Dermostatic's Avatar

Dermostatic

Eldritch Horror
Joined 03/31/2019 Achieve Points 535 Posts 228

Dermostatic's Comments

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    Woohoo, all done :) I must say though, #1 and #3 gave me a slight headache!

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    Here we go again!

    Manareaper FangoreGlade Giant

    Fangore has gone from fetching sticks to stealing mana! Your mana! A big buff in the first few turns but you'll be a step behind your opponent for the rest of the game (or on par if you went first). Should he be a 4/4 to avoid those pesky 3 damage spells?

    Alternatively, a new giant to add to the family! Who needs a 4-mana 7/7, when you can have a 4-mana 8/8... maybe. The card seems plain, but I wanted it to fit in thematically with the rest of the giants, only in reverse. I'm unsure about balance, but let me know what you think.

    If it's all a load of toss, I'll head back to the drawing board :)

    As for feedback, check out the spoiler as per usual. I haven't included those who've already submitted their cards.

    Show Spoiler

    @linkblade91: I like both of your cards a lot. Icy Guardian makes me pine for the Freeze Shaman that never was, whilst Sinestra has a downside that a smart Warrior could turn into an advantage. Simply because I always wanted it to work, I prefer Icy Guardian just as it is :)

    @Demonxz95: I'm not sure how I feel about the Eredar Twins. I completely get the flavour, and it's certainly more clever than Z'kral. You know what it is? Two demons having 2.5 Attack and Health each :D Aside from my nitpicking, it's a good card overall.

    @TheHoax91: This is a really good card!

    @GameTheory345: Neither of these cards sings with me (although Russel really should). Garrul's condition is way too damaging for the +1/+1 buff you get on minions, and I agree with @anchorm4n that suicide conditions just aren't that fun, especially in a game that's already got short rounds. Russel's downside doesn't seem that bad to me. You can use the opponent's minion to attack, have it die, and then not return it, which would happen in most situations with this card.

    @Wailor: I have a… thing, for Shaman, so Spark Elemental is my favourite of your cards, giving the class that extra, early-game boost. I think you can get away with giving it an additional effect too; Rush and Spell Damage +1 come to mind.

    @Nirast: Hmm… A Silence deck in Wild could abuse this terribly. It's not a bad card in itself, but I think reducing the stats to 6/6 would be just fine. Also, the wording is off for a Hearthstone card. Perhaps: "Deathrattle: Summon this minion for your opponent" would be better.

    @Xarkkal: Flavour-wise, Daval Prestor is excellent. I can never see it being played, except as a last resort (discarding your hand is, after all, the worst), so the 8/8 statline sits fine with me.

    @anchorm4n: Discarding is such a downside - especially in Hunter which just needs many cards to smorc - that this could read "Discard a card" and still feel terrible to play, which is great for this competition! Aside from that, it's a good card that "helps" Hunter mitigate it's shortcomings.

    @thepowerofcheese: I really like this card, but I also can't shake the feeling that it belongs in the Warrior class…

    @KANSAS: Both Crystal Imp and Satyr Spelleater are fine. Nothing I'm too excited by in either of them, though I will say that Satyr Spelleater feels like much more of a downside than Crystal Imp, which can just target a wee Demon and not be a bad play at all.

    @MenacingBagel: This is not a good card. Aside from the art being garish for Hearthstone sensibilities, the effect is poorly worded and simply not fun. See my above feedback about 'suicidal' cards.

    @shaveyou: Tough one. Twisted Ancient is crisp, simple, elegant even. But Cobalt Sky-Serpent just has more options for synergy to mitigate its condition, so I'll be backing the blue dragon. Good job!

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    First off, congrats to the winner of the Demon Hunter competition!

    Secondly, here's some feedback for the cards I've seen so far...

    Show Spoiler

    @linkblade91: I much prefer Lothraxion to the Sha. Although it 'judging' the enemy hero is cool, I think it is functionally scary as Paladin does have access to some direct damage. Plus, Lothraxion feels way more real as a 6/6 :P

    @Demonxz: Boy, would Rogues have fun with this. Potentially having 5-7 minions, all Stealthed, is nuts. Yes, they're still susceptible to board clears, but I think Shivaleera would be a tad less worrisome as a 3/3. Otherwise, I really like the card effect and art especially!

