put it instead of bomb toss or other 2 drop :)

      about necromechanics i really dont know we will see if its useful (i dont have him so i cant test) try use it instead of replicating menace

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