Dragon Craft

Last updated 4 years, 10 months ago by
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INTRODUCTION

Welcome to Dragon Craft a deck designed to craft and recraft your mechs until a surprise Dragon appears. It's a homebrew deck that is insprired by classical mech Deathrattle decks and by the Oldschool Dragon deck by RagingAlphaWalrus as well as some of my own thoughts.


GENERAL GAME PLAN

You try to fill your hand with cards to be able to adapt to any situation. You want to survive the early game, turn it around in mid game with some nifty Deathrattle action and either overpower your enemy in that phase or stall for your win condition combo: Emeriss into Leeroy Jenkins + [Hearthstone Card (Faceless Manipulaltor) Not Found]


MULLIGAN:
You try to mulligan for the card draw cards as well as the sticky [Hearthstone Card (Framebot) Not Found]s against almost any enemy. Loot Hoarder draws you a lot and is good to play early. Always a keep. Against most Setups the Rat Trap is a keep as well. If you have a playable 2 drop already, you can also keep an Ursatron to fill your hand even more. Both cards are likely to be contested early on and that is actually what you want.

pretty much all setups: Loot Hoarder>Upgradeable Framebotand if you have one of them Ursatron


Against Token/Aggro Decks like murloc shammy, token druid, pogo rogue, tempo rogue, midrange hunter, mech hunter and so on:
You may want to keep Zilliax and anything sticky. As well as the Rat Trap to stall the minion spam a bit.

Versus enemies that rely on big minions like summoner mage, and res priest you want the clearing power of Spider Bomb in combination with Nine Lives and Fireworks Tech.

 

How do you play this Deck? In general you start quite slowly.
You can plan on what kind of Deathrattle effect you need the most and play the minions early for that to appear in the Nine Lives roster. Spider Bomb for heavy removal of strong individual minions like Giants or big Paladin Mechs, Loot Hoarder for more cards to draw to have everything ready for the lade game or Mechanical Whelp to heavily contest the Board against OTK/Control decks. Adaptive usage of Nine Lives is basically the whole art of this Deck. Take care though, the bombs from Explodinator can eat up a slot in the 9L selection as well as the Deathrattle effect from SN1P-SN4P and Replicating Menace. So don't blindly put them on the field. Try to magnetize-play Menace and Sn1p and only use Explodinator if you really need some board presence.

Don't be shy to drop a Venomizer, [Hearthstone Card (Sn1p Sn4p) Not Found] or Replicating Menace early to contest the board and force out some board clearing options. That is if your gameplan allows the appearance of them in your Nine Lives selection.

Good Combos are:
Early game
Loot Hoarder R2 into Nine Lives R3 to get three draws.
Coin Ursatron R2 into Nine Lives R3
Spider Bomb R3 into Fireworks Tech, + Trade + Coin Nine Lives for three big minion Kills on R4 (good against lucky summoner mages)
Mid Game
Coin Mechanical Whelp R5 into [Hearthstone Card (Necormechanic) Not Found] + Fireworks Tech R6
Mechanical Whelp R6 into Necromechanic + Nine Lives R7
Late Game
Emeriss into Leeroy Jenkins + Faceless Manipulator into King Krush

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