    @Hordaki: Arcane Observer is much more interesting IMO. It allows Mage to play like a Warlock, which is thematically very fun and it actually has a 'demon'-appropriate effect.

    @hereharehere: You've got a good base but there are some improvements to be made. Who takes the damage indicated? Also: why Neutral? Maybe it can steal minions with less Attack/Health, or the minion directly in front of it – Neutral seems very out of place to me.

    @shaveyou:  Aside from not being a Demon, the card is interesting. Unique effect with an appropriate body :)

    @thepowerofcheese: Never thought I'd see Poisonous Treants, now that's a fun card! Although IRL it might not see much play, as a custom card it's bursting with flavour and has a super-unique effect to boot! Not to say that your other ideas aren't good, but this one stands out.

    @Satanley: I don't think dual-class cards should be a thing this week. The rules are to make a Demon and I think we should all stick to that. Aside from that, the card makes little sense. How often would it take damage on the turn it is summoned anyway?

    @Xarkkal: A solid card all-round that hearkens back to some classic Demon design – I like it a lot! Only criticism: maybe this should start as a 2/2? Even with 1 Recruit dying it becomes a (3)-mana 5/5 with very little downside in the early game.

    @CovenantKevlar: This card is… fine? If you like the idea, reduce its cost to (3) to make it more viable. However, although the effect is Demon-like, it's very plain, and the stats are nothing to write home about.

    @Nirast: Interesting effect, though I'm not sure how many enchantment/buffs Hunter decks run nowadays. Also: it's should be its and beast should be capitalised as it's a minion type.

    @BasilAnguis: Firestarter Fiend is crazy strong in the right Mage deck! It should either be a (5)-cost 3/2 or 2/2 for that power. Sadist Maiden is just plain.

    @Wailor: I want them all! Does Felspark Ritualist negate the effect of Overload, or does she just make them damage you? Regardless, I think the effect text should read "Your Overload cards cost Health instead of Mana" OR "Instead of Overloading Mana, lost that much Health instead", depending on what you meant. Imprisoned Nathrethim (aren't they Nathrezim?) should be a Demon, and should definitely cost more (5-6 mana, even with Dormant). Armoured Annihilian (name again: I think it's Annihilan, no 'i') is the most interesting of the bunch with good stats and an original effect.

    Here's my idea for this week, a dark pharaoh corrupted by the League of E.V.I.L! Finley dug too deep in the tombs methinks...

    Although Paladin was themed around Murlocs for SoU, I felt it appropriate that Finley would find a cursed mummy whilst studying the Reborn mechanic. I've made a Deathrattle and Battlecry version, as I was unsure of which would be more viable. Let me know what y'all think.

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    @Xarkkal: I agree with linkblade91 that the (2)-cost version is better. Overall an interesting spell :)

    @thepowerofcheese: Hadn't thought about this effect. Even with just one Outcast effect going off this grants you serious value for (2), I like it (I may be biased cos it would work well with the Death Knight I constructed for this comp :P ).

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago
    Quote From Rippy

    Raza and Genn are not prepared!

    I kow you've already submitted, but Start of Game: was not a keyword until The Witchwood. Yes, it was retroactively applied to Prince Malchezaar, but if we're not having Naxxramas cards with Poisonous, for example, then unfortunately I think this'll be disqualified.

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    Thanks for the feedback all. Shoutout again to Xarkkal for the hero power idea and improvement, and a big thanks to linkblade91 for a much more useful way to think about mana costing. Using that advice, I've decided to keep the cost of the DK at 7 (I feel like permanent Outcast is strong, but you don't get any immediate impact from playing the DK), although I have changed the wording to be more clear ('active' makes more sense with an aura effect).I have also changed the art and name of the hero power because I felt it sounded too much like your hero would receive some icy blades with the previous one.

