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Bluelights

Joined 04/02/2019 Achieve Points 425 Posts 397

Bluelights's Comments

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 8 months ago

    Incanters Flow, Battleground Battlemaster, Keeper of Souls and Kolkar packrunner

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 8 months ago

    I don´t play for the entertainment of my opponent. Don´t be so self centred. It is a competitive game. People play surprisingly to win! 

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 8 months ago

    Nerf mage >:(

    Its interesting to see how these always differ from the general perception, I myself also fully expected to see Mage on top

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    Ofcourse not, that is silly, Quest Mage gameplan is a lot different than face hunter, Face hunter doesn't need to jump through hoops to kill you. There and pops off starting turn 1 with minions swarming the field. Mage needs to first complete its combo, playing the quest reward in this case to be a threat. 

     

    No problem for the lesson, but there is no where I said that a deck that is to slow to kill you turn one isn't a combo deck. 

     

    Also another lesson from prof, capitalising a random word to put emphasis on it is kinda sad. 

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    The combo is you complete 3 sets of mage spellschools, play your permanent +3 damage minion, then burn your opponent down, using the ignites to go infinite if your opponent has a lot of healing. 

     

    You do realise there are combo decks in other card games that are so fast they kill you on turn 1 right? That is where the name OTK-deck / FTK-Deck  comes from

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago
    Quote From dapperdog
    Quote From Bluelights
    Show Spoiler
    Quote From Tetsuo

    Gotta disagree with the OP here. Raid the Docks feels really weak right now. I tried building a control shell with it and a somewhat midrange one, and I didn't win a game in 6 tries. Maybe my builds just suck, but it feels really slow compared to the burn meta we're having right now. A better list might emerge, but I don't think it's gonna be a nerf candidate at all. 

    Defend the Dwarven District seems to be Tier 2 at best for now. I haven't played it, but from my observations while facing this deck, it struggles against board-centric decks and loses gas fast, which was expected. Its ideal game plan is to just direct every damage to face, but with its lack of card draw options that's just not a reliable plan. An interesting strategy would be to go the control route and basically set up for an OTK turn in the late game, but Hunter just doesn't have many defensive tools. I've beaten all Tavish Hunters I've faced with my Quest Warlock, which sounds insane. 

    Speaking of Quest Warlock, it feels really good to play, and pretty solid too. Warlock's defensive toolkit is really strong right now so surviving into the late game against aggro isn't impossible now. Touch of the Nathrezim and Demonic Assault(one of the underrated cards of the set) make this deck viable. I'm still not sure about this deck's viability once some refined aggro decks come out, but I'm enjoying it while it lasts. 

    And once again, Mage is a huge pain in the ass at the start of the expansion. It just sucks when your opponent doesn't play any minions and just burns your face again and again, especially when your gameplan is dependent on interacting with opponents' minions. The Mage quest looks like bait though; a more straightforward Spell Mage seems like the better option.  

    The nerf targets I'm seeing are Incanter's Flow (should've been nerfed last expansion, honestly) and Ignite. The latter will just murder any control deck with its infinite value. Why did they print that?

    I agree with this bolden part of the statement, but would say the same thing applies to Warlock, it too is a very uninteractive deck to play against for similar reasons. There is no real way to interact with how it tries to kill you. 

    To be fair, that applies to just about all the quest that was introduced and obviously that's what everyone is playing at the moment. All the quest decks are practically single player; just complete the quest and load up the win condition. The only interactive part of it is that your opponent can screw you over by playing no minions, and even then its not a guarantee.

    That's not to say that its a bad thing. Its good to have a variety of decks that isn't just loading up the board, but its quite another thing entirely when most of the games you're playing is basically just a single player fest. I can only hope that a week later the meta would form somewhat and we start seeing more board focused decks.

    100% agreed.

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago
    Quote From Tetsuo

    Gotta disagree with the OP here. Raid the Docks feels really weak right now. I tried building a control shell with it and a somewhat midrange one, and I didn't win a game in 6 tries. Maybe my builds just suck, but it feels really slow compared to the burn meta we're having right now. A better list might emerge, but I don't think it's gonna be a nerf candidate at all. 

