New Mage & Rogue Minion - Keywarden Ivory

Submitted 3 years, 3 months ago by

A new Legendary Rogue/Mage Minion, Keywarden Ivory, has been revealed!

Keywarden Ivory Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 3 years, 3 months ago

    A new Legendary Rogue/Mage Minion, Keywarden Ivory, has been revealed!

    Keywarden Ivory Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Madness at the Darkmoon Faire

    Head on over to our dedicated guide for Madness at the Darkmoon Faire!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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    2
  • Grumpy000's Avatar
    1880 1159 Posts Joined 06/06/2019
    Posted 3 years, 3 months ago

    can somebody remind what are the dual class spells?

    I am 69 years old and still reach Legend

    2
  • LukeRush's Avatar
    Servant of Illidan 190 17 Posts Joined 06/03/2019
    Posted 3 years, 3 months ago

    Perfect for Thief Rogue and any value-oriented Mage

    2
  • BigE's Avatar
    Peasant 1175 590 Posts Joined 05/28/2020
    Posted 3 years, 3 months ago

    Seems very good if I could remember what the dual-class spells are and if they would help. 

    Chumbawumba is the worst band name. 

    2
  • EndlessTides's Avatar
    Funnel Cakes 365 232 Posts Joined 03/25/2019
    Posted 3 years, 3 months ago

    Maybe a little redundant? After all there are many, cheaper ways that both Classes can get Generated Spells. And a 5 mana 4/5 that's dependent on Spellburst to get good value seems bad to me. 

    Cocked, locked and ready to rock... 

    1
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years, 3 months ago

    Update: List updated with NEW dual class cards!

    Here's a list of all the dual-class SPELLS with my own rankings on how they would be used if discovered with Rogue or Mage

    • Adorable Infestation - Druid/Hunter - 5/5 Easy to use and plug into any turn where needed.
    • Guardian Animals - Druid/Hunter - 0/5 Hard to use effectively and rogue/mage run very little if any beast synergy.
    • NEW! Resizing Pouch - Druid/Hunter - 6/5 This card is insane.  This is essentially going to be zephyrs in that it will give you some very specific cards at certain mana costs. Namely King Crush.
    • Demon Companion - Hunter/Demon Hunter - 5/5 Easy to use and fill any turn.
    • Soul Shear - Demon Hunter/Warlock - 4/5 Easy to use, could cause small issues with highlander synergy or spell synergy.
    • Felosophy - Demon Hunter/Warlock - 1/5 Poor synergy, the 1 point is purely in the favor of Astromancer's Prime version.
    • Raise Dead - Warlock/Priest - 3/5 - Easy to use and value, however both rogue and mage don't have many healing sources.
    • NEW! Hysteria - Warlock/Priest - 4/5 - Depends on the minion used but this card will definitely see play.
    • NEW! Rally! - Priest/Paladin - 3/5 - 4 cost card that revives your first 3 turns (if played on curve).  Not bad, but worse later on in the game.  Probably not an include in rez/big priests, but otherwise a good curve/tempo card.
    • Gift of Luminance - Priest/Paladin - 3/5 Moderately usable, not a ton of good passive/deathrattle synergies in Rogue/Mage.
    • Wave of Apathy - Priest/Paladin - 5/5 Easy to use, and a good card to discover mid-game to slow enemy boards down.
    • NEW! Barricade - Paladin/Warrior - 3/5 Decent synergy for spell/large decks but could be hard to use for max value.
    • Commencement - Paladin/Warrior - 1/5 Hard to use, many rogue/mage decks don't usually run non-battlecry high cost cards.
    • Shield of Honor - Paladin/Warrior - 3/5 Easy to use, but hard to guarantee a damaged target on board that can attack.
    • Cutting Class - Warrior/Rogue - 4/5 for Rogue.  0/5 for Mage.  Weapon synergy is not prevalent in mage.
    • Coerce - Warrior/Rogue - 3/5 Decent discover card for removal.  Both classes would benefit from easy 3 cost removal.
    • NEW! Nitroboost Poison - Warrior/Rogue  - 4/5 - Easily corruptable, super strong.  Should see play.
    • Potion of Illusion - Rogue/Mage 3/5 - Hard to use effectively at 4 mana, but tons of value if so.
    • Brain Freeze - Rogue/Mage - 5/5 Stall and damage is never bad.  Easy to use for both classes.
    • Devolving Missiles - Mage/Shaman - 5/5 Soft removal, buff removal and 1 cost makes this a superb discover.
    • Primordial Studies - Mage/Shaman - 5/5 Easy to use for extra hand value if low on cards.
    • Lightning Bloom - Shaman/Druid - 4/5 Only reason this isn't 5/5 is simple because mage/rogue don't generally benefit from overload.
    • NEW! Guidance - Shaman/Druid - 5/5 Easy to use, value generation not as constrained by keywords like Primordial Studies.
    • Runic Carvings - Shaman/Druid 2/5 - Decent value but generally a panic choice.

    This is a current list (May not be up to date if more get added with mini-set expansion, but I'll try to keep it updated)

     

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    8
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 3 months ago

    Her best hits are Devolving Missiles, Coerce, Lightning Bloom, Raise Dead and Brain Freeze while others are borderline horrible or useless. Wand Thief is better imo.

    Take my words with a grain of salt. I'm unranked and only play casuals lmao.

