I can imagine a Trolden clip that a player messes up the trade and gives the opponent a powerful spell. Other than that, a usual common card that introduces a new mechanic.
I'm sure someone will make an OTK deck in Wild. Empty board of opponent, 6 Razormane Raider, a Whirlwind effect, 30 damage. Probably will require so many mana reduction by Emperor Thaurissan.
So this is actually a dual-class card. I don't think classes other than Priest and Paladin will get Holy spells, unless there will be a way to generate spells of a specific school. Stats and effect are nice. Could actually snowball some buffs with cheap spells.
Bru'kan is clearly super powerful, and between him and Imprisoned Phoenix you might be able to set up some crazy OTK turns for Shaman if they get the right Nature spells. That said, the only Nature face damage in the Core set is Lightning Bolt, so even with 2x Phoenix in play, you're only looking at 20 damage max burst with that combo (though there are some ways you could probably eke out another 6 damage with Rune Dagger and 2x Novice Zapper). Ultimately Bru'kan is probably better as a way to burst down/finish your opponent after solid midrange play.
I read this and thought "What is he talking about? Imprisoned Phoenix is a Mage card". Then I found out it's dual-class lol. Never saw a Shaman played it before, thought it's a Mage card.
Anyway, there are no other Nature burst damage (yet), but some vanilla spells like Serpentshrine Portal, Molten Blast, Dunk Tank. These probably won't be updated as Nature spell, yet they can still benefit from the spell damage of Imprisoned Phoenix. Definitely OTK doable.
Using this in my Control Warrior deck. Vol'jin + Brawl is a cool combo, just like Dirty Rat + Brawl was. It definitely helps against OTK decks like Antonidas Mage.
Surprised to see nobody mentioned Forked Lightning. The effect and even the name itself is similar. It deals 2 damage to two random enemy minions with 1 mana and 2 overload.
For 1 additional mana and no overload, you get to choose one target, effectively choosing the second target, since it's an adjacent minion (not ideal all the time, I know). It also upgrades, making it viable during the late game. I think it's very powerful. You would also love to discover it by Instructor Fireheart with 10 mana.
Great card. Druid needed some HARD removal, even though hard removal is something that supposed to be druids weakness. It's also a beast, so it can get ressurected by N'Zoth, God of the Deep. Druid of the Plains kinda reminds me of Siamat, it's great removal and pretty flexible. (For multiple druid decks.)
It gets transformed into 6/7 Taunt. So N'zoth will summon that, unless it dies without Frenzy getting triggered. 6/7 Taunt is nice to get with N'zoth, but it would be better to get the 7/6 Rush that transforms. You could make some trades on your N'zoth turn.
I like the design of collecting Tuskaroons. I wonder how challenging it was to implement this into the site. Maybe it was already built in? I've just realised that there's a shop and already had some currencies lol
Annoy-o-Tron can definitely protect Cogmaster with its Taunt and Divine Shield. Most of the classes don't have a way to deal 2 direct damage on turn 2.
Mass Resurrection is rotating, but Raise Dead and the new card Rally! will still be in standard. Rally! might be interesting in a tempo oriented deck. Anyway, we gotta see the next expansion.
I can imagine a Trolden clip that a player messes up the trade and gives the opponent a powerful spell. Other than that, a usual common card that introduces a new mechanic.
I'm sure someone will make an OTK deck in Wild. Empty board of opponent, 6 Razormane Raider, a Whirlwind effect, 30 damage. Probably will require so many mana reduction by Emperor Thaurissan.
Razormane Raider + Carnivorous Cube + 2x Faceless Manipulator + Deathwing
Empty board and 6 Razormane Raider lol. Since you discard your hand, you might also need Scourgelord Garrosh's hero power or something like Explosive Sheep to trigger Frenzy.
Plague of Flames or Cataclysm could also work as a cheaper option.
So this is actually a dual-class card. I don't think classes other than Priest and Paladin will get Holy spells, unless there will be a way to generate spells of a specific school. Stats and effect are nice. Could actually snowball some buffs with cheap spells.
A minion-based Priest deck with this and Spirit Healer? Maybe it doesn't require that many minions.
Not that exciting, but 0-cost cards usually provide good tempo.
Handbuff failed usually in the past, but this can also benefit buffs on board. Interesting effect, definitely will see play at launch.
I would be sad to get this as one of the few legendaries. A 3/4 and later a 3/10 that goes face is meh.
I read this and thought "What is he talking about? Imprisoned Phoenix is a Mage card". Then I found out it's dual-class lol. Never saw a Shaman played it before, thought it's a Mage card.
Anyway, there are no other Nature burst damage (yet), but some vanilla spells like Serpentshrine Portal, Molten Blast, Dunk Tank. These probably won't be updated as Nature spell, yet they can still benefit from the spell damage of Imprisoned Phoenix. Definitely OTK doable.
Using this in my Control Warrior deck. Vol'jin + Brawl is a cool combo, just like Dirty Rat + Brawl was. It definitely helps against OTK decks like Antonidas Mage.
That's it. I was wondering why it looked so dull. It will make much more sense with school synergy
Surprised to see nobody mentioned Forked Lightning. The effect and even the name itself is similar. It deals 2 damage to two random enemy minions with 1 mana and 2 overload.
For 1 additional mana and no overload, you get to choose one target, effectively choosing the second target, since it's an adjacent minion (not ideal all the time, I know). It also upgrades, making it viable during the late game. I think it's very powerful. You would also love to discover it by Instructor Fireheart with 10 mana.
It gets transformed into 6/7 Taunt. So N'zoth will summon that, unless it dies without Frenzy getting triggered. 6/7 Taunt is nice to get with N'zoth, but it would be better to get the 7/6 Rush that transforms. You could make some trades on your N'zoth turn.
I like the design of collecting Tuskaroons. I wonder how challenging it was to implement this into the site. Maybe it was already built in? I've just realised that there's a shop and already had some currencies lol
1 mana 1/3 beast with a possible upside. Will definitely find its place alongside the other 1-drop, Webspinner.
Gotta be 23rd. Launch days are always Tuesday or Thursday.
By the way, we've got 3 weeks left and seen 0 card reveals since Blizzcon. Isn't that weird?
Yeah, Abusive is like a 2-attack charge with an additional 1/1 body. I like this final version.
Annoy-o-Tron can definitely protect Cogmaster with its Taunt and Divine Shield. Most of the classes don't have a way to deal 2 direct damage on turn 2.
Void Terror (buffed to 3/4 btw) might also work, especially on curve with Nerubian Egg.
Other things you might consider:
Argent Squire to have a nice synergy with Dire Wolf Alpha on curve.
Crazed Alchemist to swap big enemy minions for easy trades or to turn your minion into a finisher, such as Lakkari Felhound.
Ironbeak Owl to get past taunts etc. Silence is op.
Abusive Sergeant or Dark Iron Dwarf to break Nerubian Egg.
This deck could definitely use Sea Giant, but it's rotating. I guess it's fine. It makes you think other options.
Mass Resurrection is rotating, but Raise Dead and the new card Rally! will still be in standard. Rally! might be interesting in a tempo oriented deck. Anyway, we gotta see the next expansion.
With some resurrection shenanigans, they can play them again and again. I'm not a fan of Priest, just speculating.
Overlord Runthak probably doesn't fit well in this deck. Zoo tends to have an empty hand by turn 5.
You can also try adding Cogmaster and Spider Tank, but Cogmaster might need more mechs to support him.