Very powerful card, particularly if you can get in out early. Turn 1 Glow-Tron, turn 2 Micro-Mummy and this on Turn 3 (or coined on turn 2) would be an insane start. The claw itself is a mech so can be buffed, and if you can keep it alive it'll buff any other mechs you play too. A great addition to any aggro or midrange paladin builds.
so it's for aggro mech pally? is this the direction blizz want to push game? c'mon please, stop.... ok, sorry I just realized it's 3 mana. then it's ok :)
Despite it seems to be a little niche addition to mech paladin, I can see thing being run in wild mech paladin is a way to go more wide with the board—not put all their eggs in one basket. I think it's just a solid statted car, I mean at worst it's a 3 mana 3/4 worth of stats
3 mana 1/2 2/1 2/1 -> 5/4 in stats on 3 minions. might be good if paladin had buffs for multiple minions, bloodlust or savage roar. it doesn't though so this has to be a weak card. the mech tag does not make this better imo
Don't think this will see play. Almost certainly a bad arena card though. Hero power can take care of one of the microcopters while your minions on the board can kill the 1/2.
Great card for token druid, but for paladin it's trash. Paladin magnetize huge mechs, +1 attack means nothing and its super easy to remove it. Mediocre card in OP expansion.
Comments
Mech pally has a new toy. Wild is going to hate this card. Isn't going to have an effect in Standard.
Very powerful card, particularly if you can get in out early. Turn 1 Glow-Tron, turn 2 Micro-Mummy and this on Turn 3 (or coined on turn 2) would be an insane start. The claw itself is a mech so can be buffed, and if you can keep it alive it'll buff any other mechs you play too. A great addition to any aggro or midrange paladin builds.
so it's for aggro mech pally? is this the direction blizz want to push game? c'mon please, stop.... ok, sorry I just realized it's 3 mana. then it's ok :)
Despite it seems to be a little niche addition to mech paladin, I can see thing being run in wild mech paladin is a way to go more wide with the board—not put all their eggs in one basket. I think it's just a solid statted car, I mean at worst it's a 3 mana 3/4 worth of stats
Probably in wild for mech paladin, but the Bells spell was nerfed yesterday so probably will not see play in any mode .
3 mana 1/2 2/1 2/1 -> 5/4 in stats on 3 minions. might be good if paladin had buffs for multiple minions, bloodlust or savage roar. it doesn't though so this has to be a weak card. the mech tag does not make this better imo
Card seems definitely solid, but i’m not even sure WHERE to play it, since Midrange mech paladin most likely won’t.
with the side quest it's a great card to play and will be a really pain in the ass to play against, but i like the card.
Don't think this will see play. Almost certainly a bad arena card though. Hero power can take care of one of the microcopters while your minions on the board can kill the 1/2.
Great card for token druid, but for paladin it's trash. Paladin magnetize huge mechs, +1 attack means nothing and its super easy to remove it. Mediocre card in OP expansion.
180 degree turn for mech paladin before he have 1 or 2 big mech with this it can become a mech spam deck
It only buffs mechs, but it puts out 2 tokens at 3, so this card is pretty playable but not broken by any means.
Anything that puts a board is nothing to be sniffed at. But not having high hopes for this card, though there's a good chance I will be proven wrong.
synergy with righteous cause
i believe we have better mechs to use
Battlegrounds card?
Feels strong, especially for wild
More support for aggro Paladin with Magic Carpet. Good with the new side quest
Yay! More mechs to play against Mech Paladin in Wild.
Amazon drone delivery haha. But hey pretty nice paladin token generator and some additional mech synergies.
looks fun
I hate this card. Eventhough it's not good in standard, it breaks wild paladin even more. And it's already tier 1...
I have the exact same feeling. This card is so strong in wild