    1
  • SLima's Avatar
    The Undying 560 415 Posts Joined 08/17/2019
    Posted 3 years, 3 months ago

    It's okay. There are some really terrible rolls (Guardian Animals and Commencement, mainly) but it will generate something useful most of the time. Five mana is a little bit costly so she might not see much play until rotation.

    "True mastery takes dedication."

    1
  • AngryShuckie's Avatar
    1705 1735 Posts Joined 06/03/2019
    Posted 3 years, 3 months ago
    Quote From SLima

    It's okay. There are some really terrible rolls (Guardian Animals and Commencement, mainly) but it will generate something useful most of the time. Five mana is a little bit costly so she might not see much play until rotation.

    It has discover, so you'd have to be really unlucky to get something awful.

    By her wording I guess she'll include any future dual-class spells when they come along, which is more relevant than additions to most discover pools because it is so small.

    1
  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 3 months ago

    I think this will be a great card. Discovering from a limited pool makes the good turns far more consistent.

    Unfortunately, common sense isn't as common as it should be.

    1
  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 3 years, 3 months ago

    Looking at the list of dual class spells, it's a much better card having Discover rather than random.  That small difference may have actually taken this card from fringe to playable.  Still... there are just enough situational cards that you could potentially whiff.  For example, if I decided to run this in Stealth Rogue and got Guardian Animals, Commencement, and Felosophy as my discover options would be a disaster.  But seeing as those are the only three I would absolutely not want in that deck, so 15/18 are at least usable choices in that example deck so the chance of not getting at least an okay card is small.

    Quick!  Someone give me something clever to write here.

    0
  • DarkFrostX's Avatar
    Old God Fanatic 830 1229 Posts Joined 07/26/2019
    Posted 3 years, 3 months ago

    Good stats and effect even if you don't trigger the spellburst. Nice addition to any player who still plays highlander mage.

    0
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 3 months ago

    Seems like a high-rolly card, but a fun one at that. This seems like a fun card, and it has a potentially good spellburst effect. But the thing is, Rogue already uses cheaper cards to generate stuff. (Whirlkick Master, etc.) So i don't know how much actual play it will see. Kinda sad there not using new Dual-class combinations. I hope we'll get some more strong Dual-class cards in this mini set to make Keywarden Ivory worth it.

    STANDARD:

    Rogue: Quest/Burgle Rogue will love this card, but it probably won't see REAL competative play. (I love Burgle Rogue, so i'm looking forward to playing Keywarden Ivory :] )

    Mage: Maybe this will see play in Highlander Mage? Depends if they can find space for it. Otherwise i'm not sure where it will see play. The only other deck that MIGHT consider using it is the Highlander Archmage Vargoth OTK mage deck in order to find some kind of answer? But even then that deck likes having not that many cards in their hand.

    WILD: 

    Rogue: Burgle Rogue will auto-include this, and i it will love using it. ODD-Rogue won't use it, because it's not aggresive enough.

    Mage: Not sure where this will see play. Secret mage won't use this. Actually Casino Mage will love this card! But it will be hard to find space for it. (Speaking out of personal experience :] )

     

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    1
  • dapperdog's Avatar
    Dragon Scholar 1890 5544 Posts Joined 07/29/2019
    Posted 3 years, 3 months ago

    The pool is small, so if there's something you want out of the list of dual-class spells, you're likely going to get it. 90% of the time you're going to choose a removal spell, and that last 10% would be Raise Dead, and hope not to kill yourself with it.

    But I'm hesitant to call this a must have. Rogue has plenty of removal spells, and the cards offered don't seem to do anything more than what rogue can do itself. Compare this with Wand Thief and what you have here is an oversized discover card that's just too expensive for rogue most of the time.

    0
  • Horus's Avatar
    Detective Pikachu 2565 3344 Posts Joined 05/29/2019
    Posted 3 years, 3 months ago

    Wow ... before seeing your list, I genuinely thought there wasn't that many ...
    Oh well, its going to make it really hard to fetch for one in particular and will be more like a swiss knife that may deliver, from random time to time.

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • UVE's Avatar
    1180 832 Posts Joined 05/29/2019
    Posted 3 years, 3 months ago

    By The Holy Light!

    0
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years, 3 months ago
    Quote From UVE

    The card only discovers spells, not minions

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    0
  • Pezman's Avatar
    Staff Writer 2235 2228 Posts Joined 06/03/2019
    Posted 3 years, 3 months ago

    Great card. Discover is a very strong ability, and with such a limited pool, you are almost certain to find something useful. And it shouldn't be too hard to grab that second copy. I really like how this set combines set-specific mechanics.

    "Be excellent to each other." -Bill and Ted

    0
  • KillaFIsh's Avatar
    375 250 Posts Joined 07/10/2019
    Posted 3 years, 3 months ago

    Limited discover pool helps the card a bit; there are only a few whiffs.  I think that it will be better in mage than rouge, because of the large value, though thief rouge will want to run this anyways.  I do like the design though.

    "Some inspirational quote from some famous person" - Some famous person

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 3 years, 3 months ago

    This is making my skin crawl with the level of abuse that it will see from both Mage and Rogue.  The idea that you can drop and trigger this on T4 with both classes makes my spine twitch.

    1
  • Caro's Avatar
    2215 2496 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    this legendary is more value orientated for control or highlander decks. It's definitely nice value, but there will be situations where all 3 cards discovered are quite bad

    0
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