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economicaooc

Joined 03/04/2020 Achieve Points 460 Posts 464

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  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Giving up turn three for a turn five board clear. Almost certainly better than Imprisoned Antaen, but control mages probably don't need a yeti. If this card was good, more people would be running Volcanic Potion.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    A minion generating spell to help out the no minion mage decks. Probably worse than Frost Nova or Blizzard as a tool for mass freezing, but maybe has potential with demon hunters being very reliant on hero attacks? Probably too slow, occupying a slot that is much better filled by the Jaina DK.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    5 mana firelands portal sounds powerful, but a minion-less mage deck probably lacks the tools to really close out games. Hunter spell only decks have the advantage of a spell suite that is a lot more tempo based than mage. Probably does not see a home in wild unless more spells come in to replace core mage minions.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Full hand - on demand. Maybe with Mountain Giant you can play hand mage without needing Book of Specters. The random generated spells help with quest mage, but you would probably prefer discover effects or guaranteed cheap spells like the new Licensed Adventurer or Banana Buffoon. If they print a strong replacement for Mountain giant in standard, this card might be a lynchpin to an early heavy board.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    [Hearthstone Card (Cult Sorceror) Not Found] with deathrattle: shuffle a baby yogg into your deck. The prime is probably more useful to a serious deck than a yogg, due to the 7/7 probably surviving and mage spells not including the classic death by yogg cards like Astral Communion and DOOM!. Has potential to be a thoroughly okay card. The prime will probably be a good boardwipe and not much else, but a mediocre 2 drop that shuffles a good boardwipe into your deck is probably acceptable, if a little slow.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    An acceptable 1-drop, but unless you need to accrue stats on a specific minion in hand to win, z.B. Charges or Some kind of Leoroxx combo this is probably worse than other 1-drops available to hunters. Potential to be okay to good in the right deck, but probably not.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    This card is very slow and very random. The number of targets is controlled by your opponent, as is the case with all of these dormant cards. In an aggressive deck, this is too slow against other aggressive decks, but against slower decks Mind Blast + a 5/4 could be useful? Erring towards no on this card.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Very strange secret. Hunter does not get many secrets that 'protect' a friendly minion, so this has some room for use. Potentially good for board gumming with Khartuts or Sludge belchers, if the prophesied hunter control ever gets to playable.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Very good tutor for any hunter combo decks going forwards. The +3/+3 is probably useful as well. Midrange beast hunter decks probably don't need this and would rather use Master's Call.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Play Dead+ 4 damage. Probably fairly okay in any deck that wants to do something silly with deathrattles. At 4 mana, probably too expensive for battlecry doubler + 2*this card fiddles, but maybe that could do something.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Another card for handbuff hunter, which probably helps set up some kind of combo lethal with charge beasts. Hunter does not struggle to get handbuffs, and I think any combos would rather use the new Scavenger's Ingenuity to set up a lethally large charge.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Dispatch Kodo + Poisonous Zombeasts are good. Augmented Porcupine + Poisonous Zombeasts will be even better. This card looks surprisingly efficient against wide aggro decks.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Hunters now have their own less reliable Pyroblast. Does a job that I think is done better by two kill commands, but works better with Zul'jin. Has potential in a slower hunter deck, which is drifting ever closer to being viable with hunter's recent rush package.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Deathrattle goofing for seven-eight Zixor Primes feels like filling your deck with Flamestrikes to me. Maybe with hand buffs this can be good, but hand buffs have a history of not being good. Not super impressed by this card.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Leoroxx for Tundra Rhino + Gahz'rilla + Timber Wolf into Rapid Fire the Gahz'rilla twice is lethal. Maybe something can be done with that. Otherwise, If it's being played for value, another card towards the eventual big hunter list.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Likely replacement for a one mana spell in auctioneer-kael'thas type decks, probably [Hearthstone Card (Barksin) Not Found] if anyone is still running it. Probably one of the best zero mana cards available for druids after your -1 mana cards.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Very slow Dreampetal Florist. Also forces you to play any minion you draw in the interlude turn, which could turn out poorly for you, setting aside any shenanigans from the opponent.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Ramp typically does not do well in wild. A deck that really needs to get to a certain amount of mana fast would do better with ritual cards in most cases. Really highlights the power of biology project.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Slots into a mecha'thun + auctioneer deck as well as any 0-mana spell, maybe slightly worse than bogbeam as it makes your auctioneer harder to remove to prepare for the mecha'thun. Probably not going to be used outside of that, but it could see play in a kael'thas deck, where turn 5 biology project makes this cost 0. Less positive on this than bogbeam.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 1 month ago

    Druids get Molten Reflection now. Worse than floop nearly always unless you needed the stats. Molten reflection is mostly used to copy giants before a time warp or apprentices to set up antonidas. a lot of druid's combo wincons, currently, either do not benefit from being copied, z.B. Aviana, Kael, or are played to die to set up a floop version, z.B Malygos. Some versions of malygos with dreampetal might use this with swipe + 2 moonfire for lethal, but given that malygos>germination>2moonfire+swipe is the same number of cards as the also lethal malygos>2moonfire+2swipe, they would likely not add more cards that are useless outside of the combo.

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