DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
This is potentially a strong card, and it might see play. The problem is to find a spot in your deck to fit this in. And again, this card is not a Dragon itself. It also gives information to your opponent about how many Dragons you have in hand. I think it might see play in Tempo/ Midrange Dragon decks, and Highlanders, but perhaps not in the slower Control'ish style of Dragon decks;
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Most Dragon decks in the past were rather slow, and this card deals with early aggression just fine. SI:7 Agent sees play so I don't see a reason this wouldn't. Even without getting the effect of, a 3/3 for 3 isn't that bad, and can still be slammed on the board for Tempo. The only downside I see is that this card is not a Dragon itself. Tempo/ Midrange Dragon decks seems to be quite an effective deck in my opinion, lets see how they turn out :)
Probably a little too weak for constructed play, but a very solid mech none the less.
Pretty much what I was thinking. Could be okay to generate one from an outside source, but not something you would run in your deck on purpose
When is Boom's day rotating out of standard again? Because a windfury-ous minion with magnetic accomplices can do some serious damage. But mana for stat, kinda weak, if it wasn't from the windfury, I'd rate it only 1.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Windfury Harpy didn't see any play, but this might see a little due to the Rush mechanic (being able to kill 2 smaller minions), and since it's a Mech there is plenty of support for it. In all fairness though, I can't see a deck this fits in, Mech usually tend to be faster with cheaper minions and Magnetic cards, and while this is a strong card in theory, I don't think people are going to run it. I give it 3 stars.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
This card might see some play, as it's probably a 2 for 1 kind of card, and it reminds me a bit of Zilliax. However, it's quite expensive and I don't know if this card is on the powerlevel to be fit in particular Dragon decks (maybe Highlanders). Not a bad card, but not particularly exciting either, I rate it's 3,5 stars. Also alot of "Evasive" cards in this expansion, why not make it a keyword Blizzard?
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Another card this expansion that draws a card for both players. "Gifting" your opponent a free draw is something that has never seen play in the past and it will not see play now. Sure there is a chance to highroll, but if your opponent has a Dragon deck the drawback of this card is game-losing. It won't be used in the metagame, not now or ever, I rate it 1 star. The only combo you can pull of is against a Dragon deck and combo'ing it with something like Dragonmaw Poacher, which is still too inconsistent. The stats aren't too great either, so it's a no for me.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
It's a bigger Faerie Dragon at a higher cost. The thing though is that Faerie Dragon can come down earlier on an empty board and snowball from there. This card is harder to get down as cheaper minions can just trade into it.The past has shown us that cards like this won't see play in the metagame and I don't think this is any different. 2 stars from me, as it is not bad, but very underwhelming.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
Cute, but seems to be pack filler to me. As people mentioned, a 2/2 doesn't cut it anymore without any kind of effect or fitting a specific tribe, even for 1 mana. That said, this card might still fit some aggressive decks to fuel cards like Brazen Zealot. Enchanted Raven saw play in token Druid, and now we have a neutral variant.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
It's a versatile Invoke card which is good. It's not overstat'ed for what it does and it's similar to Glacial Shard with Rush, and that card saw play. This seems to be an auto-include for Galakrond Shaman.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
This does indeed feel like a more balanced Tunnel Trogg. Overload Shaman seems to be a viable style for the class with the new support it got. More midrang-y with Earth Elementals perhaps.
