Handbuff Midrange Paladin

Last updated 2 years, 8 months ago by
  • Casual
2

Handbuff Midrange Paladin deck for United in Stormwing

In this deck, the game plan follows the classical midrange paradigm: play on curve, value trade when possible, and overrun your opponent by building a  board too big for him. As the game has evolved over the year, midrange decks have become rarer as board clears have become stronger.
 This deck, however, aims to build huge stats very early on thanks to the new profession weapon card, giving your hand +1/+1 when a minion loses divine shield. Other new hand buff cards of the new expansion come to complement this game plan, such as the alliance bannerman and noble mount. Furthermore, some holy spells such as Invigorating Sermon will give your minions even more stats, allowing top decks to be already buffed and thrive on their effects requiring better stats.
 You should end up, if the cards curve right, with quite big minions by turn 4 or 5. 
 By then, you will be able to use your minions at full potential, some of them gaining even more powerful effects when buffed enough. In the end curve, some minion cards will give you some draw power to refill your hand and allow you to finish off you opponent.

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