Colossal Highlander Druid

Last updated 2 years ago by
  • Casual
1

Hi everyone, happy to share my enormously fun highlander druid with you!

In an early meta of Switcheroo and pirrrrates, this deck's aim is to get the upper hand with some control to win in the end with a lot of value.

Key Combos:

Brann Bronzebeard + Blademaster Okani:
If you can get Brann out on turn 3 with a followup of Okani, you basically take the next turn or two from your opponent granting you a huge advantage. In my experience, Earthen Scales can help to secure Brann for a turn quite well if Coin or Innervate are available.

Brann Bronzebeard + Ambassador Faelin:
This is the huge value package. Combined with [Hearthstone Card (Sir Finley, Sea Guidecard], you can change your for a nice amount of Colossal Minions. Finley also helps to secure Reno Jackson's battlecry which may otherwise be hindered. Bare in mind: Brann also doubles Finley's battlecry, so you want to get rid of him for this first. Otherwise, you would end up with the same hand started with.

Brann Bronzebeard + Queen Azshara:
This combo is not necessarily as as impactful as the other's but generates nice value that, if you are already in the lead, can secure your position quite nicely. Again, be aware that Tidestone of Golganneth may disrupt Reno Jackson. Exccept for Xal'atath, all option are viable depending on the current game state.

 

Tech Cards:

Smothering Starfish
Right now, with so many Switcheroo decks out there, this card is quite important and something you may want to mulligan for, when facing priests.

Venomous Scorpid (Alternatively, Spammy Arcanist may deal with annoying mechs.)
Similarly to Smothering Starfish, this card is for early control and removal of bigger threads, however not as impactful against priests.

Blademaster Okani
Whether played with Brann Bronzebeard or not, this card helps to stop most deck's tempo giving you the chance to turn the tides (see the wordplay cause of the current expansion!)

 

Mulligan:

To be honest, I have only played about 10 games with this list so this is way too early for a precise mulligan guide. Here are my suggestions:

General, Innervate is mostly always a keep, as most important impactful turns will happen in the mid to end game. Getting one of those out a little earlier never hurts.

Against tempo:
You want to survive till turn 5-6 to regain the board so you'll need cards to help you stay alive. Bottomfeeder is an early stabilizer that especially with Aquatic Form can maintain an early board for you. Death's Head Cultist on three is always a good drop against aggressive decks offering you more time to gather cards. As mentioned above, Blademaster Okani will give you a good body for trading while possibly countering the next turn of your opponent. Wrath is usually also a keep against minion heavy decks, best pulled from Jerry Rig Carpenter though. This is however a slight risk as most Choose One cards in the deck won't help you much against aggro.

Against control:
Ramp. Try to get Innervate, Wild Growth, Nourish, and Wildheart Guff. Get your huge turns sooner than your opponent and win with your powerful combo turns. In these games I mostly won easily. Interestingly, I haven't faced any Kazakusan since expansion launch. Control Warrior rather go for the Captain Galvangar + Faceless Manipulator combo and as you're usually faster, the last times they ended up copying my colossal minions instead… :)

Well, it's too early to say how good the deck will perform in a settled meta but it's a great joy to play with my winrate above 50% atm. Let me know what you think! :)

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