I wanted to support you by playing the video ads at the right bottom corner, but they don't play for some reason. Maybe they are not supported in my region? The loading circle just keeps spinning.
0-cost cards usually have good value. Zoo could use Sea Giant as a finisher, but it's gonna rotate. Anyway, nice to see we'll get a refresh on archetypes.
Recent expansions were actually generous with beasts. Check the link for the beasts of darkmoon, also change it to Scholomance and Ashes. Other expansions will rotate anyway.
Looking at the remaining Beast minions, Barrens Stablehand might see some play. There are still some small Beasts, but most of the vanilla Basic minions are gone.
Diamond 5 to Legend was so painful, but I wanted to get Legend for once. Now I'm chillin' with wacky decks like Tonk Hunter, Menagerie Warrior, Duel Paladin.
Tonk Hunter is surprisingly good, but you need Secrets, Petting Zoo etc. to survive the early game, and Yogg is good with all these spells. I've tried a version heavy with Deathrattles, but it's usually slow.
I've tried to complete Horrendous Growth achievement (15 or more attack). I put 2 copies to Secret Mage. It seemed like a good idea due to all those 3+ cost cards. In the end, I played them as 15/15 and 14/14 lol. I feel like this card has a great potential in the right deck.
So they should make all treasures broken or balanced. When your opponent does broken stuff, at least you can do your own, too. Some treasures are not really "treasure".
Although, if you Corrupt this by playing a spell, it becomes the copy of the last minion played. It doesn't specify who played it. It can also be the last minion your opponent played.
Technically, you can make this cost 0. Minions with Charge like Stonetusk Boar would cause some OTK decks, but you need to Corrupt a bunch of cards and also play them to reduce the cost of this. So this seems very slow and therefore balanced? I don't know, it's a cool card.
PS: I'm not good at art design so I used an old one. You might say this minion already looks Corrupted, just focus on mechanics. Also, the rules asked for a minion type and this doesn't have any, but you can transform it into any minion type you want lol
Not that exciting or interesting, but a decent, fair card. It would be nice to get the copies next to originals. It would add the cards to the right side of your hand, as always, but If you could get the left copy to the left side of your hand, next to the one you copy, it's an Outcast (or two, since you copied it) any time you want.
Yeah, if they support the menagerie archetype with more cards, this could be a good one. Blizzard likes to start archetypes in one expansion and release support cards in later ones.
Maybe this is not for a N'Zoth deck, but for a tempo deck. 1/3 weapon seems bad for a tempo deck, but think of this.
If you equip it on turn 2, you swing it that turn. On turn 3 you swing it again and play a minion. That's +2/+2 on that minion. That may continue with +3/+3 and +4/+4, potentially on multiple minions. It may compensate that tempo loss from turn 2.
I know it's hard to have this scenario all the time. Handbuffing is usually bad as we've seen before, but multiple buffs for 2 mana, and sometimes board control with weapon may work just fine. I dunno, we'll see.
Shadowed Spirit and some other deathrattle cards can make a strong deck, with Baron Rivendare returning.
Anyway, I found a better way to support, and became a Premium member lol. The site now loads so much faster, too.
I wanted to support you by playing the video ads at the right bottom corner, but they don't play for some reason. Maybe they are not supported in my region? The loading circle just keeps spinning.
0-cost cards usually have good value. Zoo could use Sea Giant as a finisher, but it's gonna rotate. Anyway, nice to see we'll get a refresh on archetypes.
I was thinking Vol'jin with Enslaved Fel Lord. Maybe a control Big Warlock deck?
I like rolling the dice. Twilight Runner, Teacher's Pet are decent rolls, but my eyes are on the big price, King Krush.
Recent expansions were actually generous with beasts. Check the link for the beasts of darkmoon, also change it to Scholomance and Ashes. Other expansions will rotate anyway.
https://playhearthstone.com/en-us/cards?minionType=beast&set=madness-at-the-darkmoon-faire
I know we haven't seen the next expansion and there are still some small beasts, but I would say the odds are good.
