DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
It's like a better Mecharoo in a way that it keeps getting more health. But could obviously also be ran aside it. Great for Magnetic decks like Mech Hunter.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
This is a nice looking tutor. It curves out into [Hearthstone Card (Galakrond) Not Found] as well, so you can play the pair on curve. Seems staple in those decks.
If I'm correct then "a Devastation" means you can discover one of these effects:
- Summon an 8/8 taunt;
- Deal 5 damage to all minions;
- Give your minions +2/+2;
- Deal 5 damage to the enemy hero and heal your hero for 5.
Drain Soul that deals +2 damage if you're holding a Dragon. Somehow feels weaker compared to the other classes' Dragon Spells, but that might be the powercreep talking. Card is fine and will most likely see play if Dragon Warlock is to become a thing (which I doubt tbh).
Can also target heroes, with the 2 cards shown so far today for warlock a dragon warlock deck has 14 face damage in their deck, you can burst an opponent from 11 with the dragon and 2 of this from hand.
Dragon Warlock was never really popular, but back in Blackrock Mountain I had a fun Malygos Warlock (with Soulfire and Darkbomb after Thaurissan), maybe something like that will be viable :p
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
Drain Soul that deals +2 damage if you're holding a Dragon. Somehow feels weaker compared to the other classes' Dragon Spells, but that might be the powercreep talking. Card is fine and will most likely see play if Dragon Warlock is to become a thing (which I doubt tbh).
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
My list on the America's server is almost identical, except with a Rotten Applebaum instead of Zilliax (due to dust scarcity) but it's solid. You can easily climb to rank 15, and 10 as well as the deck is pretty intuitive. Good luck!
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
Kind of a boring Brawl. RNG usually goes hugely in favor of 1 player and the other one quickly concedes. Winning or losing only takes about 3-4 turns. Played this 3 times for my Daily Quest but will not play again, there is just no fun in it.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
Interesting card. Could this be the return of some Miracle type of Druid (maybe Mecha'thun)? Gonk is still around and combo's nicely with this card. I think this is one of the beter sidequests revealed so far.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
I think this card is too weak and won't see play. They pay-off isn't good enough on its own, and even in dedicated Quest decks it's a bit lackluster imo.
DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 4 years, 5 months ago
This is a Tempo (Quest) Warrior card, and it's nice to see that archetype getting some new support. I think this will make a viable strategy. Very curious to see the Invoke cards for this class.
I like others am annoyed Inspire is missing. I've heard arguments such as "that's from a different expansion" and "confusing for new players".
Really? Mouse over is and it will tell you what inspire is in game. It isn't complicated.
Great card - has to find it's way into some decks.
Similarly to Witch's Brew removing Echo, when these cards go to Wild, Inspire will be added in the wording. It's just to make Standard more comprehendible for new players.
It's like a better Mecharoo in a way that it keeps getting more health. But could obviously also be ran aside it. Great for Magnetic decks like Mech Hunter.
This is a nice looking tutor. It curves out into [Hearthstone Card (Galakrond) Not Found] as well, so you can play the pair on curve. Seems staple in those decks.
If I'm correct then "a Devastation" means you can discover one of these effects:
- Summon an 8/8 taunt;
- Deal 5 damage to all minions;
- Give your minions +2/+2;
- Deal 5 damage to the enemy hero and heal your hero for 5.
So a much better Antique Healbot, stat- and tribewise. Healadin is my favorite deck of all time so I like this card very much :D
Rip Antique Healbot.
An easier to control Myra Rotspring. Might see play when some new Deathrattle cards are revealed.
Dragon Warlock was never really popular, but back in Blackrock Mountain I had a fun Malygos Warlock (with Soulfire and Darkbomb after Thaurissan), maybe something like that will be viable :p
Nice board wipe with a body, will be staple if Dragon Warlock is to be a thing.
Drain Soul that deals +2 damage if you're holding a Dragon. Somehow feels weaker compared to the other classes' Dragon Spells, but that might be the powercreep talking. Card is fine and will most likely see play if Dragon Warlock is to become a thing (which I doubt tbh).
Alright seems fair. Blizzard's wording is often complicated xd
Doesn't Talritha's effect only trigger twice ("giving the deathrattle" only happens once), or was Reddit wrong?
My list on the America's server is almost identical, except with a Rotten Applebaum instead of Zilliax (due to dust scarcity) but it's solid. You can easily climb to rank 15, and 10 as well as the deck is pretty intuitive. Good luck!
Kind of a boring Brawl. RNG usually goes hugely in favor of 1 player and the other one quickly concedes. Winning or losing only takes about 3-4 turns. Played this 3 times for my Daily Quest but will not play again, there is just no fun in it.
bulbasaur
Double Shadow of Death is probably a bit too greedy, but I can see something similar become a viable deck :)
I like the art of the final version :$
Interesting card. Could this be the return of some Miracle type of Druid (maybe Mecha'thun)? Gonk is still around and combo's nicely with this card. I think this is one of the beter sidequests revealed so far.
I think this card is too weak and won't see play. They pay-off isn't good enough on its own, and even in dedicated Quest decks it's a bit lackluster imo.
This is a Tempo (Quest) Warrior card, and it's nice to see that archetype getting some new support. I think this will make a viable strategy. Very curious to see the Invoke cards for this class.
Similarly to Witch's Brew removing Echo, when these cards go to Wild, Inspire will be added in the wording. It's just to make Standard more comprehendible for new players.
Yes, the Rust Buckets won :)