No doubt a good card. The art is gloriously horrifying - me likey. I think it'll find a home in any Warlock deck, aggro or control, and should see some play in Priest as well. Low-cost big-stat minions are always good, and this looks like it'll easily drop down to (0). The fact that it doesn't have to be in your hand makes it even better.
Before I say anything else, I cannot wait to see this as a Golden minion. The glint in my eye is blinding me as I type!
Besides that, I'm not savvy enough to know how this card will be used. I've read a lot about it's potential in Zoolock, or even Tempo Priest, but we have Dark Pharaoh Tekahn, and that has only seen limited play. If it manages to stick around after being played, it could be a strong card, but I'm just going to wait and see.
If it's beautiful in Gold though, I'm crafting it anyways and no one can stop me!!!
I like this card for pushing Discardlock, an archetype I always want to see more of. If you can discard it early enough, it'll be a solid 2-drop. However, the longer the game goes on, the less value this card has. The value of this card really depends on whether or not we see more support for Discard mechanics.
If this doesn't become a staple in both Priest and Warlock decks then I don't know what to say. Simple yet powerful; the fact that the effect is targeted takes this card to the next level.
I think this card is only Legendary because it's a "new" effect that they'll print once in this set. Granted, it exists in Battlegrounds as Scallywag and I was waiting to see if they'd implement in standard HS. Glad to see they have, and I think Lilian will see a fair bit of play if Rogue decks do well.
(7) is a lot for a card. Compared with Flamestrike, which only targets enemies and deals 4, this card seems suboptimal, even with the 3/3s flooding your board. However, this is Demon Hunter we're talking about. If there's one class that absolutely should not be allowed to have a wide board, it's them. Coupled with damage from weapons/buffs, this card could easily be a finisher for most games.
Oh, also, with the cost reduction from the Skull of Gul'dan this costs (4)...
I'm not too sure how I feel about this card. It'd work better in a deck where weapons are easily buffed, but most Rogue/Warrior decks with weapons aren't running a consistent amount. Most of the time, this summons a (2) / (3)-cost minion which I suppose is 'good' on Turn 4.
The flavour and art of this card are on point. Part of me wished for an even darker Kel'Thuzad, but this'll do nicely. Practically speaking, his effect is powerful in the right hands. The fact that he costs (5) means he'll have to be used in a combo, as I doubt any opponent worth their salt would let him live to use the Spellburst later.
My Shaman deck pines for this card. Can it enter my collection any time sooner, please? Jokes aside, I think this is a great card. The Overload is worth having 2 additional mana when you really need it (or 4, for that matter).
Mage spells are generally good. Combos are generally easy to pull off. (1)-cost 1/2s are a solid statline. This is a pretty nifty card and I think we'll be seeing her around quite a bit.
This card + Fluffy Fight is pretty cool. However, the ability to shapeshift into a beast is where this really shines. Turn 10 Shan'do + Beastly Brann: Yes Please.
Well that is one fluffy minion! A 1/1 Rush is nothing on its own, but with a whole board of furious minions rushing into battle? Yeah, I think this'll be good, and we'll certainly be seeing a lot of it in the first few weeks as people work out how best to make it work.
Realistically, this'll do damage on Turn 5. Is 2 damage to all minions on 5 good? Sometimes, but not most of the time. It's on the weaker side of "just fine" methinks. Might see some use in Arena, who knows?
Sticky stats. Couple that with the fact that most of the time, more spells is hardly a bad thing, and you've got yourself a decent Dragon. I can't see it being an auto-include, but it might pop up here and there, and certainly so in Arena.
The fact that this is a Battlecry may make this viable, if anything strong, especially against decks that run cheap spells (looking at you Rogue and Mage). I'm sorry did you want to cast Ray of Frost? It's gonna cost you...
No doubt a good card. The art is gloriously horrifying - me likey. I think it'll find a home in any Warlock deck, aggro or control, and should see some play in Priest as well. Low-cost big-stat minions are always good, and this looks like it'll easily drop down to (0). The fact that it doesn't have to be in your hand makes it even better.
Before I say anything else, I cannot wait to see this as a Golden minion. The glint in my eye is blinding me as I type!
