I really like this card because it’s good against Aggro before Enlightenment for a big, game-winning heal, and against control you can wait until turn ten to use it as a mana-discounting spell (it also helps convert your Spell Mana into normal mana).
Honestly, I think cards like Out in the Cold and maybe even Ye' Been Warned should be burst speed with "can't be cast in combat or in response to spells". Honestly, they should just make it the fourth spell speed.
I think Tarif should be pretty easy to level up, given that his support ability counts as 2 extra triggers towards his level up (since it’s a Support ability that targets an ally). Also, if they print a Targon card that targets multiple times (something like “Grant 3 allies +1|+0”) he could be even easier to level up.
The Gems not being able to be cast in combat is also really cool because it makes them not combat tricked like Draven’s axes. It also makes gem decks worse against open attacks. I think these support decks will already be worse on defense so we’ll see if it plays like Ephemerals or if they get more defensive options. Oh also, I’m fully ready for a Bubble Bear Gem Buff deck. Please let it besomewhat viable!
This could be very powerful, especially if we see support champions that want to attack multiple times. Even without the support synergy, this card seems pretty good for the mana cost (Total stats of 4/7) and could be combined with Challenger, Elusive, and Overwhelm units to be pretty powerful.
Spellshield kind of functions as a Deny in decks that only want to protect their units, so I could see this being good in something like a Karma control deck, an Ezreal deck, and maybe even a Yasuo deck (if Targon has Stun cards). I honestly prefer this design over deny, since it can't counter cool big spells. The Spellshield effect also lasts over multiple turns (not with this card, but with the Spellshield effect in general), so we could see a unit with Spellshield that would be like a one-time Fizz (which is far less annoying to play against).
Initially, this unit seemed like a far worse unit than War Chefs (since -1 health is a lot to sacrifice to make the buff permanent). However, this unit is actually very different from War Chefs because while War Chefs makes your opponent not want to block the unit (to prevent the "heal" on the supported unit if it has full health), Tyari permanently buffs the survivability of the unit and has no "heal" effect. I think Tyari would be worse with Challenger units and better with units that want to Attack a lot (like Hecarim or maybe elusive units). It could also just be that Tyari is run instead of War Chefs because Targon Support decks don't want demacia as a second region.
10 Mana is way too high for this to be viable unless there are support cards that reliably can trigger multiple times. The 10 Mana 6/6 Quick Attack that costs 1 less for each spell you've played was awful, and I'd argue most decks cast more spells than they play support units and spells that target allies. That being said, if Targon has good support cards for this (like Sonic wave or an elusive support unit) and attack buffs to benefit from the Overwhelm keyword, this might see play.
Yeah that'd make the most sense, since the Spellshield should only protect the unit with it. But what if the enemy casts Vile Feast on the ally with Spellshield? Will the spider still be summoned, or will the entire effect of the spell be nullified? Or if the opponent casts Noxian Fervor, will their unit that they used to cast Noxian Fervor still take 3 damage? It seems like it'd be hard to code every interaction with Spellshield if it doesn't counter the entire spell (I don't really know how coding works though, so if anyone knows better please illuminate me). Given how inconsistently worded Rising Tides was, I think we'll need either Riot confirmation of the mechanic or a video of the keyword in action to be fully sure how it works.
Does Spellshield counter the spell, or does it just nullify the effect for that one unit? For example, if your opponent cast The Ruination, would a Spellshield on one of your units completely counter it and leave all units alive, or would only the Spellshield unit be alive? Deny says “Stop” and not “Nullify” so that’s what makes me question how Spellshield works. Maybe Nullify is like Stop but the spell stills counts as being cast (for things like Lux)?
Targon's finally revealed! It's sad that they didn't reveal any cards, but finally knowing when Targon is coming and that we'll have reveals starting tomorrow is amazing.
This is like the 4 Mana 2/4 “Battlecry: Draw a card” except that it has 1 less health, can be played as a 2/3, and comes with a “free” hero power. Given that the 2/4 saw some play in a few decks, this has potential.
Yeah, the champions have been leaked for a while. However, it is possible that they might make this expansion smaller to add cards to the two mini-expansions, so they might not release a champion for each region (or maybe they’ll release fewer champions for Targon). It would also make sense if the mini-expansions just gave us more support cards for the new champions without introducing any new champions.
Couldn't this have been 3 Mana without being broken? Alternatively, they could have given him Spell Damage +1 as well (but maybe that's against the Rager Rules)
Is it just me or is this card insane? Not being able to go face with it is definitely a drawback, but if you put this on a unit that you just played that turn then it's sort of like a 5 Mana 8/8. Paying 1 more mana on Blessing of Kings for +4/+4 more seems worth not hitting face. You often use kings and then trade into a minion anyway.
0 Mana draw 2 is insane in priest, especially since the downside is usually irrelevant given how much healing priest has. In Warlock it's a nice self-damage and value generation tool.
I really like this card because it’s good against Aggro before Enlightenment for a big, game-winning heal, and against control you can wait until turn ten to use it as a mana-discounting spell (it also helps convert your Spell Mana into normal mana).