Big Druid that uses Tokens? Idk how to fit this card lol
I don't think Spells that summon minions count. But Big Druid is indeed a very interesting concept. Summon a 10 mana minion, get another 10 mana minion for free because of the sidequest. This might be viable with some sort of Dragon core and cards like Breath of Dreams which ramps.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
This works with the new Mage sidequest without giving up Spells for weak elementals. The Arcane Missiles you get are a bit slower, but you'll get a free 1/1 in return. Kinda reminds me off Shimmerfly a bit, except you'll no what card you'll get (rip highrolling). I think this card is good enough to see play in the majority of Mage decks.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
Strong card but hard to play on curve since Corrupt Elementalist has the same mana cost. Worse case scenario this is a Feral Spirit with the Overload cost added to the overall cost already, which isn't the end of the world. The value can be amazing though, and therefor it will see play in Galakrond Shaman, if that deck is to see play in Standard. It faces rough competition though from the very strong Corrupt the Waters.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
Very strong card, and probably the strongest Invoker since it has good stats on top of the Invoke effect. Galakrond Priest seems the weakest though, but if it is to be viable, this card will see play for sure. It's a good early minion to contest Aggro decks, should slower Combo versions arise.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
A very powerful Invoker for sure, but it seems very slow. The stats are also underwhelming, but that is the case for most of the Invoker cards. If this would be 1 mana cheaper (at the cost of -1/-1 stats) it could've been played on curve with Dragon's Pack which would have been insanely strong. Overall though, I think this card will be staple in Galakrond Shaman should that deck see competitive play.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
Those 1/1 Pirates are obvious good combo activators, but I don't think you would run those over Lackeys. Pirate Rogue might become a viable archetype though, as in the past Aggro variants of the class pulled of that approach quite successfully. I still need to get my Valeera to a 1k portrait, so fast decks are appreciated for the climb. Lets wait and see if Pirates are the way to go for that.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
Definitely a better Dragon than Nithogg for Shaman. I can see this deck being run, not only in Dragon decks (if that is even going to excist), but in Midrang-y Shaman, with an Overload package. Maybe we will also see the return of Earth Elemental. Most likely though, a pure Aggro version of Overload Shaman will prevail and this card will not be used, but we'll have to wait and see for that. Overall I think this card is solid.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
This looks like a card from Rumble Run (Parading Marshal). Although Paladin can pull of a "class only" type of deck, you'll have to wonder if it's worth it. Lightforged Crusader can be a late-game value engine when combined with Wyrmrest Purifier, but for this card you'll basically need a dedicated deck. I'm looking forward to see how this archetype will develop, as Paladin is my favorite class and I like the flavour/ art of this style.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
That's a whole lot of value for a single card! You can always run the combo Call to Adventure + Wyrmrest Purifier for this to be active without lacking neutral cards. This would probably be the most effective without Lightforged Zealot as well. On the other hand, when scrolling through my inventory, Paladin can pull off this mechanic without too much problems.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
This will be a staple card. Azure Drake was being run in a lot of decks, and that was hardly because of the Spell Power. Good minion, but I don't really like the name/ art though xd
This is potentially a strong card, and it might see play. The problem is to find a spot in your deck to fit this in. And again, this card is not a Dragon itself. It also gives information to your opponent about how many Dragons you have in hand. I think it might see play in Tempo/ Midrange Dragon decks, and Highlanders, but perhaps not in the slower Control'ish style of Dragon decks;
Most Dragon decks in the past were rather slow, and this card deals with early aggression just fine. SI:7 Agent sees play so I don't see a reason this wouldn't. Even without getting the effect of, a 3/3 for 3 isn't that bad, and can still be slammed on the board for Tempo. The only downside I see is that this card is not a Dragon itself. Tempo/ Midrange Dragon decks seems to be quite an effective deck in my opinion, lets see how they turn out :)
Next rotation is April
Windfury Harpy didn't see any play, but this might see a little due to the Rush mechanic (being able to kill 2 smaller minions), and since it's a Mech there is plenty of support for it. In all fairness though, I can't see a deck this fits in, Mech usually tend to be faster with cheaper minions and Magnetic cards, and while this is a strong card in theory, I don't think people are going to run it. I give it 3 stars.
This card might see some play, as it's probably a 2 for 1 kind of card, and it reminds me a bit of Zilliax. However, it's quite expensive and I don't know if this card is on the powerlevel to be fit in particular Dragon decks (maybe Highlanders). Not a bad card, but not particularly exciting either, I rate it's 3,5 stars. Also alot of "Evasive" cards in this expansion, why not make it a keyword Blizzard?
Another card this expansion that draws a card for both players. "Gifting" your opponent a free draw is something that has never seen play in the past and it will not see play now. Sure there is a chance to highroll, but if your opponent has a Dragon deck the drawback of this card is game-losing. It won't be used in the metagame, not now or ever, I rate it 1 star. The only combo you can pull of is against a Dragon deck and combo'ing it with something like Dragonmaw Poacher, which is still too inconsistent. The stats aren't too great either, so it's a no for me.