    Seems much more fitting for a reborn Demon Hunter :) I think I'm going to go ahead and submit tomorrow - if anyone has any more feedback over the next 12 hours I'll have a look, and I'll be checking this page regularly as I'm mostly restricted to my home for 3 weeks. Yikes.

    Some more feedback from what I've seen:

    Show Spoiler

    @dembro: I think it's been pointed out already but unfortunately these are now official HS cards!

    @economicaooc: The quest itself is fine, your hero power should say 'Passive Hero Power' in bold at the top. How does the lifesteal work exactly? Does your hero gain it permanently? If so, you need to specify that, but I think you'd be fine without it. Also, I'm sure you can find great art to suit a Demon Hunter hero power somewhere :) Artstation tends to have a lot of quality fan art, recommend trying that out.

    @Almaniarra: The rules for this week are that you're allowed 'up to one' token, so this spell is a no-no.

    @Hordaki: For me, Orsis Guardian most fits the flavour of Demon Hunter as a 'rush-in, bash-stuff' build. Good for removing a pesky taunt or two. Clean and elegant, I like it!

    @anchorm4n: Much like with Orsis Guardian, this fits Demon Hunter's flavour really well. Maybe drop the health or attack by 1, but otherwise this a solid card.

    @Neoguli: Of these, Abandon Soul is functionally and flavourfully your best bet. If you want those Witchwood vibes, keep the Echo effect. Another idea to consider might be by using Warlock's Curse of Weakness as inspiration, reducing health by -X (maybe permanently) or halving health across the board.

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    After feedback I've completely reworked the demon hunter DK idea. Kudos and thanks to Xarkkal for a much better hero power! I feel like this is much better, but maybe the hero power needs a different name? Is 7-mana too little for the DK?

    My feedback in the spoiler below...

    Show Spoiler

    @shaveyou: The card effect and art are both fantastic, but it should probably cost 7/8 mana. (Your update came through just before my post!) At 8-health I think the cost is fine now, but if you choose to add Taunt (very flavourful), I think it should cost 6.

    @Wailor: Both Spirit of the Snake and Whisperer in the Depths are interesting. Personally, I prefer Whisperer as I'm partial to C'Thun and the nostalgia is too much to bear.

    @Xarkkal: A very interesting debuff! I could still see it being balanced at -3 Attack since its a single target. Also, Twinspell doesn't need a colon after it :)

    @DescentOfDragonsOp: Aside from the technical notes already pointed out, this weapon is b-r-o-k-e-n. Think it needs to go back to the drawing board.

    @Nirast: An Inspire card I would have been happy to play. It's a well-statted, interesting card.

    @meisterz39: Quite the pig you've got there. Combined with Demon Hunter's small Rush minions, this is surprisingly strong AND has a cool use of the Adapt mechanic. Thumbs up from me! (Also, I completely agree that Un'Goro was one of the most entertaining metas to play in!)

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    @linkblade91: I love all 3 cards! I feel like the (6)-cost Twilight Reaver is the best iteration. If you're running C'Thun it's likely to be at 10 Attack by turn 7/8 and this has the stats to stick around and gives your hero a much-needed power boost that, coupled with a weapon, could be devastating in combination with upcoming burst from C'Thun itself.

    I couldn't resist! This is very much off the top of my head, and will probably need reworking, but let me know what you all think :)

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    Good luck to everyone in the finals!

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    Some more feedback...

    Show Spoiler

    @Wailor: All three of these cards are well designed. It's difficult to say how 'well' any of them would function because Dragon Shaman / Elemurloc / Elemech decks have never truly existed. Personally however, I think Magnetite Shard is the best. Even if the condition is… weird, a 5/1 Divine Shield buff for any Mech is nothing to laugh at. Guardian of the Tides seems powerful, but you're not often in a situation where you want to use your big board of Murlocs to clear the opponent's big board when you could go face.

    @Demonxz95: Fun name. The effect isn't bad either, considering it targets ALL Demons. I know the Outcast effect is shiny and new but this could also work as a Start of Game effect for (1) mana more. All in all, a cool split-tribe card with funky art and flavour to boot!

