Midrange LackeyLock
- Zoolock
- Wild
- Ranked
variant on the ZooLackeyLock which I found had too many dead cards with the wrong draw (e.g. the eggs). This variant is perhaps a turn slower with a bad draw, but I often find myself with 25+ stats on the board by turn 4.
I'm up to rank 4 with this deck, mostly because the deck looses all games against Warrior (as do 90% of decks) but I'm sure someone with better skill could get it further up the ranks!
Muligans;
Always keep Flame Imp, Neferset Thrasher, and Sinister Deal. Voidwalker is a good keep against Hunter and suspected zoo / tokens. Always keep one drops except Beaming Sidekick as you want to play a minion on one. Don't get lured into keeping combo pieces unless you have the coin and a perfect draw, there's a lot of interactivity in the deck and combos will commonly present themselves on tempo.
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0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Flame Imp x 2
- 1 Grim Rally x 2
- 1 Sinister Deal x 2
- 1 Voidwalker x 2
- 2 EVIL Genius x 2
- 3 Duskbat x 2
- 3 EVIL Recruiter x 2
- 3 Neferset Thrasher x 2
- 3 Nethersoul Buster x 4
- 4 Diseased Vulture x 2
- 5 Dark Pharaoh Tekahn x 1
- 1 Beaming Sidekick x 2
- 1 Crystallizer x 2
- 3 Magic Carpet x 1
- 5 Leeroy Jenkins x 1
- 5 Zilliax x 1
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