It's a bigger Faerie Dragon at a higher cost. The thing though is that Faerie Dragon can come down earlier on an empty board and snowball from there. This card is harder to get down as cheaper minions can just trade into it.The past has shown us that cards like this won't see play in the metagame and I don't think this is any different. 2 stars from me, as it is not bad, but very underwhelming.
Cute, but seems to be pack filler to me. As people mentioned, a 2/2 doesn't cut it anymore without any kind of effect or fitting a specific tribe, even for 1 mana. That said, this card might still fit some aggressive decks to fuel cards like Brazen Zealot. Enchanted Raven saw play in token Druid, and now we have a neutral variant.
It's a versatile Invoke card which is good. It's not overstat'ed for what it does and it's similar to Glacial Shard with Rush, and that card saw play. This seems to be an auto-include for Galakrond Shaman.
This does indeed feel like a more balanced Tunnel Trogg. Overload Shaman seems to be a viable style for the class with the new support it got. More midrang-y with Earth Elementals perhaps.
I don't think Spells that summon minions count. But Big Druid is indeed a very interesting concept. Summon a 10 mana minion, get another 10 mana minion for free because of the sidequest. This might be viable with some sort of Dragon core and cards like Breath of Dreams which ramps.
This works with the new Mage sidequest without giving up Spells for weak elementals. The Arcane Missiles you get are a bit slower, but you'll get a free 1/1 in return. Kinda reminds me off Shimmerfly a bit, except you'll no what card you'll get (rip highrolling). I think this card is good enough to see play in the majority of Mage decks.
Strong card but hard to play on curve since Corrupt Elementalist has the same mana cost. Worse case scenario this is a Feral Spirit with the Overload cost added to the overall cost already, which isn't the end of the world. The value can be amazing though, and therefor it will see play in Galakrond Shaman, if that deck is to see play in Standard. It faces rough competition though from the very strong Corrupt the Waters.
Very strong card, and probably the strongest Invoker since it has good stats on top of the Invoke effect. Galakrond Priest seems the weakest though, but if it is to be viable, this card will see play for sure. It's a good early minion to contest Aggro decks, should slower Combo versions arise.
A very powerful Invoker for sure, but it seems very slow. The stats are also underwhelming, but that is the case for most of the Invoker cards. If this would be 1 mana cheaper (at the cost of -1/-1 stats) it could've been played on curve with Dragon's Pack which would have been insanely strong. Overall though, I think this card will be staple in Galakrond Shaman should that deck see competitive play.
Those 1/1 Pirates are obvious good combo activators, but I don't think you would run those over Lackeys. Pirate Rogue might become a viable archetype though, as in the past Aggro variants of the class pulled of that approach quite successfully. I still need to get my Valeera to a 1k portrait, so fast decks are appreciated for the climb. Lets wait and see if Pirates are the way to go for that.
Definitely a better Dragon than Nithogg for Shaman. I can see this deck being run, not only in Dragon decks (if that is even going to excist), but in Midrang-y Shaman, with an Overload package. Maybe we will also see the return of Earth Elemental. Most likely though, a pure Aggro version of Overload Shaman will prevail and this card will not be used, but we'll have to wait and see for that. Overall I think this card is solid.
This looks like a card from Rumble Run (Parading Marshal). Although Paladin can pull of a "class only" type of deck, you'll have to wonder if it's worth it. Lightforged Crusader can be a late-game value engine when combined with Wyrmrest Purifier, but for this card you'll basically need a dedicated deck. I'm looking forward to see how this archetype will develop, as Paladin is my favorite class and I like the flavour/ art of this style.
That's a whole lot of value for a single card! You can always run the combo Call to Adventure + Wyrmrest Purifier for this to be active without lacking neutral cards. This would probably be the most effective without Lightforged Zealot as well. On the other hand, when scrolling through my inventory, Paladin can pull off this mechanic without too much problems.
This will be a staple card. Azure Drake was being run in a lot of decks, and that was hardly because of the Spell Power. Good minion, but I don't really like the name/ art though xd