    @anchorm4n: If you want to go (7) mana then I think a 4/4 statline is appropriate. Personally, a (6)-cost 3/3 would also be playable, or even a (5)-cost 2/2 if you want to keep it cheap. However, the earlier played, the bigger the potential swing (try the (6)-cost version, see how you feel).

    @KANSAS: This effect might as well be a meme considering how many people have mentioned/tried it over the years in custom card design. Someone has already designed a similar one for this comp (theirs buffs as well, but I think it's too wordy). I think you'd be better off trying something more original.

    @linkblade91: Reiterating my support for Living Forge. Windfury effects are far and few between and this one is both interesting and not overpowered IMO.

    I've reworked the terrible wee warlock slightly...

    Murkwater Reanimator 2.0

    I've made it Rare (Murlocs for Warlock aren't exactly common), reduced the attack to 1 (it shouldn't be able to value trade and I don't think evil books hit very hard) and have added the stats of the Nightmare Amalgam to the effect text after checking a few other "similar" IRL cards. Was it fine as a 2/2? Anyone viscerally despise seeing a Murloc in a cloak?

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    Poor Power Word: Tentacles. Your star never shone brightly and now you've been eclipsed.

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    Feedback in the spoiler below.

    Show Spoiler
    @Iskar: I assume this means Murlocs will be able to stick to Mechs, not each other? It's an interesting effect with limited use. 

    @linkblade91: Living Forge reeks of flavour, which is fantastic. Regardless of potential power, I can absolutely see this being an Epic printed in a real Hearthstone set. That said, some Mechs have Rush/Charge, which is where the power of this card lies. I can already see the Wild highlights with a lucky Finicky Cloakfield.

    @Hordaki: Bronze Mechadrake for the win. This is no doubt, a very strong Paladin card with the potential to be a beast in Arena. I was thinking about whether to raise the cost to (10) but decided against because if don't fulfil the condition it's obviously just a plain 4/12. Food for thought perhaps?

    @Xarkkal: Slight issue with the fact that this a named character but only a Rare. Aside from that, it's a useful card for synergy in Murloc decks. There are many situations where you wouldn't want a Murloc to die. Perhaps it having Rush is too strong? Instead it could be a (4)-mana 4/3 or not give the +1/+1 bonus.

    Here's my card idea this week:

    Murkwater Reanimator

    "Blood of demon, scale of murloc, wood of totem and...  hat of pirate?"

    He really wants to resurrect your Demons but just isn't that good at reanimating. An interesting tool for boards filled with Imps. Thoughts everyone? I wonder if it should read 'After a friendly Demon dies...' rater than 'Whenever...'

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    After the review I received about Shirvallah's Chosen not being the best, I've decided to rework it into a Warrior minion that is perhaps more functional.

    Akali's Chosen

    What do you all think? My main concern is the wording as I wanted it to make sense if it was played opposite two minions. My secondary concern is that this is perhaps underpowered. IMO the 6-cost 5/5 statline is standard for the effect, but perhaps it should have 6 health to target those chunkier minions.

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    Here's my idea for this week, Shirvallah's Chosen!

    Shirvallah's Chosen

    Standalone, a plain old Murloc with 2/1 stats to match. Give it something to swing that big sword at and WHAM it's a 6/5 rushing right at you. I know Murlocs don't necessarily have much of a place in Paladin decks anymore, hence this card was designed as a removal rather than synergy tool.

    Curious to know everybody's thoughts. Feed me that sweet, sweet feedback.

    As for what I think of some of the other ideas:

    Show Spoiler

    @linkblade91 - I think the (4)-cost version of Right Hand of Justice is strong enough. I can see it being played in classic handbuff Paladin decks. The (6)-cost version is good, but I worry about being able to run two of them in a deck. Perhaps this should be a Legendary?

    @economicaooc - Both ideas are fairly simple. I think Excavation Leader is functionally okay, although decks run much more efficient draw, plus you’d need to have some board control already in order to play this AND need those minions to die. Chain Lightning is fine but not original.

