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CursedParrot

Joined 05/29/2019 Achieve Points 640 Posts 720

CursedParrot's Comments

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    So it's the prenerf "Extra Arms" but only on Beasts. Seems pretty good, especially following up a 1-drop beast played on turn 1.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    So this is basically Shadow Visions but it costs 1 less and has a 1/1 attached (plus the dragon requirement). I guess it can't be used in any kind of resurrect priest though, so maybe it won't be broken. The way it is now though it's like the Ethereal Lackey but better (with a dragon requirement)

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    This seems really good, especially with all of the lackeys and coins that rogue has available to it now

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    I think this is interesting because it offers a small minion (Lackey) and medium minion (mech) and a big minion (dragon)

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Maybe this helps make Cannon Barrage better?

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    My favorite Hearthstone moment of the year was when the Boomsday Buffs were announced. They made me feel excited about Hearthstone because it represented a huge change in policy from what the developers had been doing up to that point. It also opened up the possibility of more buffs to unplayed cards in the future and potentially even a rework of the Basic and Classic sets, which would be awesome.

    For 2020, I’m looking forward to how they innovate on the old Dungeon Run type of adventure and further improve and add on to the solo content..

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Almost definitely both, since questing explorer works with side quests (despite saying quest on the card)

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    What if Inner Fire was changed to “Give a minion ‘After this attacks, set its Attack equal to its Health’”? That way it would still be an Attack payoff card but it couldn’t be part of an OTK when you have a high health minion on the board. Alternatively, it could become “Destroy a minion. Summon a minion for its owner with Attack and Health equal to the chosen minion’s health” for a similar effect

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    This is in reply to the comment above the one this is replied under I think something went wrong with the placement.
    In terms of Board Clears, couldn’t Priest also get Excavated Evil back? It doesn’t really fit into the themes you’re going for but it’s a cool card. Also, you could buff Holy Nova to 6 Mana “Deal 3 Damage to all enemy Characters and restore 3 Health to all friendly characters”. I feel this might be better than Mass Hysteria because I think that Holy Nova is a very thematically priest card (just horribly underpowered)

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Duplatransmogrifier replaces your minions with NEW copies of the minion, meaning that no buffs carry over (whether they are spells cast on the minion or changes made in bob's tavern). The statues will all still cost 9 Mana

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    I think Blizzard had something like this planned for Un'Goro (where some spells were also Elementals) but they decided to move away from that in the final design. However, this does show that Spell "Tribes" isn't something totally out of the question

    In reply to New Spell Concept
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    Yeah, but the Auchenai problem also extends to the 2 Mana 3/2 from Rastakhan's Rumble and the 2 Mana Auchenai Spell from TGT. I do agree though that classic and basic need to be reworked. Even something as simple as buffing Holy Nova to cost 6 Mana and "Deal 3 Damage to all Enemies and restore 3 Health to all friendly characters" could solve the problem of having to give Priest good board clears every year. Mage has Flamestrike in classic, which allows them to not print any more Boardclears for them (aside from volcanic potion), whereas Priest gets around one every year

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    What if the Hero Power was "Add a random Priest minion that costs 3 or more to your hand. It costs 1 less". That way it would reduce a lot of the low-rolls and make it consistently give you something for the late-game. The cost floor could also be moved to something like 5 if that seems like it would work better.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    What about simply changing it to "Add a random Priest minion to your hand. Give it +2 Attack". This would make some of the worse outcomes a lot better, Test Subject, for example, becomes a 2/2. If +2 Attack seems like too much +1 Attack could be fine, but I think that buffing the random minion could make it much better and more consistently good

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    <In response to AliRadicali> My point was precisely that it wouldn't affect the majority of players, just the ones who got unlucky. I just thought that it is kind of unnecessary to allow for players to get exceedingly unlucky, as it seems to piss people off more than the Hearthstone devs should really want. Also, if players were guaranteed to have a legendary for every 20 packs they buy I think people would feel a lot better about buying lots of card packs, which I think would help Blizzard too

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    Right now the pity timer for Hearthstone packs is 40, which means that players have the ability to hypothetically get only 3 legendaries from their first 90 Packs. This doesn't affect me much (since I only open around 40 packs per expansion) but I imagine that it causes some players a lot of frustration and could cost Blizzard money because of angry players who were screwed over by pack RNG. A solution to fix this would be to reduce the pity timer to only every 30 or even 20 packs. Because there is usually only an average of 1 legendary per 20 packs, a change of the pity timer to 30 packs would not affect the vast majority of Hearthstone players, only the ones who got especially unlucky that expansion. I think this could actually make Blizzard more money by helping make the player experience better and by retaining players who are angered by RNG. so what do y'all think? Would this change make you happy? Do you think it'd cost Blizzard too much money? Do you think it's likely?

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    This would also make it so that someone playing a popular class would take longer to find a match than someone playing an unpopular one. It would also help counter the problem of one deck becoming a large percentage of what you face

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    No. It would be incredibly difficult for Hearthstone to implement an algorithm to target specific players, and they have no incentive to do so. However, I think it could be cool if Hearthstone implemented a system where it tried not to match you against the same class twice in a row (kind of like how shuffle on iPods was changed to be less random so songs of the same style wouldn't follow one another as much, even though it was purely random before)

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    I think that'd be really cool, but it would be hard to format it given how little space there is for a tribe tag on Hearthstone cards. Amalgams get around it by having the tribe All, but how could you write Pirate-Murloc small enough that it'd fit into the tiny box for a minion's tribe?

    In reply to Mutliple tribes card
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    This could be really cool in Battlegrounds when they add Dragons. It would work similarly to the end of turn +2/+2 buffers, but it only hits Dragons in hand

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