Time to Heat up Watery Shields!

Last updated 1 year, 10 months ago by
  • Casual
3

INTRODUCTION

Hi there! I'm Esparanta, a passionate Wild player who loves to explore the limits of Highlander decks. In this deck, we will revisit an old archetype called Taunt Warrior. Originated from Un'Goro expansion, Fire Plume's Heart is the core card this deck based on, with double N'Zoth package acting as support.

GAMEPLAN

Your objective is to play Taunt minions to progress your Quest while protecting your face and burning your opponent's face with Sulfuras. If your opponent still feels wet, set your opponent to the ground with double N'Zoth. Here are the tips you need to know:

  • Either N'Zoths can summon up to 7 different tribes or deathrattle minions.
  • Whenever you got both DMH in hand, feel free to use it anytime. Best to use is whenever you have N'Zoths and/or removals.
  • In Formation! can grant you Taunt minions outside of Warrior class.

CONCLUSION

That's all for this deck. Feel free to ask anytime in comments and have fun in Wild format!

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3
Card Changelog (Click to View)
Update #3

Card changes 1 year, 10 months ago (Throne of the Tides Nerfs)


Update #2

Card changes 1 year, 10 months ago (Throne of the Tides Nerfs)


Update #1

Card changes 1 year, 10 months ago (Throne of the Tides Nerfs)


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