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CursedParrot

Joined 05/29/2019 Achieve Points 640 Posts 720

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Alternatively, its cost could be nerfed to even higher so that its effect comes in later.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Hi y'all, here's this idea I had for how alternate Hero Powers could be introduced without making them broken like Genn and Baku were:

    The alternate Hero Powers would be along the same power level as the basic Hero Powers, but they would allow for different synergies, like the Hero Powers in the Dalaran Heist. I think this version of the effect is the most balanced, since like quests it takes up a card in your opening hand, and it can only start effecting the game starting on turn 4, which makes it not feel as consistent as Genn and Baku. Also, if it ended up being too good, its stats could easily be reduced to a 3/2 or even a 1/1, making alternate Hero Power decks have an awful early game. What do y'all think? Would this be a healthy way to introduce alternate Hero Powers or would it also end up being too powerful?

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    What do you think about having it tied to a legendary, like Genn and Baku were? Alternatively, it could be something like a 3 Mana 3/3 that starts in your opening hand (like quests) and changes your Hero power to the alternate one when played. That way it is balanced by reducing the number of cards in your opening hand, not activating until turn three, and requiring you to play an understatted 3 drop. This would actually be really easy to balanced, since if it were too good it could easily be balanced to a 3/2 or even 1/1. Of course, the Hero Powers would have to be of equivalent power to the existing ones.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I think that in general it could be a good idea though, they would just have to make sure that the new Hero Powers were very well balanced

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I think this is a good idea, but maybe it would be better to have it be more like Baku, as in a legendary card that says "Start of Game: Replace your Hero Power with the alternate one for your class"

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I like N'Zoth a lot, he's especially good with the new Khartut Defender since they die twice. I like running him in this taunt wall rogue deck that shuffles tons of N'Zoth's back into your deck. Only somewhat related, but do y'all think it'd be cool to have a way to get the Olds Gods in Standard? Like maybe through a new 6 Mana 5/5 Legendary with "Battlecry: Choose an Old God. Add it to your hand." That way Yogg and N'Zoth decks could be in standard again! This might be too broken in wild though (especially with double of C'Thun, N'Zoth, and Yogg).

    In reply to Favorite Old God?
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I just had a cool idea! What if you changed Absorb to also get the Keywords of the Minion it destroys, and then you could have the Ogrons have some keyword, the Grons another, and the colossus a third! This would require messing with the stats, but you could have Poisonous, Rush, and Taunt given to Ogrons, Grons, and Colossus respectively! You would also need to change colossus to use the Absorb keyword

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    All of the Gron cards need stats upgrades, and I think that there should be fewer steps to get to Grond. Right now, two Ogrons means you are paying 6 Mana to get a 4/6, which your opponent can just kill before it could do anything. The Ogrons could honestly be 3/4s (and the Grons 6 Mana 6/8s) and they would still be underpowered. Then you could get rid of Magnaron and make Colossal an uncollectible 8 Mana 12/16. If you want the Grond concept to be even somewhat playable, the condition needs to be easier to fulfill than Blood of the Ancient One, especially since Grond is so much worse than a 30/30. Even if you removed Magnaron, this combo still requires you to play 4 copies of a 5 Mana Card, which is much more difficult than playing two copies of a 9 Mana Card, for a worse reward. I think it would be much cooler if getting up a "Gron-Level" was a payoff in itself, like if the higher "Gron Levels" had extra useful abilities, like if they all had taunt or something.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    The graphic on the Tombs of Terror "Coming Soon" sign says that it will release in 5 weeks! What do y'all hope the solo content will be like this time? Personally, I think it'd be really cool if you opened packs that were only valid for that specific Dungeon Run, and were able to take out and add cards as you please! The "card packs" would obviously only feature specific cards that would usually be in buckets on three in the other Solo Content modes. I remember hearing somewhere that they were going to mix things up a little with this one, so maybe they'll do something crazy like this!

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Legion Historian is also far too underpowered, given that there was a 6 Mana 6/6 that added a demon to your hand at the end of the turn and it wasn't played. You could probably even make it a 3/4 and it wouldn't be overpowered. Or, you could make it a 4/5 or a 2/6 and have it add a random demon from the past to both player's hands.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    This all seems really cool! The only glaring issues I see are Lothraxian and Whispered Secrets. Lothraxian is blatantly overpowered since you're essentially adding a 4/4 body to an already good card for no extra mana cost, which makes him as good as a seven mana card while costing 4 mana. You could solve this by upping the mana cost or making him add Truesilver to your hand instead of equipping it. Whispered Secrets doesn't functionally make sense, since if it's a Secret it should have a trigger. You could solve this by either just making it a normal Spell (taking away the part that says Secret:) or making it say "Secret: When your opponent plays a card, put a random secret into the battlefield." The "from any class" specification is unnecessary since random already means "from any class."

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    If you use the double Battlecry Hero Power with this it's a 10-Mana Pyroblast with a free 5/6 attached

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Paladin has access to 11 Reborn cards, 8 of which could be playable. If you put 2 copies of every playable Reborn card in your deck, more than half of your deck could have Reborn. Given that quest Warrior runs far fewer than 16 Taunts and can consistently complete the quest (which requires 7 Taunt minions, whereas this only requires 5 Reborn ones) I think that this quest could be reliably completed. Now there's just the question of whether the cost of running a lot of Reborn minions is worth the reward

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Why is Blizzard changing the wording of these cards to Change instead of Set? Anka the Buried also says "Change" instead of set, which is weird since Jepetto Joybuzz from the previous expansion uses Set when he has the same kind of effect. I know Blizzard likes to be as inconsistent as possible, I just find this strange

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I'm not sure about this card. It has 1 more attack than the Grime Street Smuggler, but I'm not sure if Grime Street Smuggler would have seen play even if it had 3/4 stats. Also, I don't know if this is more or less powerful than "Battlecry: Give a minion in your hand +1/+1", since this effect is even more delayed.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Is this a pseudo Choose One or does it randomly pick?

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Yeah actually you're right. Also it would limit alternate Hero Powers to Odd decks. What if they printed a neutral Singleton support card this expansion that reads "Start of Game: If you have no duplicates in your deck, Discover an alternate Hero Power"

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Why is everyone arguing so much over this? It's very difficult to predict what Blizzard will do (given recent developments like the Boomsday Buffs), but given that they already HoF'med Genn and Baku they likely won't change them unless an odd or even deck becomes too oppressive in Wild for them to ignore, which is likely not the case at the moment. Also, no one responded to my idea of making Baku grant you an alternate Hero Power (from Dalaran Adventure Content, NOT the recent Quest cards) and maybe buffing it to 7-Mana to compensate. I don't really feel like Baku is overpowered, I just feel like she's very boring, and that my version could be much cooler.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    How is this junk? As a Priest you already restore 15 Health across most games naturally, and the reward is a Hero Power that can essentially give a damaged minion +3/+5 for 2-Mana, or +3/+3 if the minion is at full Health

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    2-Mana Restore 3 Health. If you targeted a Minion, also give it +3/+3

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