Wild Mech Mage feat. Dollmaster, Arugal and Aluneth

Last updated 4 years, 10 months ago by
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This is a MEME deck!! PLEASE CRAFT CARDS AT YOUR OWN RISK!

The goal here is to play mechs. Draw mechs. Play more mechs.

Mulligan for Galvanizers, Mechwarpers, and Book of Specters.

I have been able to create V-07-TR-0N more times than with any other deck I've tried. Archmage Arugal can give you two Mimiron's Heads, and Dollmaster Dorian can cheat a 1/1 copy of him on the board.  But make no mistake, Mimiron's Head is the worst card in the deck.

If you have Archmage Arugal and Book of Specters early, you can play them on turn 4 to (usually) give your hand a boost.

Aluneth seems necessary.  I wouldn't play the deck without it.  In the mid-late game, I'll try to play Dollmaster Dorian or Archmage Arugal after Aluneth is equipped.

The idea here is Magnetic is good, so I added a second Replicating Menace.  Three drops are really the only cards I change in the deck since the core cards are outside of this range.

Other Card options: For the 3 and 4 drops...you can try a Harvest Golem or even a Demolisher. Explodinator is not a bad option either.  They all have bad stats though. Enhance-o Mechano can be fun, but I don't run him anymore. 

Small sample size....but SN1P-SN4P feels great!  51% win-rate for the first 45 games with this version, played at ranks 10-5.   I think this deck is really close to decent.  Pull out Mimiron's Head for more consistent wins.  And Windfury is underrated imo.  With all the magnetic synergy, Flying Machine feels way better than Spider Tank!

I'll try some more games and update soon.

Good luck!!!   I hope you enjoy this deck.

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