Rolling Fireball

Rolling Fireball Card Image

Card Stats


Card Text

Deal 8 damage to a minion. Any excess damage continues to the left or right.


Flavor Text

Why don't they ever run perpendicular?


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Comments

  • Xarkkal's Avatar Servant of Illidan 890 1321 Posts Joined 03/29/2019
    Posted 1 year, 7 months ago

    Cool design for Mage removal. Will see play

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  • hermano's Avatar 125 53 Posts Joined 07/29/2019
    Posted 1 year, 7 months ago

    cool design but c'mon there are better cards to remove stuff. at least it's better than that

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  • Trapzter's Avatar Dragon 235 155 Posts Joined 05/29/2019
    Posted 1 year, 7 months ago

    versatile and dependent on minion placement. i like it. kinda reminds me of meteor a little as it basically does the same thing

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  • Amp's Avatar 185 8 Posts Joined 06/11/2019
    Posted 1 year, 7 months ago

    Does anyone know if you get to choose the direction?

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  • PLANETCRUNCH's Avatar E.V.I.L. Dragon 800 1200 Posts Joined 07/19/2019
    Posted 1 year, 7 months ago

    5 mana deal 8 is real good, dealing the excess to minions next to your target is a nice bonus. 

    and because people are bad with minion positioning you might be able to take down 2 important minions with 1 spell 

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  • Subzero's Avatar 180 147 Posts Joined 07/26/2019
    Posted 1 year, 7 months ago

    This will definitely make you put more thought into minion positioning when facing a mage. this basically has potential to wipe out multiple minions if roll keeps going till runs outa dmg.

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  • kevin's Avatar 160 155 Posts Joined 11/21/2019
    Posted 1 year, 7 months ago

    it's not a great board clear, but it can kills 2-3 enemy minions for 5 mana i think you can run 1 copy on your deck, but it not that great

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  • Skonakos's Avatar 180 123 Posts Joined 06/12/2019
    Posted 1 year, 7 months ago

    Such a great design. Very similar to Meteor but a bit better for larger boards. Even if it's not that good it seems like a great card to have as part of the game.

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  • StormCountTwo's Avatar 180 142 Posts Joined 07/02/2019
    Posted 1 year, 7 months ago

    The concept of this card is very nice, which allows for clearing of multiple small minions or one big one. The damage, however, is on the low side, which will greatly impact the playability of this card.

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  • RiotW7's Avatar 120 41 Posts Joined 06/03/2019
    Posted 1 year, 7 months ago

    I love that design!

    Although I would have preferred if it read "Cast a Rolling Fireball with excess damage on a minion next to it" as the current wording makes me think deathrattles would trigger after it finishes.

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  • CuakOn's Avatar 720 296 Posts Joined 11/21/2019
    Posted 1 year, 7 months ago

    Cool concept. You can remove one big minion or a few little ones. The art is great too!

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  • Torgal's Avatar Draconically Dedicated 975 292 Posts Joined 06/01/2019
    Posted 1 year, 7 months ago

    I just love it. From art to effect it's perfect and creative. Love the flexibility of the card - can be used as single target removal or as a board clear against tokens. Positioning of minions is relevant once again and that's the good thing.

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  • LevityLovely's Avatar Explorer of Dragons 575 167 Posts Joined 06/15/2019
    Posted 1 year, 7 months ago

    so it weaker volcano less damage and sure damage to chosen minion i like it

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  • dapperdog's Avatar Dragon Scholar 1365 2726 Posts Joined 07/29/2019
    Posted 1 year, 7 months ago

    I like the card design since it forces the opponent to position their minions more effectively. Will most likely kill up to 3 minions and that's decent enough for a card like this. Does tend to lose its value in the late game but its still going to do 8 damage to a minion at least.

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  • jagu's Avatar 330 130 Posts Joined 03/19/2019
    Posted 1 year, 7 months ago

    I still wonder how this works, if my opponent has a board full of 1/1s and I hit the minion in the middle, will it kill everythin? or just half of the board?

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    • Thriss's Avatar 120 16 Posts Joined 05/29/2019
      Posted 1 year, 7 months ago

      If it works as most of us expect - that the damage "continues" even more than once, then I would suppose that also the random decision is made every time, right? So in your scenario it could hit the middle one, then the one left from it, then skip to the one on the right, then left again... and continue randomly

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  • RenanFolk's Avatar 190 144 Posts Joined 07/30/2019
    Posted 1 year, 7 months ago

    i feel 8 is kinda low still

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  • Trimutius's Avatar 1515 2210 Posts Joined 03/16/2019
    Posted 1 year, 7 months ago

    Gotta love flexible removal cards. You can even control it to some degree by targetting leftmost or rightmost guy

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  • YourWaifu's Avatar Divine Rager 285 270 Posts Joined 07/26/2019
    Posted 1 year, 7 months ago

    Oh, really cool design! I hope the effect is just as cool when played

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  • Aymoon's Avatar 190 203 Posts Joined 07/06/2019
    Posted 1 year, 7 months ago

    looks like a fun card

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