    @DescentOfDragonsOP- Refer to other cleave cards (eg. Cave Hydra, Magnataur Alpha) for wording. Otherwise, I think forked sword needs to be 7/8 mana, or have 1 durability to be balanced.

    @KANSAS- an interesting tool for Priest decks, otherwise I think it's fairly well balanced. Perhaps (5) mana would be better to bring it into line with similarly statted cards. The only 4-mana card with 6 attack is Worgen Greaser which has no effect and a measly 3 health.

    @ArngrimUndying - I prefer the first iteration of Sinister Sniper (destroy left-most minion), it makes more sense flavour-wise :) I think it's well-statted and at 4 mana would probably see play in a hunter deck here and there.

    @Fedrion - Remember the 4-line effect text constraint, it's an unspoken rule. Whilst I think your card is interesting, deck disruption cards like this one aren't fun to play against. Combine that with Stealth AND 7 attack, it's too much.

    @Cocoduf - I'm not sure how this card works. The effect text needs to be rewritten to specify a) where you get the minion and b) that you PUT the minion on top of your deck, not SHUFFLE.

    @Demonxz95 - I really like this card. It's unique with a good effect to boot!

    @Hordaki - Good with tokens, flavourful, heck even goes in a Galakrond Warlock deck. Thumbs up from me!

    @h0lysatan - No need to review as you've submitted and seem confident with it!

    @MurlocAggroB - Hmmm… I think this a very, very interesting card that I can't quite wrap my head around. It's both useful but not. I agree that this should be a Demon if it's a fiend though. I'm not sure what suggestions to give, all I know is that if this was published I'd definitely be trying it out somehow.

    @Nirast - I think the text should read "while in your hand". Stats might need to be lowered to 3/3 or 2/2, since gaining up to two deathrattles is a strong ability in itself. Overall though, I really like this card and the art is… adorable :D

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    I think it's more challenging because you have to somehow make 'copying' both useful AND original, considering there are so many in game already.

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    Thanks for the feedback everyone! After some attempts at reworking Gibblegill (for example: changing it to a (6)-cost; changing the condition to 'If your deck has no duplicates') I decided to go with something completely different. I'm sure the wandering Murloc will be back at some point in a whole new form...

    For now, this is my new idea, Bloodstealer Belen!

    Bloodstealer Belen

    I think she's a little less flexible, slightly more interesting and has less potential to wildly swing games with a good hand of spells.

    I'm not too sure which deck she would fit into, but I made her part of the K&C set to blend well with Lesser Amethyst Spellstone, Kobold Librarian, Vulgar Homunculus and the corresponding cards that make up the self-damaging Warlock archetype. What do you think?

    As for the new cards I'm seeing, my thoughts are in the spoiler below.

    Show Spoiler

    thepowerofcheese (Copycat) - I think the card fits well into any Hunter deck, especially considering there are some strong Deathrattles Copycat could take advantage of. Fun name, fun art, fun card!

    Larrymoments (Pneumatic Squire) - An adorable little mech for Paladin, uwu. I'm tempted to see this as a (2)-cost minion. It would be strong, and probably feature in many decks, but I still think it would be fair.

    Demonxz (Alonsus Faol) - This is one cool card. I like the effect, it's unique and allows Priest to actually benefit from healing without being op. I think this could be a 6/6 and still be balanced. Good job!

    BasilAnguis (Time Bend) - An interesting gimmick. A clever opponent could play around this whilst still being slightly unnerved by you potentially holding it. It fits into the 'Lazul' group of cards stylistically too, nice one.

    Xarkkal (Sneaky Mimic) - I like that it is a Combo rather than a Battlcry, and I agree that the attack should be reduced to 3 to bring it in line with Vilespine Slayer. Otherwise, I really enjoy this card and can see myself playing it in just about any Rogue deck!

