DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Another card with an effect that is too "random" and inconsistent. This will not see play in the current metagame. There are a lot of bad epics in this set.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
A bit too expensive out of Treants deck, but might see play in a hybrid/token Druid. 2 Treants make this a very good card, and even 1 Treant means this is an Arcane Intellect. Card reminds me a bit of Lunar Visions, which didn't see a whole lot of play, but was a staple for me personally in C'Thun Druid.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Interesting card. I don't think it fits current decks, but there might be a new variant of Warlock that becomes viable in the metagame. The effect and cost are fair, and there is nothing wrong with the card per se, it's just nothing too spectaculair.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Despite the tremendous value on this card, I still doubt it will see play in Standard. In Wild there is a bigger amount of Elemental available (Fire Fly etc), so this is easier to pull off. Maybe another Elemental expansion next?
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Even in an Aggro deck this will see play. It's a good 1 drop, not only for Pirates, but in general as well (think Pharaoh Cat). Synergizes well with Pirate support cards like Skybarge. This card is probably the best Pirate in the game right now, I'm calling it, 5 stars.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
This reveals Galakrond Warrior aims more towards a Tempo approach. Combo's nicely with cards like Acolyte of Pain, Battle Rage, Armorsmith and Frothing Berserker, and use the Galakrond Hero Power to finish off the opponent. Cost is a bit steep though.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Cards like this makes me wish Priest had some of the Deathrattle activators Hunter had. It's a Carnivorous Cube like effect which saw play in the past. Can be combo'd with cards like Wretched Reclaimer for massive value, and I'm sure a deck will pop up that runs this.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Pretty underwhelming effect, but then again you can easily do this quest with the Paladin Hero Power alone. This might find its way in Odd Paladin in Wild as a faster Competitive Spirit.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
It's like the Rogue's Hero Power. A good Invoke card, without weak stats or a downside. playing this weapon makes it a 4 attack weapon on the turn it's played so it's cheap and strong removal. One of the better Invoker cards in my opinion.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Theorycrafted a "Paladin" Paladin and this card seems to very good in that deck, combined with cards like Micro Mummy and Annoy-o-Module. In Mech decks this might weird, as most Mech Paladins are all about buffing and making 1 big minion, and this seems more token based. But overall the card isn't bad and it could see play in many varieties of decks for Paladin.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
At least 1 copy of this card will make it into SMOrc Pirate Warrior. Getting Ancharrr is amazing value, but even cards like Fiery War Axe and Arcanite Reaper are very strong. It's weak for its stats but the effect is obviously very strong. The Pirate tag makes this card even better and splashable in many Pirate decks.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
I think this might actually see play in Highlander Mage, as that deck evolves more to a Control deck. Flame Lance sometimes saw play and this card is an upgraded version. Big Spell Mage was one of my favorite decks and this is an AoE that might make it viable again.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
I think this card is too slow and to inconsistent to be a reliable 8/8. Cyclone Mage has other win conditions, and whilst this is a good tempo play for 0 mana, the potential of it breaking your hand in the early game is too weak compared to the upsides. Another (useless) 8/8 in the evolve pool without an effect on board is nice though.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Compared to Mark of the Lotus this card is obviously weaker, but there are enough Overload synergistic cards that this card can potentially be better. This card makes Totems less useless as well. Maybe some sort of Midrange Overload Shaman will arise.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
It's random, but a "free" lackey cannot be wrong right. 0 mana cards are broken in Hearthstone, and this is no exception. It can be used to activate cards like Wild Pyromancer, Gadgetzan Auctioneer etc. This might even find a spot in Combo Priest with the Divine Spirit combo's (although get a Lackey from Psychopomp would suck). Perhaps even a revival of Chef Nomi Priest is in the making.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Having Aggro decks around in the metagame is healthy for it, and Pirate Warrior seems like a good contestant (flashback). This card is a staple I think, and Pirates can generate much more value now. Looking forward to either win or lose on turn 3 xd
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
People are getting hyped, but this is definitely weaker than Patches the Pirate. But in tandem with cards like Ancharrr and the Pirate synergy cards like Skybarge, I think Pirate Warrior might actually be a deck. It will probably not run Galakrond, and leave that strategy for Midrange/ Tempo Warrior. But face is the place for Pirates, which I think is healthy for the metagame.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
This is a good on-curve Tempo play and it will see play in Midrange and Tempo style decks. The randomness isn't as big of a deal on smaller boards, and card like Flame Juggler saw play in the past. I think this might have a spot in Zoo decks perhaps.
Another card with an effect that is too "random" and inconsistent. This will not see play in the current metagame. There are a lot of bad epics in this set.