Honestly, I think cards like Out in the Cold and maybe even Ye' Been Warned should be burst speed with "can't be cast in combat or in response to spells". Honestly, they should just make it the fourth spell speed.
Yeah, it seems like Targon's theme is support units that grant permanent effects, whereas the other regions will have one-turn support effects.
I think Tarif should be pretty easy to level up, given that his support ability counts as 2 extra triggers towards his level up (since it’s a Support ability that targets an ally). Also, if they print a Targon card that targets multiple times (something like “Grant 3 allies +1|+0”) he could be even easier to level up.
The Gems not being able to be cast in combat is also really cool because it makes them not combat tricked like Draven’s axes. It also makes gem decks worse against open attacks. I think these support decks will already be worse on defense so we’ll see if it plays like Ephemerals or if they get more defensive options. Oh also, I’m fully ready for a Bubble Bear Gem Buff deck. Please let it besomewhat viable!
This is so cool! Arbiter of the Peak seems way better now. Also, a Gem + Jae Medarda deck seems like it could be really good!
This could be very powerful, especially if we see support champions that want to attack multiple times. Even without the support synergy, this card seems pretty good for the mana cost (Total stats of 4/7) and could be combined with Challenger, Elusive, and Overwhelm units to be pretty powerful.
Spellshield kind of functions as a Deny in decks that only want to protect their units, so I could see this being good in something like a Karma control deck, an Ezreal deck, and maybe even a Yasuo deck (if Targon has Stun cards). I honestly prefer this design over deny, since it can't counter cool big spells. The Spellshield effect also lasts over multiple turns (not with this card, but with the Spellshield effect in general), so we could see a unit with Spellshield that would be like a one-time Fizz (which is far less annoying to play against).
Initially, this unit seemed like a far worse unit than War Chefs (since -1 health is a lot to sacrifice to make the buff permanent). However, this unit is actually very different from War Chefs because while War Chefs makes your opponent not want to block the unit (to prevent the "heal" on the supported unit if it has full health), Tyari permanently buffs the survivability of the unit and has no "heal" effect. I think Tyari would be worse with Challenger units and better with units that want to Attack a lot (like Hecarim or maybe elusive units). It could also just be that Tyari is run instead of War Chefs because Targon Support decks don't want demacia as a second region.
10 Mana is way too high for this to be viable unless there are support cards that reliably can trigger multiple times. The 10 Mana 6/6 Quick Attack that costs 1 less for each spell you've played was awful, and I'd argue most decks cast more spells than they play support units and spells that target allies. That being said, if Targon has good support cards for this (like Sonic wave or an elusive support unit) and attack buffs to benefit from the Overwhelm keyword, this might see play.
Yeah that'd make the most sense, since the Spellshield should only protect the unit with it. But what if the enemy casts Vile Feast on the ally with Spellshield? Will the spider still be summoned, or will the entire effect of the spell be nullified? Or if the opponent casts Noxian Fervor, will their unit that they used to cast Noxian Fervor still take 3 damage? It seems like it'd be hard to code every interaction with Spellshield if it doesn't counter the entire spell (I don't really know how coding works though, so if anyone knows better please illuminate me). Given how inconsistently worded Rising Tides was, I think we'll need either Riot confirmation of the mechanic or a video of the keyword in action to be fully sure how it works.
Does Spellshield counter the spell, or does it just nullify the effect for that one unit? For example, if your opponent cast The Ruination, would a Spellshield on one of your units completely counter it and leave all units alive, or would only the Spellshield unit be alive? Deny says “Stop” and not “Nullify” so that’s what makes me question how Spellshield works. Maybe Nullify is like Stop but the spell stills counts as being cast (for things like Lux)?
Targon's finally revealed! It's sad that they didn't reveal any cards, but finally knowing when Targon is coming and that we'll have reveals starting tomorrow is amazing.
This is like the 4 Mana 2/4 “Battlecry: Draw a card” except that it has 1 less health, can be played as a 2/3, and comes with a “free” hero power. Given that the 2/4 saw some play in a few decks, this has potential.
Yeah, the champions have been leaked for a while. However, it is possible that they might make this expansion smaller to add cards to the two mini-expansions, so they might not release a champion for each region (or maybe they’ll release fewer champions for Targon). It would also make sense if the mini-expansions just gave us more support cards for the new champions without introducing any new champions.
Couldn't this have been 3 Mana without being broken? Alternatively, they could have given him Spell Damage +1 as well (but maybe that's against the Rager Rules)
Is it just me or is this card insane? Not being able to go face with it is definitely a drawback, but if you put this on a unit that you just played that turn then it's sort of like a 5 Mana 8/8. Paying 1 more mana on Blessing of Kings for +4/+4 more seems worth not hitting face. You often use kings and then trade into a minion anyway.
Works with the 7 Mana spell and maybe cards like Animated Broom to give it rush. Without rush it usually won't be very good.
0 Mana draw 2 is insane in priest, especially since the downside is usually irrelevant given how much healing priest has. In Warlock it's a nice self-damage and value generation tool.
Could be used with Felosophy to get two 2/2s for 1 Mana. Seems unlikely to work given that Felosophy would need to be outcast, but would be possible.