Wild Taunt Druid Rev 2.0

Last updated 4 years, 7 months ago by
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Hello Everyone!!  Lost to another cool deck recently, so of course I have to try to recreate it.  Here's my version of Taunt Druid.  When you play one Khartut Defender, usually two end up in your res pool.  Then you use Hadronox and N'Zoth, the Corruptor to keep bringing them back.  You can use a Naturalize to kill the HadronoxWitching Hour will bring back Hadronox, and so will N'Zoth, the Corruptor.  Try to keep a Branching Paths or two to finish your opponent.  I believe King Togwaggle is in there to help you win if you run low on cards.  This deck feels great, but I'm sure it can be refined.  I'll try to post some updates soon.

 

Rough Mulligan Guide:

I'm no expert, but here's my advice --

Always keep Oaken Summons!

Against Aggro, I usually keep Lesser Jasper Spellstone, Wrath, Swipe, maybe keep one of Archmage Vargoth, Hecklebot or Khartut Defender.  I need to test more.....

Against Control, I keep Ferocious Howl, Branching Paths, Juicy Psychmelon, Nourish, and Khartut Defender.

 

Card Replacements:

2 Carnivorous Cubes may be too many.  King Togwaggle can prob be cut too.  The Lich King should prob be added.  I'm sure I'll try it soon.  Maybe even a Deathlord if you want.

 

Good Luck Everyone!!

 

Rev 2.0

- Witching Hour, - Carnivorous Cube, + Zilliax, + Jade Blossom

I was struggling against aggro, so let's make the deck better.  Zilliax is just an awesome card, and Jade Blossom can help you ramp up.

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