Conjured Spells
Last updated 4 years, 8 months ago by
Slytox
- Hand Mage
- Wild
- Ranked
This deck fills your hand with spells through Cyclone elemental and then uses those spells to fuel the dune sculptor. This provides you tempo and resources to manage your opponent's board. You then use Astromancer and Mountain Giants with Conjurer's Calling as your primary threats.
Your win conditions are to finish through Antonidas Fireballs, Big minions from Conjurer's Calling, or to out value your opponent. Because you generate so many random resources, your opponent can't play around your cards very easily.
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0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
6860
Your Cost
6860
Mage Cards
- 0 Elemental Evocation x 2
- 1 Magic Trick x 2
- 1 Ray of Frost x 2
- 2 Astral Rift x 2
- 2 Frostbolt x 2
- 2 Khadgar x 1
- 2 Mana Cyclone x 2
- 3 Arcane Intellect x 2
- 3 Conjurer's Calling x 2
- 3 Dune Sculptor x 2
- 3 Messenger Raven x 2
- 4 Sorcerer's Apprentice x 2
- 4 Vex Crow x 1
- 6 Meteorologist x 1
- 7 Archmage Antonidas x 1
- 7 Astromancer x 2
Neutral Cards
- 12 Mountain Giant x 2
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