    Alfi (Apothecary Berard) - This is waaay too gimmicky. No one wants to be the one to play a (6)-cost 4/4 with no extra effects. I think it's the kind of card that unfortunately makes games less fun rather than more interesting.

    anchorm4n (Cho / Agent of Y-S) - Love the idea of a corrupted Lorewalker Cho. Can see some great highlights with this being randomly generated. It's certainly more playable than regular Cho, but not by much. That said, for sheer flavour the card is wonderful. Agent of Yogg-Saron is nuts! This might need to be 9/10 mana to be balanced whilst keeping the same stats. It's an interesting, well thought-out card though, much madness to be had… :D

    descentofdragonsOP (Ooze) - Whilst I do think this can be considered a copy card, I don't think it lives up to its potential as 'everspreading'. Perhaps there's a way to convert your whole board into copies under a different condition?

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    A review of what I'm seeing so far followed by my ROUGH idea for this week's card:

     

    Linkblade (Summon Weapon): I love the art you've found for this card, it works well with the Paladin colour-scheme and suits the design. I think (4) mana is fair considering that Paladin doesn't generally want to overload its deck with weapons, and it's comparable in a way to Lightforged Zealot with more flexibility. The effect may be simple, but that belies its usefulness. Important to remember its a copy of your weapon, so you could still draw it later. So far, so good!

    Hordaki (Kelina the Thief): Fun art (very CATS-esque). To me, in the current meta, this looks like a Lackey generator, although at (3) mana I don't think we'd see her played that often. Rogue has some attack buffs, but not many good ones, which means Kelina is a token-smasher at best. However, I still like the card design.

    thepowerofcheese (the best power, of course, Incinerate): I agree with Zardoz that this card isn't broken. Yes, it's 5 damage to anything. But it also draws a potentially VERY useful card and replaces it with, well... Incinerate. Many opponents would be able to rush down a Warlock before it could deal 30+ damage with this, especially if drawn late. That said, I still think this card is strong. Perhaps 3/4 damage would be more appropriate?

    shaveyou (no thanks, I'm clean-shaven, Faceless Interloper/Reformed Patron): Mr. Interloper is strong. Sure, your opponent gets A card. But you get 2. And you're a Priest, the more cards the better. Very strong, good stats, should perhaps cost more (5, 6 at most).Reformed Patron, I'm not too sure about. Flavour-wise I'm not getting strong vibes and I just can't see a 5-mana 3/3 neutral with no tribe being a useful target for your spells. It might find a home in some Paladin/Priest decks, but otherwise I'd go with the Faceless Interloper!

     

    As for my idea:

    Gibblegill the Wanderer

    What do you guys think? Should it be Legendary? Should it cost (4)? Should it even be a Shaman card? Is the 'only minion you control' constraint too much? I mostly went for that constraint considering he's a 'wandering/lone' Murloc, but I'm up for advice :)

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    Congratulations Demonxz, a worthy win indeed. :)

     

    And thanks to everyone who voted for The Last Lantern from 1 to 5. Never expected to be in a design comp final, you guys made my week :D

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago
    Quote From DescentOfDragonsOp

    Sadly no Rumble run treasures in the finalists

    Shirvala's protection and that one warlock card with Overkill: remove the top 5 cards of your opponents deck were the ones i really liked and i belive had a chance of the finals

     

    I also liked the minion with Overkill, thought that would have made quite a few of the challenger shrines much easier to deal with. Since it's an auto-remove it's not like it would hang around too long either; I thought it was balanced as far as treasures go.

  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    I haven't had a chance to vote yet but I am really liking the look of Amalgamate (a straightforward effect that opens up a world of weirdness!) and Answer the Call (surprised this wasn't an official Tombs of Terror treasure).

     

    I've seen a comment or two about The Last Lantern (my card) and totally agree with what's been said. It was very much designed as a flavour card to suit the catacombs and an interesting last resort that could potentially swing a run here or there, not a must-choose. In hindsight I could have made it slightly more playable if I had simply bumped up the cost to (4) or (5) and removed the empty hand mechanic. Honestly, I'm just happy it's even been mentioned and that you guys like the flavour :)

     

    Finally, congrats to everyone in the finals and well done to everyone who submitted a design! This was a fun competition theme - already looking forward to what Shivershine comes up with for next week.

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