A bit too expensive out of Treants deck, but might see play in a hybrid/token Druid. 2 Treants make this a very good card, and even 1 Treant means this is an Arcane Intellect. Card reminds me a bit of Lunar Visions, which didn't see a whole lot of play, but was a staple for me personally in C'Thun Druid.
I'd call this a 5 star card. Even if Treants don't work out (again), it is still a very viable card for Token Druid. Very flexible and effective card.
Lol spoilers RDU xd
Interesting card. I don't think it fits current decks, but there might be a new variant of Warlock that becomes viable in the metagame. The effect and cost are fair, and there is nothing wrong with the card per se, it's just nothing too spectaculair.
Despite the tremendous value on this card, I still doubt it will see play in Standard. In Wild there is a bigger amount of Elemental available (Fire Fly etc), so this is easier to pull off. Maybe another Elemental expansion next?
Even in an Aggro deck this will see play. It's a good 1 drop, not only for Pirates, but in general as well (think Pharaoh Cat). Synergizes well with Pirate support cards like Skybarge. This card is probably the best Pirate in the game right now, I'm calling it, 5 stars.
This reveals Galakrond Warrior aims more towards a Tempo approach. Combo's nicely with cards like Acolyte of Pain, Battle Rage, Armorsmith and Frothing Berserker, and use the Galakrond Hero Power to finish off the opponent. Cost is a bit steep though.
Cards like this makes me wish Priest had some of the Deathrattle activators Hunter had. It's a Carnivorous Cube like effect which saw play in the past. Can be combo'd with cards like Wretched Reclaimer for massive value, and I'm sure a deck will pop up that runs this.
Pretty underwhelming effect, but then again you can easily do this quest with the Paladin Hero Power alone. This might find its way in Odd Paladin in Wild as a faster Competitive Spirit.
It's like the Rogue's Hero Power. A good Invoke card, without weak stats or a downside. playing this weapon makes it a 4 attack weapon on the turn it's played so it's cheap and strong removal. One of the better Invoker cards in my opinion.
Theorycrafted a "Paladin" Paladin and this card seems to very good in that deck, combined with cards like Micro Mummy and Annoy-o-Module. In Mech decks this might weird, as most Mech Paladins are all about buffing and making 1 big minion, and this seems more token based. But overall the card isn't bad and it could see play in many varieties of decks for Paladin.
At least 1 copy of this card will make it into SMOrc Pirate Warrior. Getting Ancharrr is amazing value, but even cards like Fiery War Axe and Arcanite Reaper are very strong. It's weak for its stats but the effect is obviously very strong. The Pirate tag makes this card even better and splashable in many Pirate decks.
I think this might actually see play in Highlander Mage, as that deck evolves more to a Control deck. Flame Lance sometimes saw play and this card is an upgraded version. Big Spell Mage was one of my favorite decks and this is an AoE that might make it viable again.
I think this card is too slow and to inconsistent to be a reliable 8/8. Cyclone Mage has other win conditions, and whilst this is a good tempo play for 0 mana, the potential of it breaking your hand in the early game is too weak compared to the upsides. Another (useless) 8/8 in the evolve pool without an effect on board is nice though.
Compared to Mark of the Lotus this card is obviously weaker, but there are enough Overload synergistic cards that this card can potentially be better. This card makes Totems less useless as well. Maybe some sort of Midrange Overload Shaman will arise.
It's random, but a "free" lackey cannot be wrong right. 0 mana cards are broken in Hearthstone, and this is no exception. It can be used to activate cards like Wild Pyromancer, Gadgetzan Auctioneer etc. This might even find a spot in Combo Priest with the Divine Spirit combo's (although get a Lackey from Psychopomp would suck). Perhaps even a revival of Chef Nomi Priest is in the making.
Having Aggro decks around in the metagame is healthy for it, and Pirate Warrior seems like a good contestant (flashback). This card is a staple I think, and Pirates can generate much more value now. Looking forward to either win or lose on turn 3 xd
People are getting hyped, but this is definitely weaker than Patches the Pirate. But in tandem with cards like Ancharrr and the Pirate synergy cards like Skybarge, I think Pirate Warrior might actually be a deck. It will probably not run Galakrond, and leave that strategy for Midrange/ Tempo Warrior. But face is the place for Pirates, which I think is healthy for the metagame.
This is a good on-curve Tempo play and it will see play in Midrange and Tempo style decks. The randomness isn't as big of a deal on smaller boards, and card like Flame Juggler saw play in the past. I think this might have a spot in Zoo decks perhaps.