    Defend the Dwarven District seems to be Tier 2 at best for now. I haven't played it, but from my observations while facing this deck, it struggles against board-centric decks and loses gas fast, which was expected. Its ideal game plan is to just direct every damage to face, but with its lack of card draw options that's just not a reliable plan. An interesting strategy would be to go the control route and basically set up for an OTK turn in the late game, but Hunter just doesn't have many defensive tools. I've beaten all Tavish Hunters I've faced with my Quest Warlock, which sounds insane. 

    Speaking of Quest Warlock, it feels really good to play, and pretty solid too. Warlock's defensive toolkit is really strong right now so surviving into the late game against aggro isn't impossible now. Touch of the Nathrezim and Demonic Assault(one of the underrated cards of the set) make this deck viable. I'm still not sure about this deck's viability once some refined aggro decks come out, but I'm enjoying it while it lasts. 

    And once again, Mage is a huge pain in the ass at the start of the expansion. It just sucks when your opponent doesn't play any minions and just burns your face again and again, especially when your gameplan is dependent on interacting with opponents' minions. The Mage quest looks like bait though; a more straightforward Spell Mage seems like the better option.  

    The nerf targets I'm seeing are Incanter's Flow (should've been nerfed last expansion, honestly) and Ignite. The latter will just murder any control deck with its infinite value. Why did they print that?

    I agree with this bolden part of the statement, but would say the same thing applies to Warlock, it too is a very uninteractive deck to play against for similar reasons. There is no real way to interact with how it tries to kill you. 

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    The mage quest isn't an aggro deck, it is a very fast combo deck. With the ability to draw through their deck and go infinite with Ignite  

    This deck craps on control and the way to counter it (in theory) is to aggro it down. I can see a optimised Hammer Shaman or Face Hunter beating it. 

    Its not something we have seen a lot in HS standard format, usually the Combo/OTK decks are a lot slower here than in other card games, so I can't really blame people for confusing it for an aggro deck. 

     

    That being said, I will be very surprised if the mage and warlock quest deck don't get a nerf somewhere, they seem very overtuned. Perhaps the Mage quest is just building of a mostly refined Spell Mage deck, but I sincerly doubt it.

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    Warrior is way way way to slow. They get completely curbstomped by the Mage and Warlock quest

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago
    Quote From PopeNeia

    I personally feel Defend the Dwarven District is really overrated, it will probably be a good tier 2/3 deck until it gets more support from the miniset. Same with Battleground Battlemaster, because seriously, when has Windfury ever worked out (except the Doomhammer)

    I think people are really sleeping on the Paladin quest as well as the handbuff variants of it. They just need some tweaks like a bit more draw and proactive stuff like Broomsticks to really pop off.

    Corpsetaker in Even paladin was a tier 1 deck and used as a crutch to close out game against control decks early on. But yeah, generally windfury not great in standard.

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago
    Quote From Caro

    Like the reverse of Provoke but you get value when your minions died. Least it's not restricted to beasts, so this card can be played in a variety of hunter decks, well that's if Rexxar can even STOP going face 🤦‍♀️

    They trade with the Rhino :) oh no..

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    "In-game Changes. We have heard the input from employee and player communities that some of our in-game content is inappropriate. We are removing that content."

     

    This is probably the statement that might get some flak. For me personally, for now I am going to assume this means:  We are removing NPC's that are homages to employees who have harassing people. 

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    Yrel! Yes! Zealot Spacegoat letsgo!

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    Yeah, and I forgot to add this to my original post: it effectively makes the streamers a PR - shield for blizzard. Which is disgusting, havign the streamers talk to the angry customers for you.. 

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    Honestly I would have rather had they cancel the theory craft streams aswell then.. ofcourse the streamers have nothing to do with this and some rightfuly did not reveal their card. Just the whole mess with all the sexual harassment and discrimination claims going on,.But also them knowing the cards early on and getting to play them feels a bit to much like streamer privilege to me. 

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    Imagine having a class bias ;) 

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    This is a terrible card lol

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    Hahahaha thats actually amazing!

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    I, for one, welcome our new Shaman overlords

  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 9 months ago

    Finally a win condition for priest lol

     

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