Besides that, I'm not savvy enough to know how this card will be used. I've read a lot about it's potential in Zoolock, or even Tempo Priest, but we have Dark Pharaoh Tekahn, and that has only seen limited play. If it manages to stick around after being played, it could be a strong card, but I'm just going to wait and see.
If it's beautiful in Gold though, I'm crafting it anyways and no one can stop me!!!
I like this card for pushing Discardlock, an archetype I always want to see more of. If you can discard it early enough, it'll be a solid 2-drop. However, the longer the game goes on, the less value this card has. The value of this card really depends on whether or not we see more support for Discard mechanics.
If this doesn't become a staple in both Priest and Warlock decks then I don't know what to say. Simple yet powerful; the fact that the effect is targeted takes this card to the next level.
I think this card is only Legendary because it's a "new" effect that they'll print once in this set. Granted, it exists in Battlegrounds as Scallywag and I was waiting to see if they'd implement in standard HS. Glad to see they have, and I think Lilian will see a fair bit of play if Rogue decks do well.
(7) is a lot for a card. Compared with Flamestrike, which only targets enemies and deals 4, this card seems suboptimal, even with the 3/3s flooding your board. However, this is Demon Hunter we're talking about. If there's one class that absolutely should not be allowed to have a wide board, it's them. Coupled with damage from weapons/buffs, this card could easily be a finisher for most games.
Oh, also, with the cost reduction from the Skull of Gul'dan this costs (4)...
I'm not too sure how I feel about this card. It'd work better in a deck where weapons are easily buffed, but most Rogue/Warrior decks with weapons aren't running a consistent amount. Most of the time, this summons a (2) / (3)-cost minion which I suppose is 'good' on Turn 4.
Totally agree, this is a fantastic counter. I think wide-board aggro decks in general will get hit hard by this played on curve.
The flavour and art of this card are on point. Part of me wished for an even darker Kel'Thuzad, but this'll do nicely. Practically speaking, his effect is powerful in the right hands. The fact that he costs (5) means he'll have to be used in a combo, as I doubt any opponent worth their salt would let him live to use the Spellburst later.
Awesome! :) By the way, that Dragon Murloc Druid deck looks WAY too fun not to try out. Thanks for that!
Is the easter egg that Mrgll glrrm gl actually means "I will kill you!" ?
Considering Murlocs, those are some seriously harsh words.
My Shaman deck pines for this card. Can it enter my collection any time sooner, please? Jokes aside, I think this is a great card. The Overload is worth having 2 additional mana when you really need it (or 4, for that matter).
Mage spells are generally good. Combos are generally easy to pull off. (1)-cost 1/2s are a solid statline. This is a pretty nifty card and I think we'll be seeing her around quite a bit.
I'm sure my Wild Evolve deck only has 29 cards... Love the art and flavour of this, and the effect isn't half bad either.
This card + Fluffy Fight is pretty cool. However, the ability to shapeshift into a beast is where this really shines. Turn 10 Shan'do + Beastly Brann: Yes Please.
Well that is one fluffy minion! A 1/1 Rush is nothing on its own, but with a whole board of furious minions rushing into battle? Yeah, I think this'll be good, and we'll certainly be seeing a lot of it in the first few weeks as people work out how best to make it work.
Realistically, this'll do damage on Turn 5. Is 2 damage to all minions on 5 good? Sometimes, but not most of the time. It's on the weaker side of "just fine" methinks. Might see some use in Arena, who knows?
Sticky stats. Couple that with the fact that most of the time, more spells is hardly a bad thing, and you've got yourself a decent Dragon. I can't see it being an auto-include, but it might pop up here and there, and certainly so in Arena.
The fact that this is a Battlecry may make this viable, if anything strong, especially against decks that run cheap spells (looking at you Rogue and Mage). I'm sorry did you want to cast Ray of Frost? It's gonna cost you...
Having fudged around with this for a week now, I haven't seen it be of much use. It's a good 2-drop, granted, but sometimes it's not good.
That said: I still love it and will keep playing it. Hearthstone needs more quirky effects like these. This is what good random looks like.