Looking at the remaining Beast minions, Barrens Stablehand might see some play. There are still some small Beasts, but most of the vanilla Basic minions are gone.
Baron Rivendare is back! Cairne Bloodhoof is also buffed which now seems decent and might be included in deathrattle decks.
As I recall, they said on stream that it will be revealed on February 25. You can also see the date here:
https://playhearthstone.com/en-us/news/23622607/welcome-to-the-year-of-the-gryphon
Look for Core Set, you can't miss.
Diamond 5 to Legend was so painful, but I wanted to get Legend for once. Now I'm chillin' with wacky decks like Tonk Hunter, Menagerie Warrior, Duel Paladin.
Tonk Hunter is surprisingly good, but you need Secrets, Petting Zoo etc. to survive the early game, and Yogg is good with all these spells. I've tried a version heavy with Deathrattles, but it's usually slow.
I've tried to complete Horrendous Growth achievement (15 or more attack). I put 2 copies to Secret Mage. It seemed like a good idea due to all those 3+ cost cards. In the end, I played them as 15/15 and 14/14 lol. I feel like this card has a great potential in the right deck.
I've got it from evolving Mogu. I would usually be mad, but it did a great job clearing 3 minions of my opponent.
I wonder how realistic it is to play it in a Menagerie deck to use as a board clear in the N'Zoth turn. Probably too situational.
So they should make all treasures broken or balanced. When your opponent does broken stuff, at least you can do your own, too. Some treasures are not really "treasure".
Yogg too stronk. When my opponent plays Yogg, game freezes every time after spinning the wheel.
Faceless, Giant and Corrupt mechanics all in one. This would best fit in Shaman, because you know, they like to transform stuff.
This card seems like Flobbidinous Floop in some aspects, but differs on some important ones, too. There are two ways you can Corrupt this:
If you Corrupt this by playing a minion, it copies that minion. It can be an Old God, Malygos, Dragonqueen Alexstrasza or maybe Carnival Clown lol
Although, if you Corrupt this by playing a spell, it becomes the copy of the last minion played. It doesn't specify who played it. It can also be the last minion your opponent played.
Technically, you can make this cost 0. Minions with Charge like Stonetusk Boar would cause some OTK decks, but you need to Corrupt a bunch of cards and also play them to reduce the cost of this. So this seems very slow and therefore balanced? I don't know, it's a cool card.
PS: I'm not good at art design so I used an old one. You might say this minion already looks Corrupted, just focus on mechanics. Also, the rules asked for a minion type and this doesn't have any, but you can transform it into any minion type you want lol
As Chronobreaker has said, this timeline amuses me.
Isn't that 8 PM CEST?
Great! Found something to do this evening.
For those who wonder, you can set the starting time to now and start opening right now. All right I'm outta here to open some packs.
Not that exciting or interesting, but a decent, fair card. It would be nice to get the copies next to originals. It would add the cards to the right side of your hand, as always, but If you could get the left copy to the left side of your hand, next to the one you copy, it's an Outcast (or two, since you copied it) any time you want.
Yeah, if they support the menagerie archetype with more cards, this could be a good one. Blizzard likes to start archetypes in one expansion and release support cards in later ones.
Maybe this is not for a N'Zoth deck, but for a tempo deck. 1/3 weapon seems bad for a tempo deck, but think of this.
If you equip it on turn 2, you swing it that turn. On turn 3 you swing it again and play a minion. That's +2/+2 on that minion. That may continue with +3/+3 and +4/+4, potentially on multiple minions. It may compensate that tempo loss from turn 2.
I know it's hard to have this scenario all the time. Handbuffing is usually bad as we've seen before, but multiple buffs for 2 mana, and sometimes board control with weapon may work just fine. I dunno, we'll see.